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Author Topic: [Beta test] OrbiterSound 4.0 avec son 3D  (Read 60412 times)

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Offline MerciMartin

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Reply #200 - 09 October 2012, 03:54:26
Quote
DanSteph a écrit:
Je te le refais actuellement en allez, bah.... 50 lignes, tout centralisé hyper clean !
Dan

Le Dan 1.0 était pourtant sacrément efficace (pour son époque)!:chef:


Offline DanSteph

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Reply #201 - 09 October 2012, 04:15:40
Quote
MerciMartin a écrit:
Le Dan 1.0 était pourtant sacrément efficace (pour son époque)!:chef:

J'étais surtout un amateur ;) hi hi ça chatouille arrête

En fait c'est Orbiter qui m'a vraiment appris à peaufiner/organiser/finir un gros projet. ça faisait longtemps que je programmais mais des démos, des bout de jeux pas fini et c'est normal de planter des projets avec un tel manque d'organisation.  Finir un gros truc carré c'est une tout autre compétence que de faire de petit machin même très sympa.
Et en 2005 je suis passé pro grâce à Orbiter en bonne partie.

Dan



Message modifié ( 09-10-2012 04:39 )


Offline DanSteph

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Reply #202 - 09 October 2012, 04:38:57
-Contrôler volume MP3 (pour me rappeler)
-duplicatebuffer
-Son radio ajouter flags pour pas jouer deux fois de suite le même


Quelqu'un d'autre a un "scratch" au démarrage de la musique ? (Bug soumis par MerciMartin)

Dan



Message modifié ( 10-10-2012 06:14 )


Offline MerciMartin

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Reply #203 - 09 October 2012, 05:04:34
Quote
cslevine a écrit:
Ah oui c'est logique : le son du Bang n'est audible que depuis une caméra fixe (souvent au sol), pas depuis celle qui suit le vaisseau en permanence  lol !! Evidament !    

Pas tout à fait; le scénario n°4 du dossier OrbiterSound 4.0 demo démarre en vue ground. Si tu switches la vue via F2 et que tu lances le sts, quand il atteint march 1 tu as droit au bang.



Offline cslevine

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Reply #204 - 09 October 2012, 14:19:12
Nouvelle installation propre d'Orbiter 2010
puis Orbitersound 4.0 alpha 08oct2010 ( mais tu es très exigeant avec toi même tu pourrait mettre Béta )
puis D3D9ClientR5.zip
puis mes addons de meshs de décors.

Voici le storyboard de mes tests :


Orbiter_ng.exe premier lancement sans toucher à rien : tout est OK,
-vent extérieur
-son aircond
-sons des bruits cabine aléatoires
-voie GPWS d'altitudes en descente
-la radio qui parle de temps à autre, malgré le fait que le MFD des MP3 ne soit pas configuré
tout au long du test je ne touche à aucun bouton de ce dit MFD.
-----------


après avoir modifié le volume de la radio dans Orbitersoundconfig.exe
Orbiter_ng.exe  même vol ( current state.scn )
-la radio muette
-----------


Orbiter_ng.exe  je prends un autre scénario au hasard, hop on est sur Mars.
-la radio remarche !
-----------


Orbiter_ng.exe  je reprends donc mon scénario de décollage à Roissoche
-la radio remarche ! impeccable !
-----------


je reteste un changement de volume dans Orbitersoundconfig.exe...

-----------


Orbiter_ng.exe  suite du même vol ( current state.scn )
-à nouveau pu de radio. Muette. C'est logique.

-----------


Orbiter_ng.exe  suite de la suite du même vol ( current state.scn )
-radio toujours muette : ce n'est pas seulement le fait de relancer 2 fois Orbiter
qui remet les voix à la radio . . .

-----------

avec cette fois ci le Orbiter.exe normal  suite suite de suite m vol ( current state.scn )
-j'ai la radio !

-----------

Orbiter_ng.exe  toujours et encore le (current state.scn)
-radio muette comme précédament.

-----------

Orbiter_ng.exe  changement de scénario ( shuttleA launch.scn )
-et HOP la radio refonctionne.
C'est donc bien le fait de rechanger de scénario qui réactive les bons paramètres.

-----------

Orbiter_ng.exe  changement de scénario pour reprendre mon Decollage Roissy.scn
-la radio bien sûr marche correctement ;)




Ma conclusion :
c'est avec le client graphique D3D9client, ou bien Orbiter_ng, que le petit problème de disparition temporaire se pose.
Un simple choix d'un autre scénario règle le problème et remet tout en place.

Nom du problème :
Disparition provisoire, dans le current state.scn des sons dont on a modifié le volume dans Orbitersound.exe

Bug work around :
si vous utilisez Orbiter_ng.exe
veuillez tester vos nouveaux paramètres audio de orbitersound.exe avec un autre scénario .scn
et non pas avec le current state.scn



Message modifié ( 09-10-2012 14:35 )


Offline siriusfett

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Reply #205 - 09 October 2012, 16:06:06
bonjour à tous

voilà les résultats des derniers tests:

1/ en partant d'un nouveau scénario, le problème est identique.

2/ en partant du scénario en cours en vue intérieure, j'ai un léger bruit de fond qui disparaît en jouant de la touche F1, donc en passant de la vue un intérieur extérieur intérieur.

En partant de ce même scénario mais cette fois en vue extérieure, et en appuyant sur F1 pour revenir dans le cockpit j'ai bien le son du moteur et qui ne disparaît plus même en faisant F1 à de multiples reprises.

Ne fonctionne que dans cet ordre, pour la récupération du son moteur.

Ce que je te dis la, ne concerne que le son du moteur principal mais peut-être ne travailles-tu que sur celui-ci pour l'instant ?

________________________________________________________________

Concernant les RCS, que je trouve vraiment très sourd à mon goût et ils ont tendance à rester audibles quelques secondes quand je passe en vue extérieure.


En ce qui concerne la radio, elle ne fonctionne pas systématiquement (même en changeant fréquence)

mon fichier log (impossible de le le faire parvenir en pm)

Quote
********************************************************
OrbiterSound 4.0 build Oct 09 2012 14:13:39  Log Started
********************************************************

Advanced OrbiterSound settings: (Edit: 'Sound/cfg/Editable_Advanced_Configuration.cfg')
-------------------------------
Primary buffer         22050hz 16bits  (default 22050/16)
DopplerFactor         1.00      (default 1.00)
VaccumAttenuationFactor      1.00      (default 1.00)
SoundDistanceFactor      1.00      (default 1.00)
MaxSoundProcessPerSecond   60      (default 60)
PlayWhenOrbiterInBackground   false      (default false)
-------------------------------

Passed initModule - Ok
Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is certified.
   Maximum hardware mixing buffers: 33.
   Maximum hardware 3D buffers: 32.
   Speaker configuration: stereo with wide (arc of 20 deg.) geometry  
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes
directsound initialised - OK
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: Sound config found for class: DeltaGlider. 8 parameters set.
Focus changed load vessel wave - OK
Attempting to close viewport...
Attempting to kill DirectSound...
Nbr of waves loaded during simulation: 52
Max nbr of waves in memory in same time: 44
Nbr of waves failed to load: 0
Total of waves not unloaded at exit: 0
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK

Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is certified.
   Maximum hardware mixing buffers: 33.
   Maximum hardware 3D buffers: 32.
   Speaker configuration: stereo with wide (arc of 20 deg.) geometry  
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes
directsound initialised - OK
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: Sound config found for class: DeltaGlider. 8 parameters set.
Focus changed load vessel wave - OK
Attempting to close viewport...
Attempting to kill DirectSound...
Nbr of waves loaded during simulation: 30
Max nbr of waves in memory in same time: 30
Nbr of waves failed to load: 0
Total of waves not unloaded at exit: 0
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK

Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is certified.
   Maximum hardware mixing buffers: 33.
   Maximum hardware 3D buffers: 32.
   Speaker configuration: stereo with wide (arc of 20 deg.) geometry  
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes
directsound initialised - OK
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: Sound config found for class: DeltaGlider. 8 parameters set.
Focus changed load vessel wave - OK
Attempting to close viewport...
Attempting to kill DirectSound...
Nbr of waves loaded during simulation: 30
Max nbr of waves in memory in same time: 30
Nbr of waves failed to load: 0
Total of waves not unloaded at exit: 0
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK

Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is certified.
   Maximum hardware mixing buffers: 33.
   Maximum hardware 3D buffers: 32.
   Speaker configuration: stereo with wide (arc of 20 deg.) geometry  
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes
directsound initialised - OK
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: Sound config found for class: DeltaGlider. 8 parameters set.
Focus changed load vessel wave - OK
Attempting to close viewport...
Attempting to kill DirectSound...
Nbr of waves loaded during simulation: 31
Max nbr of waves in memory in same time: 31
Nbr of waves failed to load: 0
Total of waves not unloaded at exit: 0
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK

Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is certified.
   Maximum hardware mixing buffers: 33.
   Maximum hardware 3D buffers: 32.
   Speaker configuration: stereo with wide (arc of 20 deg.) geometry  
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes
directsound initialised - OK
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: Sound config found for class: DeltaGlider. 8 parameters set.
Focus changed load vessel wave - OK
Attempting to close viewport...
Attempting to kill DirectSound...
Nbr of waves loaded during simulation: 32
Max nbr of waves in memory in same time: 31
Nbr of waves failed to load: 0
Total of waves not unloaded at exit: 0
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK

Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is certified.
   Maximum hardware mixing buffers: 33.
   Maximum hardware 3D buffers: 32.
   Speaker configuration: stereo with wide (arc of 20 deg.) geometry  
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes
directsound initialised - OK
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: Sound config found for class: DeltaGlider. 8 parameters set.
Focus changed load vessel wave - OK
Attempting to close viewport...
Attempting to kill DirectSound...
Nbr of waves loaded during simulation: 30
Max nbr of waves in memory in same time: 30
Nbr of waves failed to load: 0
Total of waves not unloaded at exit: 0
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK

Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is certified.
   Maximum hardware mixing buffers: 33.
   Maximum hardware 3D buffers: 32.
   Speaker configuration: stereo with wide (arc of 20 deg.) geometry  
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes
directsound initialised - OK
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: Sound config found for class: DeltaGlider. 8 parameters set.
Focus changed load vessel wave - OK
Attempting to close viewport...
Attempting to kill DirectSound...
Nbr of waves loaded during simulation: 31
Max nbr of waves in memory in same time: 31
Nbr of waves failed to load: 0
Total of waves not unloaded at exit: 0
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK



Message modifié ( 09-10-2012 16:10 )


Offline DanSteph

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Reply #206 - 09 October 2012, 17:02:23
Quote
siriusfett a écrit:
Attempting to kill DirectSound...
Nbr of waves loaded during simulation: 31
Max nbr of waves in memory in same time: 31

Nbr of waves failed to load: 0
Total of waves not unloaded at exit: 0
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK

Bon test merci.

ça au dessus c'est *très* bizarre, je ne descend jamais au dessous
de 42,43 waves même avec un seul deltaglider dans le scénario.

Tu as décoché des options ?

Le premier lancement c'est normal:

Quote
Nbr of waves loaded during simulation: 52
Max nbr of waves in memory in same time: 44

Et ensuite ça ne monte jamais au dessus de 31.

Là ou c'est encore plus bizarre c'est que j'ai des logs partout pour si un chargement échoue: aucune trace d'un chargement qui aurais échoué et l'indicateur reste à zéro:
Quote
Nbr of waves failed to load: 0

Il manque dix sons et je ne vois vraiment pas ou ils sont partis ceux là.... !?
Toi qui connais ton install t'as une idée ?

Dan



Message modifié ( 09-10-2012 17:02 )


Offline DanSteph

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Reply #207 - 09 October 2012, 17:06:31
Même en décochant TOUTES les options de soundconfig j'arrive à 39 chargés
avec un seul le deltaglider dans le scenario.

Y a définitivement un truc extrèmement bizarre.

Dan


Offline DanSteph

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Reply #208 - 09 October 2012, 17:12:03
Quote
cslevine a écrit:
Ma conclusion :
c'est avec le client graphique D3D9client, ou bien Orbiter_ng, que le petit problème de disparition temporaire se pose.
Un simple choix d'un autre scénario règle le problème et remet tout en place.

Bon test aussi merci.
Pour les frequences radio j'ai résolu le problème dans la prochaine version.
Pour l'autre problème je suis dessus toujours... Y a un truc pas net qui ce passe chez sirius :doubt:

Tu peux me poster aussi ton log stp ? Fais de multiples lancements et on verra si t'as la même chose.

A++

Dan


Offline siriusfett

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Reply #209 - 09 October 2012, 17:25:39
Alléluia :prof: :prof:

Pour que ça fonctionne, je dois laisser SoundConfig ouvert  :badsmile:   :badsmile:   je l'ai fait par accident :baaa: et je peux le reproduire à volonté.

Voici le log :



Quote
********************************************************
OrbiterSound 4.0 build Oct 09 2012 14:13:39  Log Started
********************************************************

Advanced OrbiterSound settings: (Edit: 'Sound/cfg/Editable_Advanced_Configuration.cfg')
-------------------------------
Primary buffer         22050hz 16bits  (default 22050/16)
DopplerFactor         1.00      (default 1.00)
VaccumAttenuationFactor      1.00      (default 1.00)
SoundDistanceFactor      1.00      (default 1.00)
MaxSoundProcessPerSecond   60      (default 60)
PlayWhenOrbiterInBackground   false      (default false)
-------------------------------

Passed initModule - Ok
Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is certified.
   Maximum hardware mixing buffers: 33.
   Maximum hardware 3D buffers: 0.
   Speaker configuration: stereo with wide (arc of 20 deg.) geometry  
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes
directsound initialised - OK
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: Sound config found for class: DeltaGlider. 8 parameters set.
Focus changed load vessel wave - OK
Attempting to close viewport...
Attempting to kill DirectSound...
Nbr of waves loaded during simulation: 46
Max nbr of waves in memory in same time: 44
Nbr of waves failed to load: 0
Total of waves not unloaded at exit: 0
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK

Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is certified.
   Maximum hardware mixing buffers: 33.
   Maximum hardware 3D buffers: 0.
   Speaker configuration: stereo with wide (arc of 20 deg.) geometry  
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes
directsound initialised - OK
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: Sound config found for class: DeltaGlider. 8 parameters set.
Focus changed load vessel wave - OK
Attempting to close viewport...
Attempting to kill DirectSound...
Nbr of waves loaded during simulation: 30
Max nbr of waves in memory in same time: 30
Nbr of waves failed to load: 0
Total of waves not unloaded at exit: 0
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK

Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is certified.
   Maximum hardware mixing buffers: 33.
   Maximum hardware 3D buffers: 0.
   Speaker configuration: stereo with wide (arc of 20 deg.) geometry  
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes
directsound initialised - OK
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: Sound config found for class: DeltaGlider. 8 parameters set.
Focus changed load vessel wave - OK
Attempting to close viewport...
Attempting to kill DirectSound...
Nbr of waves loaded during simulation: 30
Max nbr of waves in memory in same time: 30
Nbr of waves failed to load: 0
Total of waves not unloaded at exit: 0
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK

Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is certified.
   Maximum hardware mixing buffers: 33.
   Maximum hardware 3D buffers: 0.
   Speaker configuration: stereo with wide (arc of 20 deg.) geometry  
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes
directsound initialised - OK
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: Sound config found for class: DeltaGlider. 8 parameters set.
Focus changed load vessel wave - OK
Attempting to close viewport...
Attempting to kill DirectSound...
Nbr of waves loaded during simulation: 31
Max nbr of waves in memory in same time: 31
Nbr of waves failed to load: 0
Total of waves not unloaded at exit: 0
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK

Passed ExitModule - Ok


Offline DanSteph

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Reply #210 - 09 October 2012, 17:35:16
C'est absurde, y absolument aucun lien entre les deux, SoundConfig ne tiens pas le fichier config il ne l'ecrit qu'en sortant si on clique "save".

C'est une cause colatérale à mon avis. Peut être au niveau du driver ?

C'est comme les 30, c'est absurde aussi, il manque au moins dix  wave mais pas une seule ligne dans le log alors que j'ai mis partout des textes quand un truc échoue. En dernier recours la variable "Nbr of waves failed to load: 0" ne cligne même pas des yeux non plus. On dirait qu'il manque des bouts de code dans ta DLL mais ça planterait.

Enfin bref, c'est un bug costaud celui-là, quand j'aurais trouvé je vais m'en souvenir longtemps.

Bon j'attend ton log,

A++

Dan



Message modifié ( 09-10-2012 17:38 )


Offline siriusfett

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Reply #211 - 09 October 2012, 17:47:57
Quote
Tu as décoché des options ?

non



Quote
Il manque dix sons et je ne vois vraiment pas ou ils sont partis ceux là.... !?
Toi qui connais ton install t'as une idée ?

non :sad:

le log de la dernière DLL:

Quote
********************************************************
OrbiterSound 4.0 build Oct 09 2012 17:24:18  Log Started
********************************************************

Advanced OrbiterSound settings: (Edit: 'Sound/cfg/Editable_Advanced_Configuration.cfg')
-------------------------------
Primary buffer         22050hz 16bits  (default 22050/16)
DopplerFactor         1.00      (default 1.00)
VaccumAttenuationFactor      1.00      (default 1.00)
SoundDistanceFactor      1.00      (default 1.00)
MaxSoundProcessPerSecond   60      (default 60)
PlayWhenOrbiterInBackground   false      (default false)
-------------------------------

Passed initModule - Ok
Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is certified.
   Maximum hardware mixing buffers: 33.
   Maximum hardware 3D buffers: 32.
   Speaker configuration: stereo with wide (arc of 20 deg.) geometry  
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes
   3D primary buffer initialised OK
directsound initialised - OK
0 Attempt Loading: sound\vessel\noise.wav
1 Attempt Loading: sound\vessel\Sonicbang.wav
2 Attempt Loading: sound\vessel\Sonicbangfar.wav
3 Attempt Loading: sound\vessel\Sonicbangfar1.wav
4 Attempt Loading: Sound\vessel\radiotune.wav
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: Sound config found for class: DeltaGlider. 8 parameters set.
Focus changed load vessel wave - OK
5 Attempt Loading: sound\vessel\countdown.wav
6 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\main.wav
7 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\hover.wav
8 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\retro.wav
9 Attempt Loading: sound\vessel\attfire40stereo.wav
10 Attempt Loading: sound\vessel\attfire40stereo.wav
11 Attempt Loading: sound\vessel\attsustain40stereo1.wav
12 Attempt Loading: sound\vessel\attsustain40stereo2.wav
13 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\aircond.WAV
14 Attempt Loading: sound\vessel\RcsattmodeOff.wav
15 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\rotation.wav
16 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\translation.wav
17 Attempt Loading: sound\vessel\airspeed.wav
18 Attempt Loading: sound\vessel\land.wav
19 Attempt Loading: sound\vessel\roll.wav
20 Attempt Loading: sound\vessel\brake.wav
21 Attempt Loading: sound\vessel\crash.wav
22 Attempt Loading: sound\vessel\docking.wav
23 Attempt Loading: sound\vessel\Undocking.wav
24 Attempt Loading: sound\vessel\docking_radio.wav
25 Attempt Loading: sound\vessel\undocking_radio.wav
26 Attempt Loading: sound\vessel\landClr.wav
27 Attempt Loading: sound\vessel\radar_bip.wav
28 Attempt Loading: sound\vessel\radar_close.wav
29 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-10.wav
30 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-20.wav
31 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-30.wav
32 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-40.wav
33 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-50.wav
34 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-100.wav
35 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-200.wav
36 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-300.wav
37 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-400.wav
38 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-500.wav
39 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-1000.wav
40 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-2500.wav
41 Attempt Loading: sound\vessel\ambient5.wav
42 Attempt Loading: sound\_CustomWindSounds\Earth_default1.wav
Attempting to close viewport...
Attempting to kill DirectSound...
Nbr of waves loaded during simulation: 43
Max nbr of waves in memory in same time: 43
Nbr of waves failed to load: 0
Total of waves not unloaded at exit: 0
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK


Offline siriusfett

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Reply #212 - 09 October 2012, 17:56:40
Je ne sais pas si ça peut aider, mais en lançant le scénario avec orbitersound config ouvert j'ai trouvé ça dans le log:

Quote
Maximum hardware 3D buffers: 0.
[/b]



Offline DanSteph

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Reply #213 - 09 October 2012, 18:06:40
Quote
siriusfett a écrit:
Quote
Maximum hardware 3D buffers: 0.
[/b]

Concurence des deux appli ? ça doit pas sur un ordi normal.

Mais là ce coup ci tout était bon on avait 40 sons:

Quote
42 Attempt Loading: sound\_CustomWindSounds\Earth_default1.wav
Attempting to close viewport...
Attempting to kill DirectSound...
Nbr of waves loaded during simulation: 43
Max nbr of waves in memory in same time: 43

Tout marchait du coup ?

Relance plusieurs fois. Pour qu'on aie les 30.


Offline siriusfett

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Reply #214 - 09 October 2012, 18:19:26
Quote
DanSteph a écrit:
Quote
siriusfett a écrit:
Quote
Maximum hardware 3D buffers: 0.
[/b]

Concurence des deux appli ? ça doit pas sur un ordi normal.

Mais là ce coup ci tout était bon on avait 40 sons:

Quote
42 Attempt Loading: sound\_CustomWindSounds\Earth_default1.wav
Attempting to close viewport...
Attempting to kill DirectSound...
Nbr of waves loaded during simulation: 43
Max nbr of waves in memory in same time: 43

Tout marchait du coup ?


Non, ça ne fonctionne pas plus malgré les 43 waves chargé.


Quote
********************************************************
OrbiterSound 4.0 build Oct 09 2012 17:24:18  Log Started
********************************************************

Advanced OrbiterSound settings: (Edit: 'Sound/cfg/Editable_Advanced_Configuration.cfg')
-------------------------------
Primary buffer         22050hz 16bits  (default 22050/16)
DopplerFactor         1.00      (default 1.00)
VaccumAttenuationFactor      1.00      (default 1.00)
SoundDistanceFactor      1.00      (default 1.00)
MaxSoundProcessPerSecond   60      (default 60)
PlayWhenOrbiterInBackground   false      (default false)
-------------------------------

Passed initModule - Ok
Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is certified.
   Maximum hardware mixing buffers: 33.
   Maximum hardware 3D buffers: 32.
   Speaker configuration: stereo with wide (arc of 20 deg.) geometry  
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes
   3D primary buffer initialised OK
directsound initialised - OK
0 Attempt Loading: sound\vessel\noise.wav
1 Attempt Loading: sound\vessel\Sonicbang.wav
2 Attempt Loading: sound\vessel\Sonicbangfar.wav
3 Attempt Loading: sound\vessel\Sonicbangfar1.wav
4 Attempt Loading: Sound\vessel\radiotune.wav
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: Sound config found for class: DeltaGlider. 8 parameters set.
Focus changed load vessel wave - OK
5 Attempt Loading: sound\vessel\countdown.wav
6 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\main.wav
7 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\hover.wav
8 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\retro.wav
9 Attempt Loading: sound\vessel\attfire40stereo.wav
10 Attempt Loading: sound\vessel\attfire40stereo.wav
11 Attempt Loading: sound\vessel\attsustain40stereo1.wav
12 Attempt Loading: sound\vessel\attsustain40stereo2.wav
13 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\aircond.WAV
14 Attempt Loading: sound\vessel\RcsattmodeOff.wav
15 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\rotation.wav
16 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\translation.wav
17 Attempt Loading: sound\vessel\airspeed.wav
18 Attempt Loading: sound\vessel\land.wav
19 Attempt Loading: sound\vessel\roll.wav
20 Attempt Loading: sound\vessel\brake.wav
21 Attempt Loading: sound\vessel\crash.wav
22 Attempt Loading: sound\vessel\docking.wav
23 Attempt Loading: sound\vessel\Undocking.wav
24 Attempt Loading: sound\vessel\docking_radio.wav
25 Attempt Loading: sound\vessel\undocking_radio.wav
26 Attempt Loading: sound\vessel\landClr.wav
27 Attempt Loading: sound\vessel\radar_bip.wav
28 Attempt Loading: sound\vessel\radar_close.wav
29 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-10.wav
30 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-20.wav
31 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-30.wav
32 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-40.wav
33 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-50.wav
34 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-100.wav
35 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-200.wav
36 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-300.wav
37 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-400.wav
38 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-500.wav
39 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-1000.wav
40 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-2500.wav
41 Attempt Loading: sound\vessel\ambient2.wav
42 Attempt Loading: sound\_CustomWindSounds\Earth_default2.wav
43 Attempt Loading: sound\radio\120.100 STS-135\STS5.wav
44 Attempt Loading: sound\radio\120.100 STS-135\STS.wav
45 Attempt Loading: sound\vessel\ambient7.wav
Attempting to close viewport...
Attempting to kill DirectSound...
Nbr of waves loaded during simulation: 46
Max nbr of waves in memory in same time: 44
Nbr of waves failed to load: 0
Total of waves not unloaded at exit: 0
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK

Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is certified.
   Maximum hardware mixing buffers: 33.
   Maximum hardware 3D buffers: 32.
   Speaker configuration: stereo with wide (arc of 20 deg.) geometry  
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes
   3D primary buffer initialised OK
directsound initialised - OK
0 Attempt Loading: sound\vessel\noise.wav
1 Attempt Loading: sound\vessel\Sonicbang.wav
2 Attempt Loading: sound\vessel\Sonicbangfar.wav
3 Attempt Loading: sound\vessel\Sonicbangfar1.wav
4 Attempt Loading: Sound\vessel\radiotune.wav
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: Sound config found for class: DeltaGlider. 8 parameters set.
Focus changed load vessel wave - OK
5 Attempt Loading: sound\vessel\countdown.wav
6 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\main.wav
7 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\hover.wav
8 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\retro.wav
9 Attempt Loading: sound\vessel\attfire40stereo.wav
10 Attempt Loading: sound\vessel\attfire40stereo.wav
11 Attempt Loading: sound\vessel\attsustain40stereo1.wav
12 Attempt Loading: sound\vessel\attsustain40stereo2.wav
13 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\aircond.WAV
14 Attempt Loading: sound\vessel\RcsattmodeOff.wav
15 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\rotation.wav
16 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\translation.wav
17 Attempt Loading: sound\vessel\airspeed.wav
18 Attempt Loading: sound\vessel\land.wav
19 Attempt Loading: sound\vessel\roll.wav
20 Attempt Loading: sound\vessel\brake.wav
21 Attempt Loading: sound\vessel\crash.wav
22 Attempt Loading: sound\vessel\docking.wav
23 Attempt Loading: sound\vessel\Undocking.wav
24 Attempt Loading: sound\vessel\docking_radio.wav
25 Attempt Loading: sound\vessel\undocking_radio.wav
26 Attempt Loading: sound\vessel\landClr.wav
27 Attempt Loading: sound\vessel\radar_bip.wav
28 Attempt Loading: sound\vessel\radar_close.wav
29 Attempt Loading: sound\_CustomWindSounds\Earth_default1.wav
30 Attempt Loading: sound\radio\120.100 STS-135\STS16.wav
Attempting to close viewport...
Attempting to kill DirectSound...
Nbr of waves loaded during simulation: 31
Max nbr of waves in memory in same time: 31
Nbr of waves failed to load: 0
Total of waves not unloaded at exit: 0
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK

Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is certified.
   Maximum hardware mixing buffers: 33.
   Maximum hardware 3D buffers: 32.
   Speaker configuration: stereo with wide (arc of 20 deg.) geometry  
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes
   3D primary buffer initialised OK
directsound initialised - OK
0 Attempt Loading: sound\vessel\noise.wav
1 Attempt Loading: sound\vessel\Sonicbang.wav
2 Attempt Loading: sound\vessel\Sonicbangfar.wav
3 Attempt Loading: sound\vessel\Sonicbangfar1.wav
4 Attempt Loading: Sound\vessel\radiotune.wav
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: Sound config found for class: DeltaGlider. 8 parameters set.
Focus changed load vessel wave - OK
5 Attempt Loading: sound\vessel\countdown.wav
6 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\main.wav
7 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\hover.wav
8 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\retro.wav
9 Attempt Loading: sound\vessel\attfire40stereo.wav
10 Attempt Loading: sound\vessel\attfire40stereo.wav
11 Attempt Loading: sound\vessel\attsustain40stereo1.wav
12 Attempt Loading: sound\vessel\attsustain40stereo2.wav
13 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\aircond.WAV
14 Attempt Loading: sound\vessel\RcsattmodeOff.wav
15 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\rotation.wav
16 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\translation.wav
17 Attempt Loading: sound\vessel\airspeed.wav
18 Attempt Loading: sound\vessel\land.wav
19 Attempt Loading: sound\vessel\roll.wav
20 Attempt Loading: sound\vessel\brake.wav
21 Attempt Loading: sound\vessel\crash.wav
22 Attempt Loading: sound\vessel\docking.wav
23 Attempt Loading: sound\vessel\Undocking.wav
24 Attempt Loading: sound\vessel\docking_radio.wav
25 Attempt Loading: sound\vessel\undocking_radio.wav
26 Attempt Loading: sound\vessel\landClr.wav
27 Attempt Loading: sound\vessel\radar_bip.wav
28 Attempt Loading: sound\vessel\radar_close.wav
29 Attempt Loading: sound\vessel\ambient5.wav
30 Attempt Loading: sound\radio\120.100 STS-135\STS.wav
31 Attempt Loading: sound\_CustomWindSounds\Earth_default2.wav
32 Attempt Loading: sound\radio\120.100 STS-135\STS12.wav
Attempting to close viewport...
Attempting to kill DirectSound...
Nbr of waves loaded during simulation: 33
Max nbr of waves in memory in same time: 32
Nbr of waves failed to load: 0
Total of waves not unloaded at exit: 0
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK



Message modifié ( 09-10-2012 18:23 )


Offline SolarLiner

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Reply #215 - 09 October 2012, 18:21:25
Quote
siriusfett a écrit:
Je ne sais pas si ça peut aider, mais en lançant le scénario avec orbitersound config ouvert j'ai trouvé ça dans le log:

Quote
Maximum hardware 3D buffers: 0.
[/b]

TU dois être en config stéréo. Moi qui suis en quadriphonie j'ai ceci dans mon log: Maximum hardware mixing buffers: 1.



Offline siriusfett

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Reply #216 - 09 October 2012, 18:23:59
Quote
SolarLiner a écrit:
Quote
siriusfett a écrit:
Je ne sais pas si ça peut aider, mais en lançant le scénario avec orbitersound config ouvert j'ai trouvé ça dans le log:

Quote
Maximum hardware 3D buffers: 0.
[/b]

TU dois être en config stéréo. Moi qui suis en quadriphonie j'ai ceci dans mon log: Maximum hardware mixing buffers: 1.


exact.


Offline DanSteph

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Reply #217 - 09 October 2012, 18:29:44
Je pense pas moi j'ai exactement la même chose que lui tout le temps:

Code: [Select]
Sound hardware capabilities: Driver is certified.
Maximum hardware mixing buffers: 33.
Maximum hardware 3D buffers: 32.

Et quand effectivement je lance soundconfig en même temps j'ai ça aussi: (mais chez moi ça marche)

Code: [Select]
  Sound hardware capabilities: Driver is certified.
   Maximum hardware mixing buffers: 33.
   Maximum hardware 3D buffers: 0.

C'est une audigy aussi ?

Dan



Message modifié ( 09-10-2012 18:30 )


Offline DanSteph

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Reply #218 - 09 October 2012, 18:31:20
La conclusion qui me vient, si ça marche quand tu as soundconfig ouvert (qui ce réserve les 30 buffers hardware)
c'est que t'as une merde avec les buffers 3d hardwares probablement au niveau driver ou directx.

En soft (quand ils sont déjà tous pris) ça marche, en hardware, ça merde.

Là ou c'est pas logique c'est que soundconfig n'utilise pas du tout les buffers 3d. Le code date toujours de dix ans et c'est du pure 2d.

EDIT: du coup j'ai une idée...

Dan



Message modifié ( 09-10-2012 18:33 )


Offline siriusfett

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Reply #219 - 09 October 2012, 19:22:05
Bon c'est encore moi :badsmile: tu m'épuises DAN :)

Comme Google et mon ami :) j'ai fait des recherches sur direct X et j'ai ouvert l'outil de diagnostique (commande dxdiag dans exécuter, et en réduisant le niveau d'accélération du matériel audio qui était au maximum, orbitersound semble vouloir fonctionner correctement.

Je reprendrai mes tests demain, la je vais dîner et dodo ;)




Quote
********************************************************
OrbiterSound 4.0 build Oct 09 2012 18:36:17  Log Started
********************************************************

Advanced OrbiterSound settings: (Edit: 'Sound/cfg/Editable_Advanced_Configuration.cfg')
-------------------------------
Primary buffer         22050hz 16bits  (default 22050/16)
DopplerFactor         1.00      (default 1.00)
VaccumAttenuationFactor      1.00      (default 1.00)
SoundDistanceFactor      1.00      (default 1.00)
MaxSoundProcessPerSecond   60      (default 60)
PlayWhenOrbiterInBackground   false      (default false)
-------------------------------

Passed initModule - Ok
Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is not certified.
   Maximum hardware mixing buffers: 0.
   Maximum hardware 3D buffers: 0.
   Speaker configuration: stereo with wide (arc of 20 deg.) geometry  
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes
   3D primary buffer initialised OK
directsound initialised - OK
0 Attempt Loading: sound\vessel\noise.wav
1 Attempt Loading: sound\vessel\Sonicbang.wav
2 Attempt Loading: sound\vessel\Sonicbangfar.wav
3 Attempt Loading: sound\vessel\Sonicbangfar1.wav
4 Attempt Loading: Sound\vessel\radiotune.wav
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: Sound config found for class: DeltaGlider. 8 parameters set.
Focus changed load vessel wave - OK
5 Attempt Loading: sound\vessel\countdown.wav
6 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\main.wav
7 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\hover.wav
8 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\retro.wav
9 Attempt Loading: sound\vessel\attfire40stereo.wav
10 Attempt Loading: sound\vessel\attfire40stereo.wav
11 Attempt Loading: sound\vessel\attsustain40stereo1.wav
12 Attempt Loading: sound\vessel\attsustain40stereo2.wav
13 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\aircond.WAV
14 Attempt Loading: sound\vessel\RcsattmodeOff.wav
15 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\rotation.wav
16 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\translation.wav
17 Attempt Loading: sound\vessel\airspeed.wav
18 Attempt Loading: sound\vessel\land.wav
19 Attempt Loading: sound\vessel\roll.wav
20 Attempt Loading: sound\vessel\brake.wav
21 Attempt Loading: sound\vessel\crash.wav
22 Attempt Loading: sound\vessel\docking.wav
23 Attempt Loading: sound\vessel\Undocking.wav
24 Attempt Loading: sound\vessel\docking_radio.wav
25 Attempt Loading: sound\vessel\undocking_radio.wav
26 Attempt Loading: sound\vessel\landClr.wav
27 Attempt Loading: sound\vessel\radar_bip.wav
28 Attempt Loading: sound\vessel\radar_close.wav
29 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-10.wav
30 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-20.wav
31 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-30.wav
32 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-40.wav
33 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-50.wav
34 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-100.wav
35 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-200.wav
36 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-300.wav
37 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-400.wav
38 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-500.wav
39 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-1000.wav
40 Attempt Loading: Sound\_CustomVesselsSounds\DeltaGlider\-2500.wav
41 Attempt Loading: sound\vessel\ambient2.wav
42 Attempt Loading: sound\_CustomWindSounds\Earth_default1.wav
Attempting to close viewport...
Attempting to kill DirectSound...
Nbr of waves loaded during simulation: 43
Max nbr of waves in memory in same time: 43
Nbr of waves failed to load: 0
Total of waves not unloaded at exit: 0
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK


Offline DanSteph

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Reply #220 - 09 October 2012, 19:37:14
Quote
siriusfett a écrit:
Bon c'est encore moi :badsmile: tu m'épuises DAN :)

Comme Google et mon ami :) j'ai fait des recherches sur direct X et j'ai ouvert l'outil de diagnostique (commande dxdiag dans exécuter, et en réduisant le niveau d'accélération du matériel audio qui était au maximum, orbitersound semble vouloir fonctionner correctement.

Super merci !

C'est éventuellement un problème de driver ou directx mais tu n'a rien constaté dans d'autres jeux ? (ou tu ne joue pas?)

Ci c'est ça, la ou c'est vraiment la merde c'est que je n'ai aucun moyen de savoir quand ça foire comme cela chez un utilisateurs. Toutes les fonctions retournent désespérément ok.

Par contre pour les GPWS j'ai trouvé un bug.
Toi t'as toujours ce problème juste sur le mainthrust et hover en vue interne ?
Aircond ? autre ?

On est bien d'accord que tout fonctionne en vue externe et que c'est juste la vue interne qui cause du soucis ?

(J'ai encore une idées si oui)

Dan


Offline cslevine

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Reply #221 - 09 October 2012, 20:42:42
Bon : en tout cas maintenant ça avance !  Avec la dll 2012-9oct 4 et en utilisant Orbiter_ng.exe  ( lié à D3D9client ).
(  faudrait que certains aient le courage de tester OLGA  )
et si on charge un nouveau scénario .scn à chaque fois, on a bien
-la radio OK
-altesse OK aussi !

si par contre on lance le (current state).scn
-la radio disparait
-son altesse est bien là !

( "altesse" = sons GWPS = la dame qui énonce les altitudes quand on redescend )



Offline siriusfett

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Reply #222 - 09 October 2012, 20:55:58

Quote
Super merci !

tu ne joue pas?

non


Quote
toi t'as toujours ce problème juste sur le mainthrust et hover en vue interne ?
Aircond ? autre ?

mainthrust, hover et retro.



Quote
On est bien d'accord que tout fonctionne en vue externe et que c'est juste la vue interne qui cause du soucis ?

A priori oui.



Offline Alexandre

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Reply #223 - 09 October 2012, 22:36:14
Je fait quelque investigation, et je n'ai pas de son de vent sur Mars, mais sur toute les autres planètes avec atmosphère j'en ai !

Quote
********************************************************
OrbiterSound 4.0 build Oct 09 2012 19:42:04  Log Started
********************************************************

Advanced OrbiterSound settings: (Edit: 'Sound/cfg/Editable_Advanced_Configuration.cfg')
-------------------------------
Primary buffer         22050hz 16bits  (default 22050/16)
DopplerFactor         1.00      (default 1.00)
VaccumAttenuationFactor      1.00      (default 1.00)
SoundDistanceFactor      1.00      (default 1.00)
MaxSoundProcessPerSecond   60      (default 60)
PlayWhenOrbiterInBackground   false      (default false)
-------------------------------

Passed initModule - Ok
Vessel ISS requested an ID, returned= 0 OK
Vessel SH-02 requested an ID, returned= 1 OK
Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is not certified.
   Maximum hardware mixing buffers: 1.
   Maximum hardware 3D buffers: 0.
   Speaker configuration: stereo with wide (arc of 20 deg.) geometry  
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes
   3D primary buffer initialised OK
directsound initialised - OK
0 Attempt Loading: sound\vessel\noise.wav
1 Attempt Loading: sound\vessel\Sonicbang.wav
2 Attempt Loading: sound\vessel\Sonicbangfar.wav
3 Attempt Loading: sound\vessel\Sonicbangfar1.wav
4 Attempt Loading: Sound\vessel\radiotune.wav
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: Sound config found for class: Deltaglider. 8 parameters set.
Focus changed load vessel wave - OK

MFD Requested an ID: orbSonicBoom_compute Assigned ID=0 OK
5 Attempt Loading: sound\vessel\countdown.wav
6 Attempt Loading: Sound\_CustomVesselsSounds\Deltaglider\main.wav
7 Attempt Loading: Sound\_CustomVesselsSounds\Deltaglider\hover.wav
8 Attempt Loading: Sound\_CustomVesselsSounds\Deltaglider\retro.wav
9 Attempt Loading: sound\vessel\attfire40stereo.wav
10 Attempt Loading: sound\vessel\attfire40stereo.wav
11 Attempt Loading: sound\vessel\attsustain40stereo1.wav
12 Attempt Loading: sound\vessel\attsustain40stereo2.wav
13 Attempt Loading: Sound\_CustomVesselsSounds\Deltaglider\aircond.WAV
14 Attempt Loading: sound\vessel\RcsattmodeOff.wav
15 Attempt Loading: Sound\_CustomVesselsSounds\Deltaglider\rotation.wav
16 Attempt Loading: Sound\_CustomVesselsSounds\Deltaglider\translation.wav
17 Attempt Loading: sound\vessel\airspeed.wav
18 Attempt Loading: sound\vessel\land.wav
19 Attempt Loading: sound\vessel\roll.wav
20 Attempt Loading: sound\vessel\brake.wav
21 Attempt Loading: sound\vessel\crash.wav
22 Attempt Loading: sound\vessel\docking.wav
23 Attempt Loading: sound\vessel\Undocking.wav
24 Attempt Loading: sound\vessel\docking_radio.wav
25 Attempt Loading: sound\vessel\undocking_radio.wav
26 Attempt Loading: sound\vessel\landClr.wav
27 Attempt Loading: sound\vessel\radar_bip.wav
28 Attempt Loading: sound\vessel\radar_close.wav
29 Attempt Loading: Sound\_CustomVesselsSounds\Deltaglider\-10.wav
30 Attempt Loading: Sound\_CustomVesselsSounds\Deltaglider\-20.wav
31 Attempt Loading: Sound\_CustomVesselsSounds\Deltaglider\-30.wav
32 Attempt Loading: Sound\_CustomVesselsSounds\Deltaglider\-40.wav
33 Attempt Loading: Sound\_CustomVesselsSounds\Deltaglider\-50.wav
34 Attempt Loading: Sound\_CustomVesselsSounds\Deltaglider\-100.wav
35 Attempt Loading: Sound\_CustomVesselsSounds\Deltaglider\-200.wav
36 Attempt Loading: Sound\_CustomVesselsSounds\Deltaglider\-300.wav
37 Attempt Loading: Sound\_CustomVesselsSounds\Deltaglider\-400.wav
38 Attempt Loading: Sound\_CustomVesselsSounds\Deltaglider\-500.wav
39 Attempt Loading: Sound\_CustomVesselsSounds\Deltaglider\-1000.wav
40 Attempt Loading: Sound\_CustomVesselsSounds\Deltaglider\-2500.wav
41 Attempt Loading: sound\vessel\ambient4.wav
42 Attempt Loading: sound\_CustomWindSounds\Earth_default3.wav
43 Attempt Loading: sound\_CustomWindSounds\Venus_default.wav
44 Attempt Loading: sound\_CustomWindSounds\GenericNormal_default.wav
45 Attempt Loading: sound\_CustomWindSounds\GenericNormal_default.wav
46 Attempt Loading: sound\vessel\ambient7.wav
47 Attempt Loading: sound\_CustomWindSounds\GenericBig_default.wav
48 Attempt Loading: sound\radio\140.300 STS-134\sts134_6.wav
Attempting to load Mp3...
Mp3 loaded - OK
Attempting to play Mp3...
Mp3 is playing - OK
49 Attempt Loading: sound\_CustomWindSounds\GenericNormal_default.wav
Attempting to close viewport...
Attempting to kill DirectSound...
Nbr of waves loaded during simulation: 50
Max nbr of waves in memory in same time: 44
Nbr of waves failed to load: 0
Total of waves not unloaded at exit: 0
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK

Passed ExitModule - Ok


-----------------------
Alexandre
Orbiter sur Windows 8, ça fonctionne !
Ma chaine Youtube:
http://www.youtube.com/user/AlexBadsmile?feature=mhee

Offline cslevine

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  • Posts: 3621
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Reply #224 - 09 October 2012, 23:41:32
expliqué plus haut par Dan, pour le son de vent sur Mars :
il y est ! ... mais tu l'entends pas c'est normal, c'est le niveau de son simulé qu'il y aurait vraiment sur Mars...
en fait pas vraiment : avec le volume à fond on pourrait l'entendre ! ... sur Orbiter.
Parce que Dansteph a modifié quelques paramètres.
mais en vrai même pas.

L'atmosphère est bien trop ténue sur Mars ( 600 pa, je recopie-colle ) c'est pas assez pour qu'un tympan aie du son. (par contre le tympan sur Mars il est claqué depuis longtemps )


donc c'est normal ! c'est le son simulé, maintenant !