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Author Topic: (beta) DeltaGliderIV+addons final candidate 20120404  (Read 56849 times)

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Offline sunshine135

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Reply #75 - 26 April 2012, 01:42:12
@Asmi and Face

I'm very impressed with the stability of the DX11 client sans minor graphics issues. I think the terrain mods are excellent, and I'm looking forward to the new release.


"Sun Dog"

Offline asmi

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Reply #76 - 27 April 2012, 02:34:40
Quote
sunshine135 wrote:
@Asmi and Face

I'm very impressed with the stability of the DX11 client sans minor graphics issues. I think the terrain mods are excellent, and I'm looking forward to the new release.

Check this out: http://orbiter-forum.com/showthread.php?p=352565#post352565
;)


Offline Cras

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Reply #77 - 30 April 2012, 23:09:32
I am still seeing animation issues with the radar dish.  This is on my laptop, not my main machine which I reported the issues before, but after getting into LEO, I was very close to my target (an Arrow).  It almost was a direct ascent.  I deployed the radar dish, set it to target the Arrow.  Then used IMFD for a rendezvous burn.  After about half an orbit, I was there.  I then look to see that the dish had pitched itself down and into the ship.  It looked almost like the thing was ripped off, but after clicking the button to retract the dish, it pitched up from the belly of the ship to its parking position.  

I had to do a few pitch overs, to do some corrections and prepare myself to match the velocity of the Arrow, and somewhere in this, the dish broke free and animated itself to what should be an out of bounds position.

This is with 2010p1 and D3D9 client.  Not a clean install, it has a lot of the must have stuff in it, like Shuttle Fleet, Wideawake, Jarvis, Quasar, Antares, MFDs, yada yada yada, but it is a clean scenario with only the DGIV, Arrow, and stock ISS in it.

BTW, I am still on the look out for those MFD reset thing I saw earlier.


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Offline DanSteph

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Reply #78 - 01 May 2012, 11:51:03
Quote
Cras a écrit:
I am still seeing animation issues with the radar dish.  

Cras can you try to mess again the antenna (should be easy, deploy & target) Save the scenario then relaunch under Orbiter.exe ?

If you succeed at messing the antenna (I cannot reproduce the problem under DX9) can you post also the scenario here ?

Much thanks

Dan



Message modifié ( 01-05-2012 14:31 )


Offline Cras

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Reply #79 - 01 May 2012, 16:54:19
Trying to replicate now

After getting into orbit on my first attempt, instead what I saw was after deploying the radiator, the gear animation broke, and the wheels are displayed as hovering under the ship.  Extending and retracting the gear causes some strange spinning animations.

The bug does not translate into the scenario file.  Saving it and then reloading corrects the animation issues.



Gonna try it again.



Post Edited ( 05-01-12 17:18 )

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Offline Cras

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Reply #80 - 01 May 2012, 17:54:29
Its not the radiator.  It is the Seatbelt sign.  When I press that button, that is when things go bad with the gear.  I am still looking to replicate the antenna.


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Offline DanSteph

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Reply #81 - 01 May 2012, 19:37:36
Quote
Cras a écrit:
Its not the radiator.  It is the Seatbelt sign.  When I press that button, that is when things go bad with the gear.  I am still looking to replicate the antenna.


Okay thanks, you have a PM

Dan


Offline Cras

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Reply #82 - 02 May 2012, 05:49:30
The antenna animation thing doesnt translate across scenario files.  When I save it, and load it up again, the antenna is back in one piece.  So far, it seems to happen to me after the dish has been deployed for a long time, and has been set to track one object for all of that time.  Then I will notice something odd, either the pitch situation that I just mentioned, or the dish has seperated from the base.


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Offline Ripley

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Reply #83 - 09 May 2012, 16:53:16
Hi all. Such a silence here in these days!!!
Where are you all hiding beta-testers???

I've been from Earth to Mars several times.
It was a basic IMFD flight, nothing fancy, but I've nothing wrong to report.

DGIV D3D9 is flawless! :top:



Post Edited ( 05-09-12 16:54 )


Offline DanSteph

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Reply #84 - 09 May 2012, 17:32:52
I'm yet on the retexturing & reworking of the Arrow Freighter 18.

-4 MFD (two on left screen, two on right screen)
-Reworked gear
-New gear anim (gear door & gear)
-New 2048x2048 texturing
-Skin system with SDK and complete UVW maping PSD. (great for third party skining)

Soon ;)

Dan


Offline Cras

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Reply #85 - 09 May 2012, 19:59:10
That is great news!


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Offline orbitermat

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Reply #86 - 12 May 2012, 13:41:15
Oh, what's a good update! :)



Offline sunshine135

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Reply #87 - 18 May 2012, 17:10:25
Quote
Ripley wrote:
Where are you all hiding beta-testers???

Life gets in the way sometimes, but I find that feeding the family is a little more important than Beta Testing. Trust me!

If momma ain't happy, ain't no one happy....If daddy ain't happy, ain't nobody care :sage:


Cheers,


"Sun Dog"

Offline Screamer

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Reply #88 - 20 May 2012, 01:49:36
Hi Dan
Is there still time for beta testers to test your beta version?


Offline Ripley

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Reply #89 - 21 May 2012, 11:30:23
Quote
sunshine135 wrote:
Life gets in the way sometimes, but I find that feeding the family is a little more important than Beta Testing. Trust me!...
Naah! You must be kidding me!! :)



Offline Ripley

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Reply #90 - 29 May 2012, 15:01:32

DGIV BUG


Short description:

Bug on taking-off with time-acceleration.


Severity

Seems "minor", it's not a showstopper, but I really don't know what is hidden behind those numbers...


Complete description

Taking off with time-acceleration > 1x.
Of course it is very difficult to keep HDG and climb rate.
It is, on the other hand, very easy to crash, and  sometimes the bug shows in the FC BACKUP DISPLAY (and in the MAIN FLIGHT COMPUTER display as well).
When this happens the DG is broken on the ground (not always, see last screen below) so the only thing one can do is hit F4 and relaunch a new Orbiter session.


Reproduce bug

Sometimes it works, sometimes it doesn't.
Hit "T" once, push throttles at 100% and press "T" again very quickly.


Miscellaneous





I had this three times today, I always took a screenshot, but there's always exactly the same values, so I attach only one FC BACKUP DISPLAY.
SYSTEM MESSAGE added for info integration.

Edit:

I add this third screen (now that I'm nailing down the "reproduce" options, I get this error quite often) where you can see that DG is in the air. It is falling down without control. Throttles are inoperative.





Post Edited ( 05-29-12 15:36 )


Offline asmi

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Reply #91 - 30 May 2012, 01:01:04

DGIV BUG


Short description:

HUD disappears when I engage engines at the ground for the take-off, and re-appears only as I start retracting gears.


Severity

serious


Complete description

Surface HUD disappears as soon as engine roars to life, and reappears after gear retraction.


Reproduce bug

It's 100% reproduceable in both inline client and DX11 one. Start default "Landed KCS departure to ISS" scenario and engage engines having Surface HUD enabled. HUD disappears(only speed vector is visible) and reappears only after retracting gears.


Miscallenous

Nothing to add.


Offline orbitermat

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Reply #92 - 30 May 2012, 04:57:10
Quote
Asmir wrote:
HUD disappears when I engage engines at the ground for the take-off, and re-appears only as I start retracting gears.
It's not just with the beta version that beta testers are testing; I have the same problem with the DGIV-2. I thinked that it was normal, but now I think that not.

P.S.: Sorry for any errors in my english, I'm french.



Offline Ripley

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Reply #93 - 30 May 2012, 10:29:33
I can confirm this annoying "disappearing HUD" behavior as well.
I use to press "H" several times, and it eventually reappears shortly after take off.


Offline Ripley

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Reply #94 - 30 May 2012, 10:41:35

DGIV BUG


Short description:

Gear (retracted) appearing out of hull at odd angles.


Severity

serious


Complete description

I was going to Jupiter and running out of O2, then I had the brilliant idea to get rid of my UMMUs (sorry) and I started EVAing them in the outer space, in order to save some O2.
I switched to external view to visually confirm they were out, and I saw the landing gear popped out of its place.
There were only the two tires, coming out from the top of the hull, angled as they were a sort of "elevator" in the pitch up position.
Then, after another EVA, again in external view, they were coming out from the bottom of the hull.
After a third or fourth EVA, just to round it up, NO gear was coming out of the hull.

Reproduce bug

I didn't try yet, but it seems related to EVA ops.


Miscellaneous

Unfortunately I didn't take screenshots (sorry again).

Edit: I remeber seeing this kind of bug already posted by someone...



Post Edited ( 05-31-12 14:06 )


Offline Cras

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Reply #95 - 31 May 2012, 17:47:26




Post Edited ( 05-31-12 17:55 )

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Offline Ripley

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Reply #96 - 05 June 2012, 14:22:49
Hi Dansteph.

While you're at it, would you mind reading this post please?
It's about OrbiterSound and relative paths.

http://www.orbiter-forum.com/showthread.php?p=274361&postcount=526

Quote
Originally Posted by N_Molson View Post
 Also, for some reason, Orbitersound seem to be unable to find the "sound" directory. Hence no mp3 & no ATC sounds.

But I'm not sure it's related to the client itself, it could be a problem with Orbiter_ng.exe

PS: Beautiful update on the AF, btw!!



Post Edited ( 06-05-12 14:23 )


Offline asmi

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Reply #97 - 05 June 2012, 15:50:46
Quote
Ripley wrote:
Hi Dansteph.

While you're at it, would you mind reading this post please?
It's about OrbiterSound and relative paths.

This is long fixed in current beta version.


Offline Ripley

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Reply #98 - 05 June 2012, 16:13:08
I was hoping so.
Good to have someone remember it!!
;-)

False alarm, sorry.


Offline SolarLiner

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Reply #99 - 05 June 2012, 20:27:56
Returning to the HUD-disaperement while take-off is an option in the "dg4config.exe" called "Head effect. By simply uncheck the option you solve the problem.