Dan's Orbiter page

Orbiter English => Dan's add-ons => Topic started by: DanSteph on 07 April 2012, 11:08:02

Title: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 07 April 2012, 11:08:02
Welcome to DeltaGliderIV+addons final candidate 20120404


This is the final candidate, if nothing serious is detected those files
will be online as they are yet. Please review the changelog.txt, check "your" bug.
Changelog: http://www.dansteph.com/publie/ChangeLog.txt


A complete and serious test would be to install all addons on a fresh installation
and check  all scenarios and the doc. I have done that but I'm almost certain that
I missed somes bugs.

Bug reporting form

Please use the text form in the link below to report bugs: It's important !
http://www.dansteph.com/publie/beta_form.txt

Feedback

Feedback are importants, please be verbous, precise, don't hesitate to write what you think or post anything you want about beta.  Use the form above for bugs. Keep me informed of any status change if you can't test anymore for example.

Never forget that the final quality of addons depend enterely of YOUR TESTS.

Much thanks for your help :beer:


Dan



Message modifié ( 07-04-2012 11:08 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Ripley on 08 April 2012, 12:13:24
Hi Dan.
Just some last-minute thoughts:

First - would it be possible to re-route OrbiterSound to play MP3s in a selected folder (via a configuration option in OrbiterSound config, or in a cfg text file), so the user can choose between standard and custom location of MP3 files?

I mean...a bit like Textures and Textures2 folders in Orbiter.cfg file, where there is this configurable section that allows the user to "save disk space" by pointing all the different Orbiter installs to one unique "repository" folder:

Code: [Select]
; === Subdirectory locations
ConfigDir = .\Config\
MeshDir = .\Meshes\
TextureDir = .\Textures\
HightexDir = .\Textures2\
ScenarioDir = .\Scenarios\
Second - about the extra sides of the instrument panels you just added: could it be possible to make those "empty" (they look empty to those with no 1920 resolution) areas tranparent, or maybe make them "look through" by percentage?
It could be useful to "see" some extra ambient beneath them.

Sorry if I come up with these ideas a bit late...



Post Edited ( 04-08-12 12:33 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 08 April 2012, 13:35:32
Well sorry it's a bit late, maybe next time.

Dan
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Ripley on 08 April 2012, 18:00:40
Ok.
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: sunshine135 on 09 April 2012, 03:42:59
All,

I am testing on the D3D11 Client. I did not have a problem with base rendering yesterday, but today, after install of the add-ons my base looks like below:

(http://img528.imageshack.us/img528/7080/28658615.jpg)

Rendering appears to be a problem with the higher level Cape Canaveral Texture ONLY. When I kick the autopilot into gear, sometimes the base renders and other times it doesn't.

Specs:

Intel Core i7-940
Nvidia GTX-460 updated to latest drivers 296.10
6GB RAM

Only add-ons are the D3D11 client, level 9 Mercury Textures, and Dan's add-ons.

I remember this being an issue with earlier versions of Orbiter, does anyone have an idea of what might be causing this? I'm not ready to report this as a bug, because I am seeing it when I load a regular DG scenario now.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: sunshine135 on 09 April 2012, 04:26:15

DGIV BUG


Short description:

DGIV wheel animation issues


Severity

Detail


Complete description
When DGIV goes into a hover landing, wheel animations do not stop even though DGIV appears to be completely stopped


Reproduce bug

Start Orbiter
Select the Tutorial Leard DGIV - Whats cool folder
Choose Autopilot Hover Scenario
Engage PRO200SPEC8 Autopilot "Hover Autopilot"
Take DGIV up to about 200 ft, and then land using the autopilot.
If DGIV has some momentum, the wheels will spin to show the the spacecraft rolling forward.
Apply full breaks < > and when the DGIV is completely stopped wheels still rotate


Miscallenous

I am testing Orbiter_ng using the D3DX11 client, Mercury Level 9 Textures, and Dan's Addons ONLY.
Intel Core i7-940
Nvidia GTX-460 updated to latest drivers 296.10
6GB RAM

I would like other testers to verify please. Thanks.



Post Edited ( 04-09-12 04:27 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 09 April 2012, 06:40:46
Quote
Complete description
When DGIV goes into a hover landing, wheel animations do not stop even though DGIV appears to be completely stopped

I tried with DX9 I'm unable to reproduce yet.

-Can you reproduce it each time ?
-Does the bug appear also with Orbiter.exe ?

Dan



Message modifié ( 09-04-2012 06:41 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: sunshine135 on 10 April 2012, 01:56:15
Dan,

I duplicated this in DX11 and it happens every time. Also appears in Orbiter.exe.

When you open the Hover autopilot tutorial, look at the DGIV from outside
Enter PRO200SPEC8
When you hit EXECUTE "E" the wheels start spinning. They don't stop no matter if you cancel the autopilot or stop the glider completely. When the Glider lifts off the ground, the spin stops.

I thought it could have been a DisplayFusion issue, so I also disabled this and my second monitor. I still have it happen. :wonder:



UPDATE:

I am noticing that the airspeed indicator fluctuates wildly in this latest version of Orbiter. I'm going to try some more troubleshooting. I believe you are linking the wheel animation to changes in the Ground speed in a land state. Let me see if I can determine what is causing the fluctuations.



UPDATE #2:

Rookie Mistake (maybe). I had atmospheric wind effects checked under perturbations. Unchecking it resolved the issue, but I'm wondering if there is a possibility of linking the rotating wheel animations to something other than ground speed, otherwise the DG looks like it has a set of DUBs when the wind blows :lol:


Otherwise, to duplicate- under Parameters check Atmospheric wind effects under Perturbations and then run the scenario as stated above. You will see what I mean.



Post Edited ( 04-10-12 04:20 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 10 April 2012, 05:55:01
Quote
sunshine135 a écrit:
Rookie Mistake (maybe).


Nope, (chuck testa lol )

A true bug that you discovered but I'm affraid there is no simple solution yet. Getting the true ground speed is a mess from what I've read, I'll mark it as solved and pass this one under "oops" feature.

Cheers

Dan
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: sunshine135 on 10 April 2012, 14:09:47

Arrow Freighter BUG


Short description:

Arrow Freighter main panel bars are transparent to the outside surroundings


Severity

minor


Complete description

Go to any scene where the Arrow is in lighted conditions. The main panel bars were once green and now are see through.


Reproduce bug
Go to any scene where the Arrow is in lighted conditions such as the Arrow 18 scenario. (See image below).


Miscallenous

I am testing Orbiter_ng using the D3DX11 client, Mercury Level 8 Textures, and Dan's Addons ONLY.
Intel Core i7-940
Nvidia GTX-460 updated to latest drivers 296.10
6GB RAM

Also tested in Orbiter.exe mode and I am getting this. Due to the quirky artifacts I am also getting, I would like someone else to verify as well.



(http://img62.imageshack.us/img62/6442/arrowtransparentmainpan.jpg) (http://imageshack.us/photo/my-images/62/arrowtransparentmainpan.jpg/)

Uploaded with ImageShack.us (http://imageshack.us)

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: asmi on 10 April 2012, 14:33:56
Quote
sunshine135 wrote:
Rendering appears to be a problem with the higher level Cape Canaveral Texture ONLY. When I kick the autopilot into gear, sometimes the base renders and other times it doesn't.
This is happening sometimes when you exit the simulation and then restart it without restarting launchpad. It is known issue, though it's kinda random so it's hard to find/fix. If you restart launchpad it should work, or you can go to the "Extra" tab in NG's launchpad, pick Debugging options->Orbiter shutdown options, click "Edit" button and set it to "Respawn Orbiter process". It is likely caused by some memory leaks during shutdown, but as I said for now I wasn't able to catch and fix it.
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: sunshine135 on 10 April 2012, 14:58:13
Quote
asmi wrote:
This is happening sometimes when you exit the simulation and then restart it without restarting launchpad. It is known issue, though it's kinda random so it's hard to find/fix. If you restart launchpad it should work, or you can go to the "Extra" tab in NG's launchpad, pick Debugging options-&gt;Orbiter shutdown options, click "Edit" button and set it to "Respawn Orbiter process". It is likely caused by some memory leaks during shutdown, but as I said for now I wasn't able to catch and fix it.


Thanks asmi! I don't think the rendering issue is causing the bars on the Arrow to act as windows though. This bug happens even when I don't have the issue (total respawn), but I'm glad you commented anyway, because that bug was making me scratch my head.

Nice work btw. This is one of the few graphics clients I have been able to run that works well on my PC. I like the mountains on Mercury and look forward to exploring more. Just FYI, on your install instructions, you might want to recommend some textures to add that work well with your package. :merci:



Post Edited ( 04-10-12 15:07 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: asmi on 10 April 2012, 21:14:33
Quote
sunshine135 wrote:

Nice work btw. This is one of the few graphics clients I have been able to run that works well on my PC. I like the mountains on Mercury and look forward to exploring more. Just FYI, on your install instructions, you might want to recommend some textures to add that work well with your package. :merci:
Glider has made an awesome progress with terrain implementation, and I'm going to post some screenshots on the forum soon, he is also working on adding physics-accurate athmosphere rendering. However there are issues caused by the fact that orbiter's core doesn't know anything about terrain, so we're trying to get around them somehow...
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 11 April 2012, 00:00:26
Quote
sunshine135 a écrit:
Short description:
Arrow Freighter main panel bars are transparent to the outside surroundings

:trucdeouf:

No idea what happen here, I never saw that and I don't remember this being reported.
Does anyone see this also ?

Dan



Message modifié ( 11-04-2012 00:01 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: asmi on 11 April 2012, 06:10:11
Quote
DanSteph wrote::trucdeouf:

No idea what happen here, I never saw that and I don't remember this being reported.
Does anyone see this also ?

Dan
Confirmed here as well:
(http://www.asmitech.com/Stuff/Orbiter/Arrow_2DBug.png)


And as a bonus - spoiler into terrain :)

(http://www.asmitech.com/Stuff/Orbiter/Arrow_View.png)



Post Edited ( 04-11-12 06:11 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 11 April 2012, 10:08:04
Quote
asmi a écrit:
And as a bonus - spoiler into terrain :)

Great ;)

I'll have a look about transparency but if the texture don't have a keycolour I have no idea.

Dan
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: sunshine135 on 12 April 2012, 03:54:18
Dan and Asmi,

I have also discovered that pressing the F11 key in Orbiter now has a function that brings up what I guess to be a "mesh box" or an area of defined influence for an object. This isn't a bug within itself, but it conflicts with the MKTSAT deployment which ends on all commands with F11. See the picture below:

(http://img856.imageshack.us/img856/9128/meshbox.jpg)

With that being said, F11 command at the end of the sequence should probably be replaced with a different key as to not cause interference, or I am not sure if this key is exclusive to the new version of Orbiter or DX11, but maybe you guys and the good Doctor could compromise ;)

Okay- off to break more stuff!

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Ripley on 12 April 2012, 13:52:46
OT: To me it looks like a Blockout (http://www.blockout.net/blockout2/) (Tetris-3D) piece!
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: asmi on 13 April 2012, 01:46:27
Quote
sunshine135 wrote:
Dan and Asmi,

I have also discovered that pressing the F11 key in Orbiter now has a function that brings up what I guess to be a "mesh box" or an area of defined influence for an object. This isn't a bug within itself, but it conflicts with the MKTSAT deployment which ends on all commands with F11. See the picture below:

With that being said, F11 command at the end of the sequence should probably be replaced with a different key as to not cause interference, or I am not sure if this key is exclusive to the new version of Orbiter or DX11, but maybe you guys and the good Doctor could compromise ;)

Please check this key in inline Orbiter client and see if it works there.
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Cras on 14 April 2012, 05:04:56
I have been in California for the past week or so, away from my machine that runs my Orbiter D3D11 installation.

I am going to have some free time coming up, so I will be able to run some testing and see if everything is working on the release candidates.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Cras on 16 April 2012, 04:18:52


DGIV BUG


Short description:

Antenna Animation (contd)


Severity

Minor


Complete description

The animation bug I reported earlier is still there somewhere.  It seems to be related to loading a saved state (I have seen it from loading the current state quicksave).  Not sure of the exact cause or circumstances as of yet.


Reproduce bug

Get the DGIV into orbit ( Iwas in LEO of about 220 km x220 km)  deploy the antenna, have it track an object (in my case it was an Arrow I was chasing down).  Quit orbiter, load up the Current State quicksave, and there is a chance things will be out of whack.


Miscallenous

http://dl.dropbox.com/u/68333863/Antenna%20Animation.png

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Cras on 16 April 2012, 04:22:11


DGIV BUG


Short description:

New nose cone light does not react as expected with the Arrow docking bay.


Severity

Minor


Complete description

When approaching the arrow docking bay, the nose cone does not do well in lighting up the docking port.  It does not seem to light up at all the bay sides in general, and the jut out docking port lights up only when the DGIV is in a small window in terms of distance away.  If you check my pic, as I get close, I have passed the window.  I saw the docking port get covered up by light nicely (although I would expect the surrounding bay to have some sort of light as well) and when I rotate the spot light moves as well, however once I get closer the light disappears and the rest of the docking is done in darkness.


Reproduce bug

Dock the DGIV with the Arrow.


Miscallenous

http://dl.dropbox.com/u/68333863/Nose%20Cone%20Docking%20Light.png

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Cras on 16 April 2012, 04:24:59
back to the animation bug and autopilot ascent crashes I saw under D3D11 (about one DGIV beta build or so ago), after a fresh install of Orbiter 2010P2 beta, and the latest and greatest D3D11 client from source forge, I no longer see any of these issues.  I did have some repeating CTDs at random times that I feel are no way related to the DGIV, so I am not being able to test out the DGIV as well as I would have hopped, I need to get back in touch with asmi to sort out why once again my computer just does not want to co-operate with D3D11 client.

and asmi, that pic of you in the virtual cockpit of the arrow on the moon looks fantastic.  Looks so good with that terrain.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Cras on 16 April 2012, 17:14:08

DGIV BUG


Short description:

MFD panels are all blank and DGIV computer reports error when loading a saved scenario (sometimes)


Severity

Minor


Complete description

I have seen now on two occasions that when I loaded a saved scenario that the MFDs are blanked out.  The vast majority of the time I have seen the scenario maintain the MFDs that were loaded on all four screens, but on those few occasions, they are all blanked out.


Reproduce bug

load a saved scenario, and there is a chance the MFD screens will not be restored.


Miscallenous

I have yet to figure out the exact details of how this is happening and have yet to find something that reproduces it regularly.  I post this here to have other testers keep a look out and see if they see the same thing and how often they see it.  This has been under the latest Orbiter Beta.



Post Edited ( 04-16-12 17:14 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: asmi on 16 April 2012, 17:18:51
Hi Cras,
Quote
Cras wrote:
back to the animation bug and autopilot ascent crashes I saw under D3D11 (about one DGIV beta build or so ago), after a fresh install of Orbiter 2010P2 beta, and the latest and greatest D3D11 client from source forge, I no longer see any of these issues.  I did have some repeating CTDs at random times that I feel are no way related to the DGIV, so I am not being able to test out the DGIV as well as I would have hopped, I need to get back in touch with asmi to sort out why once again my computer just does not want to co-operate with D3D11 client.
Can we connect some day in the evening in GTalk to try to sort these CTDs out? I think doing that in interactive way has been proven to be much more efficient than me staring into code trying to guess what could have gone wrong...
Quote
and asmi, that pic of you in the virtual cockpit of the arrow on the moon looks fantastic.  Looks so good with that terrain.
Indeed it is, and we've got terrain engine almost ready, however as far as physics come, there are a whole bunch of issues connected with the fact that Orbiter's core knows nothing about terrain, and we're brainstoring a way around those shortcomings...
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: asmi on 17 April 2012, 01:25:44
Quote
Cras wrote:
New nose cone light does not react as expected with the Arrow docking bay.
This is likely caused by the fact that currently local lights are implemented per-vertex. I've got a plan to replace it with per-pixel lighting, which should significantly improve image quality. And one more note - DGIV's docking light is turned off when vessel is docked.
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 17 April 2012, 11:26:11
Quote
Cras a écrit:


DGIV BUG
Short description:
Antenna Animation (contd)

Does it happen also with Orbiter.exe ?

Quote
Cras a écrit:


DGIV BUG
Short description:

New nose cone light does not react as expected with the Arrow docking bay.

As said asmi this is due to per vertex lighting.

Quote
Cras a écrit:

DGIV BUG


Short description:

MFD panels are all blank and DGIV computer reports error when loading a saved scenario (sometimes)


Severity

Minor

Can you post the scenarios ?

Best

Dan
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: asmi on 19 April 2012, 01:39:12
Quote
sunshine135 wrote:

Arrow Freighter BUG


Short description:

Arrow Freighter main panel bars are transparent to the outside surroundings
I've uploaded stop-gap fix for that. Please download it and give it a try.

asmi
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: sunshine135 on 21 April 2012, 23:01:55
Okay Dan. I tried the new .dll in Orbiterng and Orbiter. Orbiter NG still has the problem. In Regular Orbiter it works.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: SolarLiner on 21 April 2012, 23:45:31
OrbiterSound.dll doesn't work for me in regular Orbiter (orbiter not responding and finnaly crashes when I click to activate the module)

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 22 April 2012, 01:08:57
Quote
sunshine135 a écrit:
Okay Dan. I tried the new .dll in Orbiterng and Orbiter. Orbiter NG still has the problem. In Regular Orbiter it works.

Okay thanks, I think you mean there is still text problem because the gauge seem ok in the "3" version.


Quote
SolarLiner a écrit:
OrbiterSound.dll doesn't work for me in regular Orbiter (orbiter not responding and finnaly crashes when I click to activate the module)

Are you sure it's Orbiter 2010 using the last beta release ( file: OrbiterSound35_2010_20120404.exe ) ?
If yes can you post OrbiterSound_log.txt please ?
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: SolarLiner on 22 April 2012, 01:32:29
Yep Dan, this is the 20120404.exe version. I'll edit this post to comfirm, but I think there isn't any OrbiterSound_log, because I click to activate, Orbiter freezes, and 1 or 2 secs after, it crashes.
I will confim that.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 22 April 2012, 01:43:14
Quote
SolarLiner a écrit:
Yep Dan, this is the 20120404.exe version. I'll edit this post to comfirm, but I think there isn't any OrbiterSound_log, because I click to activate, Orbiter freezes, and 1 or 2 secs after, it crashes.
I will confim that.

Does it the same with Orbiter.exe ?

Dan
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 22 April 2012, 01:44:16
It seem from your sound addon that the previous version (3.5 that is on the download page) didn't worked also ?
Are you sure it's not a directx problem or such ?
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: SolarLiner on 22 April 2012, 02:14:55
Fresh Orbiter install, without my Sounds add-on. Not a DX problem, because on a previous install of (previous) OS 3.5, it works perfectly.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: sunshine135 on 22 April 2012, 04:24:42
Orbiter.exe is okay, but the gauges in Orbiter NG are still see-through with the DX 11 graphics client.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 22 April 2012, 10:52:17
Quote
sunshine135 a écrit:
Orbiter.exe is okay, but the gauges in Orbiter NG are still see-through with the DX 11 graphics client.

It's really the "3" version ? because asmi told me that gauge are now ok with this latest version ?

Dan
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 22 April 2012, 10:57:43
Quote
SolarLiner a écrit:
Fresh Orbiter install, without my Sounds add-on. Not a DX problem, because on a previous install of (previous) OS 3.5, it works perfectly.

Okay, now does it crash also with Orbiter.exe ?
If not you should have a OrbiterSound_log,txt, can you post it here please ?

Dan
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: SolarLiner on 22 April 2012, 12:10:08
I confirm the activation bug into Orbiter.exe, no OrbiterSound_log created, but works perfectly with the No graphics client.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 22 April 2012, 12:14:00
Quote
SolarLiner a écrit:
I confirm the activation bug into Orbiter.exe, no OrbiterSound_log created, but works perfectly with the No graphics client.

If it work with _ng you should have a OrbiterSound_Log.txt created, search in the root.
Also post the Orbiter.log after Orbiter.exe crash.

Thanks

Dan
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: SolarLiner on 22 April 2012, 14:24:56
Okay. Wait until the Earth eject burn is complete, and I will give you the both OrbiterSound_log and Orbiter.log

EDIT: There's the file's content:
Code: [Select]
OrbiterSound 3.5.1 ver. Mar 28 2012  Log Started
***********************************************

Vessel GL-01 requested an ID, returned= 0 OK
Vessel BASE02 requested an ID, returned= 1 OK
Vessel BASE01 requested an ID, returned= 2 OK
Vessel BASE03 requested an ID, returned= 3 OK
attempting focus change...
Focus not ready bypassing focus change - Ok
Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
directsound initialised - OK
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Focus changed load vessel wave - OK
Attempting to load Mp3...
Mp3 loaded - OK
Attempting to play Mp3...
Mp3 is playing - OK
Attempting to load Mp3...
Mp3 loaded - OK
Attempting to play Mp3...
Mp3 is playing - OK

And general Orbiter log:
Code: [Select]
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 4e-008 sec
Found 1 joystick(s)
Devices enumerated: 9
Devices accepted: 7
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (ATI Radeon HD 5700 Series)
==> Direct3D T&L HAL (ATI Radeon HD 5700 Series)
==> Direct3D HAL (ATI Radeon HD 5700 Series) #2
==> Direct3D T&L HAL (ATI Radeon HD 5700 Series) #2
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module OrbiterSound.dll ...... [Build 120328, API 100830]

With these logs I guess is really the OrbiterSound module make Orbiter crashes.

Thanks to try to solve my problem.



Message modifié ( 22-04-2012 14:33 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 22 April 2012, 14:48:24
Can you give the orbiter log just after the crash ?

Launch orbiter, allow orbitersound, crash : don't touch anything (don't quit), search the orbiterlog and post here.

Thanks

Dan
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: SolarLiner on 22 April 2012, 15:20:31
This is the orbiter log just after Orbiter crash.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 22 April 2012, 16:08:46
Quote
SolarLiner a écrit:
This is the orbiter log just after Orbiter crash.


ça fait pas beaucoup :)

(That isn't much)
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: SolarLiner on 22 April 2012, 16:26:52
Haha, tu m'a compris !
lol, you understand!

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: SolarLiner on 22 April 2012, 16:33:39
So, I mean:
I ALREADY GIVEN my Orbiter.log just after the crash. :lol:

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 22 April 2012, 17:34:02
C'est le grand jeux des devinettes, très amusant, mais une perte de temps énorme pour moi.

D'après ton log posté plus haut c'est Orbiter_ng.exe qui plante et pas orbiter.exe

Le log posté plus haut ou OrbiterSound marche c'est un log orbiter.exe:

Quote
SolarLiner a écrit:
EDIT: There's the file's content:

**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 4e-008 sec
Found 1 joystick(s)
Devices enumerated: 9
Devices accepted: 7
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (ATI Radeon HD 5700 Series)
==> Direct3D T&L HAL (ATI Radeon HD 5700 Series)
==> Direct3D HAL (ATI Radeon HD 5700 Series) #2
==> Direct3D T&L HAL (ATI Radeon HD 5700 Series) #2

ça c'est un log Orbiter_ng.exe, pas d'énumération des devices:

Quote
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 4.16668e-010 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module D3D9Client.dll ........ [Build 120311, API 100830]
D3D9Client: [DirectX 9 Initialized]
Module OrbiterSound.dll ...... [Build 120328, API 100830]

Deviner ce qui t'arrive en partant de fausses information c'est impossible.
Pire ça me conduit à douter de tout, en bref j'ai absolument aucun idée de ce qui t'arrive et aucun moyen de le deviner à moins de te poser des dizaines de question ou je ne serais pas sur des réponses.

Mais bon essayons:
Un log vide  c'est bizarre parce que rien qu'en arrivant au launchpad t'as déjà ça avant d'avoir coché OrbiterSound:

Quote
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 4.16668e-010 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module ScnEditor.dll ......... [Build 100830, API 100830]
Module D3D9Client.dll ........ [Build 120311, API 100830]
D3D9Client: [DirectX 9 Initialized]


Donc déjà tu contrôle bien lequel plante: orbiter_ng.exe ou orbiter.exe

Tu prend le log quand t'es au launchpad (sans quitter) tu le post en indiquant bien ce que c'est "launchpad/Orbiter.exe"
Ensuite tu coche OrbiterSound et tu reprend le log en indiquant aussi ce que c'est.

Merci !

Dan



Message modifié ( 22-04-2012 17:34 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: sunshine135 on 22 April 2012, 18:19:34
All,

I apologize for my sketchy bug reports.

I have confirmed with Dan's latest .dll and Asmi's latest .dll and repackage that the Arrow transparency issue has been resolved in the DX11 client for the Arrow's Displays.

I have also confirmed when you run Orbiter.exe however that the MFDs have now become transparent:

(http://img827.imageshack.us/img827/9304/mfdtransparancy.jpg)

The Arrow's main displays are fixed but this has broken the MFDs for Orbiter.exe

MFDs work as required in Orbiterng



Post Edited ( 04-22-12 18:33 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 22 April 2012, 18:36:44
I have a new version 100% sketchpad cooking, this should solve definitively the transparency issue.
About MFD I'm back to vessel 3 interface I'll have a look but it might be a client issue also.

This new version tomorrow.

Thanks for report

Dan



Message modifié ( 22-04-2012 18:37 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: SolarLiner on 22 April 2012, 18:53:58
Exact. Alors je me suis tes explications. Mais avant un récapitulatif:
OrbiterSound.dll make an Orbiter Crash in "orbiter.exe" version.

Log before activation:
Code: [Select]
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 4e-008 sec
Found 1 joystick(s)
Devices enumerated: 9
Devices accepted: 7
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (ATI Radeon HD 5700 Series)
==> Direct3D T&L HAL (ATI Radeon HD 5700 Series)
==> Direct3D HAL (ATI Radeon HD 5700 Series) #2
==> Direct3D T&L HAL (ATI Radeon HD 5700 Series) #2
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]

And after activation:
Code: [Select]
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 4e-008 sec
Found 1 joystick(s)
Devices enumerated: 9
Devices accepted: 7
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (ATI Radeon HD 5700 Series)
==> Direct3D T&L HAL (ATI Radeon HD 5700 Series)
==> Direct3D HAL (ATI Radeon HD 5700 Series) #2
==> Direct3D T&L HAL (ATI Radeon HD 5700 Series) #2
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module OrbiterSound.dll ...... [Build 120328, API 100830]

I repeat that bug is on the REGULAR version.



Message modifié ( 22-04-2012 18:54 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: sunshine135 on 22 April 2012, 19:57:59
Dan,

So you are aware, the fixes you and Asmi put in place did not help the lettering on the your panels though. The letters still change to lighter/ darker shades with the change in terrain as well:

(http://img338.imageshack.us/img338/3927/systemdisplay.jpg)



Post Edited ( 04-22-12 19:59 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 22 April 2012, 23:50:46
Quote
sunshine135 a écrit:
So you are aware, the fixes you and Asmi put in place did not help the lettering on the your panels though. The letters still change to lighter/ darker shades with the change in terrain as well:

I didn't realise that at first and thought it was only a "engine&co" gauge problem this is why I searched all sort of workaround.
Asmi finally told me that text problem yesterday and I've almost finished now a 100% sketchpad solution. (GDI is the problem here)

I'll post it in few minutes.

Dan
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 23 April 2012, 00:36:46
Quote
SolarLiner a écrit:
Exact. Alors je me suis tes explications. Mais avant un récapitulatif:
OrbiterSound.dll make an Orbiter Crash in "orbiter.exe" version.

Log before activation:
Code: [Select]
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 4e-008 sec
Found 1 joystick(s)
Devices enumerated: 9
Devices accepted: 7
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (ATI Radeon HD 5700 Series)
==> Direct3D T&L HAL (ATI Radeon HD 5700 Series)
==> Direct3D HAL (ATI Radeon HD 5700 Series) #2
==> Direct3D T&L HAL (ATI Radeon HD 5700 Series) #2
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]

And after activation:
Code: [Select]
**** Orbiter.log
Build Aug 30 2010 [v.100830]
Timer precision: 4e-008 sec
Found 1 joystick(s)
Devices enumerated: 9
Devices accepted: 7
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (ATI Radeon HD 5700 Series)
==> Direct3D T&L HAL (ATI Radeon HD 5700 Series)
==> Direct3D HAL (ATI Radeon HD 5700 Series) #2
==> Direct3D T&L HAL (ATI Radeon HD 5700 Series) #2
Module AtlantisConfig.dll .... [Build 100830, API 100830]
Module AtmConfig.dll ......... [Build 100830, API 100830]
Module DGConfigurator.dll .... [Build 100830, API 100830]
Module OrbiterSound.dll ...... [Build 120328, API 100830]

I repeat that bug is on the REGULAR version.

(Sorry for french)

C'est un log Orbiter.exe là au dessus. Donc ça plante juste après l'activation si je te suis bien ?
La dernière ligne semble indiquer que le module est bien chargé:
Quote
Module OrbiterSound.dll ...... [Build 120328, API 100830]

Quel est ton OS, tes droits (admin?) et le chemin orbiter ?

Dan



Message modifié ( 23-04-2012 00:49 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: SolarLiner on 23 April 2012, 01:10:36
OS Win7 Familliale 64bits, tout droits sur le système, Orbiter se situe dans C:\Orbiter\2010

Bug après activation, dans "orbiter.exe". Si l'activation et le load se font complètement, alors est-ce une étape PostActivation (si il y en a une ?)

J'ai l'air d'être le seul à l'avoir. Satané système ! Et moi qui voulait avancer dans More Sounds ... zé rien fé, moué !

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 23 April 2012, 01:27:47
Quote
SolarLiner a écrit:
OS Win7 Familliale 64bits, tout droits sur le système, Orbiter se situe dans C:\Orbiter\2010

Bug après activation, dans "orbiter.exe". Si l'activation et le load se font complètement, alors est-ce une étape PostActivation (si il y en a une ?)

J'ai l'air d'être le seul à l'avoir. Satané système ! Et moi qui voulait avancer dans More Sounds ... zé rien fé, moué !

Et tu confirme que sur Orbiter_ng.exe tout marche normalement , t'as les sons et tout ?
Si oui je vais te faire une version avec des logs partout pour voir ce qui arrive. (Des lignes d'information qui retracent l'exécution des lignes ce qui va me permettre de voir ou ce situe le problème)

A++

Dan
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: SolarLiner on 23 April 2012, 01:33:04
Zero probs avec le NG. (D3D9 au cas ou)

OWII touplin de lignes ! J'aime quand ça défile ! :badsmile:

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 23 April 2012, 01:38:29
Quote
SolarLiner a écrit:
Zero probs avec le NG. (D3D9 au cas ou)

Ok merci pour l'info, tout indice est utile.

T'aurais une image du message de plantée si jamais ?
Comme tu à VC si tu savais comment tu pourrais retracer la plantée mais bon si tu sais pas, te l'expliquer prendrait un temps mahousse donc je vais faire des logs.

A++

Dan
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: sunshine135 on 23 April 2012, 01:40:29
Dan,

I confirm that the problem with the Arrow text being see through is gone on both Orbiter NG and Orbiter exe.

On Orbiter exe however, I am still seeing the problem I posted at 04-22-12 18:19.

Regards,

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 23 April 2012, 01:47:06
Quote
sunshine135 a écrit:
On Orbiter exe however, I am still seeing the problem I posted at 04-22-12 18:19.

sunshine135 a écrit:
http://img827.imageshack.us/img827/9304/mfdtransparancy.jpg


AAARHHHHHHHHHHHHHHHHHHHHHHHHHHHH !!!!! (http://forum-images.hardware.fr/images/perso/dur.gif)

That's neverending story !
I didn't touched anything to MFD.

It's really Orbiter.exe and NOT orbiter_ng.exe with client ?

Thanks

Dan



Message modifié ( 23-04-2012 01:47 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: SolarLiner on 23 April 2012, 01:57:26
Quote
DanSteph a écrit:
Quote
SolarLiner a écrit:
Zero probs avec le NG. (D3D9 au cas ou)

Ok merci pour l'info, tout indice est utile.

T'aurais une image du message de plantée si jamais ?
Comme tu à VC si tu savais comment tu pourrais retracer la plantée mais bon si tu sais pas, te l'expliquer prendrait un temps mahousse donc je vais faire des logs.

A++

Dan
Je n'ai aucun message de plantée, il m'affiche "orbiter.exe a cessé de fonctionner", qu'il recherche un problème, et se ferme. Aucune info, nada, et d*m**de-toi avec ça !
Merci d'avance pour tout les efforts, je ne sais comment te remercier ... Quoi que ... Si, c'est possible, faut creuser ...

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: sunshine135 on 23 April 2012, 04:38:19
Quote
DanSteph wrote:
Quote
sunshine135 a écrit:
On Orbiter exe however, I am still seeing the problem I posted at 04-22-12 18:19.

sunshine135 a écrit:
http://img827.imageshack.us/img827/9304/mfdtransparancy.jpg


AAARHHHHHHHHHHHHHHHHHHHHHHHHHHHH !!!!! (http://forum-images.hardware.fr/images/perso/dur.gif)

That's neverending story !
I didn't touched anything to MFD.

It's really Orbiter.exe and NOT orbiter_ng.exe with client ?

Thanks

Dan


Dan,

Yes sir. Just to confirm again, it looks like the Arrow maintenance crew removed my MFDs for maintenance and forgot to reinstall them!

This is in Orbiter.exe not Orbiter_ng.exe.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 23 April 2012, 11:57:20
Quote
sunshine135 a écrit:
Yes sir. Just to confirm again, it looks like the Arrow maintenance crew removed my MFDs for maintenance and forgot to reinstall them!

This is in Orbiter.exe not Orbiter_ng.exe.


Okay, you have a pm with three new dll to test ;)

Thanks

Dan
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: asmi on 23 April 2012, 14:31:03
sunshine135,
there is a bug in Sketchpad implementation that leads to text being transparent in Dan's latest version when "D3D11Pad for back buffer only" or "GDI pad only" Sketchpad mode is set in D3D11Client's config. If you'll switch it to "D3D11Pad only" you should see it working as expected. I will try to fix this bug tonight and upload the update.
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: sunshine135 on 23 April 2012, 16:38:13
Dan and Asmi,

I am not at home currently, but will test these later. I appreciate the updates and will test the .dlls. With changes being made to both DX 11 and Arrow, this has become a bit of a moving target.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: sunshine135 on 24 April 2012, 04:19:55
You have installed this latest version ?
http://www.dansteph.com/publie/UCGO20_2010_20120404.exe

And then patched with the last DLL ?
http://www.dansteph.com/publie/UCGOArrow_hole4_sketchpadonly.zip

Yes- I have confirmed that the installation packages I have are the latest version, and that I patched to the latest .dll. This is what got us where we are where:

Orbiter_NG.exe- Sketchpad displays working for Arrow, and MFDs visible.
Orbiter.exe- Sketchpad displays working for Arrow, and MFDs NOT visible.


TEST RESULTS OF dlls.

First Change I made was to take Asmi's suggestion and changed DX11 to "D3D11Pad only". I consider this to be the baseline of the test:

Results:

Orbiter_NG.exe- Sketchpad displays working for Arrow, and MFDs visible.
Orbiter.exe- Sketchpad displays working for Arrow, and MFDs NOT visible.

No change noted from the original condition

Second Change I made was to trade out the UCGOArrow_hole4_sketchpadonly.zip to UCGOArrow_noguagebutnobug:

Results:
Orbiter_NG.exe- Sketchpad displays are not transparent, but do not show thrust in the bars when engines are engaged. MFDs are visible.

Orbiter Log:
**** Orbiter.log
Build Nov  5 2011 [v.111105]
Timer precision: 2.96466e-007 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 111105, API 111105]
Module AtmConfig.dll ......... [Build 111105, API 111105]
Module DGConfigurator.dll .... [Build 111105, API 111105]
Module D3D11Client.dll ....... [Build 120421, API 111105]
Module ScnEditor.dll ......... [Build 111105, API 111105]
Module Rcontrol.dll .......... [Build 111105, API 111105]
Module Framerate.dll ......... [Build 111105, API 111105]
Module ExtMFD.dll ............ [Build 111105, API 111105]
Module transx.dll ............ [Build 100905, API 100905]
Module LuaMFD.dll ............ [Build 111105, API 111105]
Module CustomMFD.dll ......... [Build 111105, API 111105]
Module OrbiterSound.dll ...... [Build 120328, API 100830]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------

**** Creating simulation session
D3D11Client::clbkCreateRenderWindow
D3D11Client::clbkGetViewportSize
D3D11Client::clbkFullscreenMode
Texture not found: Fcd07_n.dds
Texture not found: Fcd07_n.dds
Texture not found: Fcd08_n.dds
Texture not found: Fcd08_n.dds
Texture not found: Fcd09_n.dds
Texture not found: Fcd09_n.dds
Texture not found: Fcd10_n.dds
Texture not found: Fcd10_n.dds
Texture not found: Fcd14_n.dds
Texture not found: Fcd14_n.dds
Texture not found: Fcd15_n.dds
Texture not found: Fcd15_n.dds
Texture not found: Roof01_n.dds
Texture not found: Roof01_n.dds
Texture not found: Roof02_n.dds
Texture not found: Roof02_n.dds
Texture not found: Wall01_n.dds
Texture not found: Wall01_n.dds
Texture not found: Door01_n.dds
Texture not found: Door01_n.dds
Texture not found: Solpanel_n.dds
Texture not found: Solpanel_n.dds
Texture not found: Runway2_n.dds
Texture not found: Runway2_n.dds
Texture not found: Ball_n.dds
Texture not found: Ball_n.dds
Texture not found: Cape17_n.dds
Texture not found: Cape17_n.dds
Texture not found: Cape18_n.dds
Texture not found: Cape18_n.dds
Texture not found: Cape19_n.dds
Texture not found: Cape19_n.dds
Texture not found: Cape20_n.dds
Texture not found: Cape20_n.dds
Texture not found: Cape21.dds
Texture not found: Cape21.dds
Texture not found: Cape21_n.dds
Texture not found: Cape21_n.dds
Texture not found: Cape22_n.dds
Texture not found: Cape22_n.dds
D3D11Client::clbkFullscreenMode
Module Sun.dll ............... [Build 111105, API 111105]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 111105, API 111105]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 111105, API 111105]
Module VenusAtm2006.dll ...... [Build 111105, API 111105]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 111105, API 111105]
Module EarthAtmJ71G.dll ...... [Build 111105, API 111105]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 111105, API 111105]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 111105, API 111105]
Module MarsAtm2006.dll ....... [Build 111105, API 111105]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 111105, API 111105]
Module Jupiter.dll ........... [Build 111105, API 111105]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 111105, API 111105]
Module Europa.dll ............ [Build 111105, API 111105]
Module Ganymede.dll .......... [Build 111105, API 111105]
Module Callisto.dll .......... [Build 111105, API 111105]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 111105, API 111105]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 111105, API 111105]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 111105, API 111105]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module UCGOArrow.dll ......... [Build 120423, API 100830]
Module Ummu.dll .............. [Build 120318, API 100830]
Module UCGOCars.dll .......... [Build 120326, API 100830]
Module UCGODynamicCargo.dll .. [Build 120317, API 100830]
D3D11Client::clbkGetViewportSize
D3D11Client::clbkGetViewportSize
Finished initialising status
Finished initialising camera
Finished initialising panels
D3D11Client::clbkGetViewportSize
Finished setting up render state
D3D11Client::clbkPostCreation
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::GetHorizonAirspeedVector
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::GetShipAirspeedVector
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
D3D11Client::clbkGetViewportSize
D3D11Client::clbkGetViewportSize
D3D11Client::clbkCloseSession
D3D11Client::clbkDestroyRenderWindow
**** Fast process shutdown


Orbiter.exe- Sketchpad displays are not transparent, but do not show thrust in the bars when engines are engaged. MFDs are NOT visible.

Orbiter Log:
**** Orbiter.log
Build Nov  5 2011 [v.111105]
Timer precision: 2.96466e-007 sec
Found 0 joystick(s)
Devices enumerated: 9
Devices accepted: 7
[ ] RGB Emulation (SW)
[ ] Direct3D HAL (HW)

[ ] Direct3D HAL (NVIDIA GeForce GTX 460) (HW)

[ ] Direct3D HAL (NVIDIA GeForce GTX 460) #2 (HW)

Module AtlantisConfig.dll .... [Build 111105, API 111105]
Module AtmConfig.dll ......... [Build 111105, API 111105]
Module DGConfigurator.dll .... [Build 111105, API 111105]
Module OrbiterSound.dll ...... [Build 120328, API 100830]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module Rcontrol.dll .......... [Build 111105, API 111105]
Module ScnEditor.dll ......... [Build 111105, API 111105]

**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Window 1914 x 1052 x 32
Graphics: Hardware T&L capability: Yes
Graphics: Z-buffer depth: 32 bit
Graphics: Active lights supported: 8
Loading 15382 records from star database
Module Sun.dll ............... [Build 111105, API 111105]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 111105, API 111105]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 111105, API 111105]
Module VenusAtm2006.dll ...... [Build 111105, API 111105]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 111105, API 111105]
Module EarthAtmJ71G.dll ...... [Build 111105, API 111105]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 111105, API 111105]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 111105, API 111105]
Module MarsAtm2006.dll ....... [Build 111105, API 111105]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 111105, API 111105]
Module Jupiter.dll ........... [Build 111105, API 111105]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 111105, API 111105]
Module Europa.dll ............ [Build 111105, API 111105]
Module Ganymede.dll .......... [Build 111105, API 111105]
Module Callisto.dll .......... [Build 111105, API 111105]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 111105, API 111105]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 111105, API 111105]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 111105, API 111105]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module UCGOArrow.dll ......... [Build 120423, API 100830]
Module Ummu.dll .............. [Build 120318, API 100830]
Module UCGOCars.dll .......... [Build 120326, API 100830]
Module UCGODynamicCargo.dll .. [Build 120317, API 100830]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::GetHorizonAirspeedVector
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::GetShipAirspeedVector
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
--------------------------- WARNING: --------------------------
On simulation shutdown 2 graphics objects were not released
---------------------------------------------------------------
============================ ERROR: ===========================
Destroy framework objects failed
[OrbiterGraphics::Exit3DEnvironment | .\OGraphics.cpp | 1060]
===============================================================
**** Closing simulation session

Third Change I made was to trade out the UCGOArrow_noguagebutnobug with UCGOArrow_simplenogdi.zip:

Results:
Orbiter_NG.exe- Sketchpad displays working for Arrow, and MFDs visible.

Orbiter Log:
**** Orbiter.log
Build Nov  5 2011 [v.111105]
Timer precision: 2.96466e-007 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 111105, API 111105]
Module AtmConfig.dll ......... [Build 111105, API 111105]
Module DGConfigurator.dll .... [Build 111105, API 111105]
Module D3D11Client.dll ....... [Build 120421, API 111105]
Module ScnEditor.dll ......... [Build 111105, API 111105]
Module Rcontrol.dll .......... [Build 111105, API 111105]
Module Framerate.dll ......... [Build 111105, API 111105]
Module ExtMFD.dll ............ [Build 111105, API 111105]
Module transx.dll ............ [Build 100905, API 100905]
Module LuaMFD.dll ............ [Build 111105, API 111105]
Module CustomMFD.dll ......... [Build 111105, API 111105]
Module OrbiterSound.dll ...... [Build 120328, API 100830]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------

**** Creating simulation session
D3D11Client::clbkCreateRenderWindow
D3D11Client::clbkGetViewportSize
D3D11Client::clbkFullscreenMode
Texture not found: Fcd07_n.dds
Texture not found: Fcd07_n.dds
Texture not found: Fcd08_n.dds
Texture not found: Fcd08_n.dds
Texture not found: Fcd09_n.dds
Texture not found: Fcd09_n.dds
Texture not found: Fcd10_n.dds
Texture not found: Fcd10_n.dds
Texture not found: Fcd14_n.dds
Texture not found: Fcd14_n.dds
Texture not found: Fcd15_n.dds
Texture not found: Fcd15_n.dds
Texture not found: Roof01_n.dds
Texture not found: Roof01_n.dds
Texture not found: Roof02_n.dds
Texture not found: Roof02_n.dds
Texture not found: Wall01_n.dds
Texture not found: Wall01_n.dds
Texture not found: Door01_n.dds
Texture not found: Door01_n.dds
Texture not found: Solpanel_n.dds
Texture not found: Solpanel_n.dds
Texture not found: Runway2_n.dds
Texture not found: Runway2_n.dds
Texture not found: Ball_n.dds
Texture not found: Ball_n.dds
Texture not found: Cape17_n.dds
Texture not found: Cape17_n.dds
Texture not found: Cape18_n.dds
Texture not found: Cape18_n.dds
Texture not found: Cape19_n.dds
Texture not found: Cape19_n.dds
Texture not found: Cape20_n.dds
Texture not found: Cape20_n.dds
Texture not found: Cape21.dds
Texture not found: Cape21.dds
Texture not found: Cape21_n.dds
Texture not found: Cape21_n.dds
Texture not found: Cape22_n.dds
Texture not found: Cape22_n.dds
D3D11Client::clbkFullscreenMode
Module Sun.dll ............... [Build 111105, API 111105]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 111105, API 111105]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 111105, API 111105]
Module VenusAtm2006.dll ...... [Build 111105, API 111105]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 111105, API 111105]
Module EarthAtmJ71G.dll ...... [Build 111105, API 111105]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 111105, API 111105]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 111105, API 111105]
Module MarsAtm2006.dll ....... [Build 111105, API 111105]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 111105, API 111105]
Module Jupiter.dll ........... [Build 111105, API 111105]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 111105, API 111105]
Module Europa.dll ............ [Build 111105, API 111105]
Module Ganymede.dll .......... [Build 111105, API 111105]
Module Callisto.dll .......... [Build 111105, API 111105]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 111105, API 111105]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 111105, API 111105]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 111105, API 111105]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module UCGOArrow.dll ......... [Build 120423, API 100830]
Module Ummu.dll .............. [Build 120318, API 100830]
Module UCGOCars.dll .......... [Build 120326, API 100830]
Module UCGODynamicCargo.dll .. [Build 120317, API 100830]
Finished initialising status
Finished initialising camera
Finished initialising panels
D3D11Client::clbkGetViewportSize
Finished setting up render state
D3D11Client::clbkPostCreation
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::GetHorizonAirspeedVector
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::GetShipAirspeedVector
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
D3D11Client::clbkCloseSession
D3D11Client::clbkDestroyRenderWindow
**** Fast process shutdown


Orbiter.exe- Sketchpad displays working for Arrow, and MFDs NOT visible.

Orbiter Log:
**** Orbiter.log
Build Nov  5 2011 [v.111105]
Timer precision: 2.96466e-007 sec
Found 0 joystick(s)
Devices enumerated: 9
Devices accepted: 7
[ ] RGB Emulation (SW)
[ ] Direct3D HAL (HW)

[ ] Direct3D HAL (NVIDIA GeForce GTX 460) (HW)

[ ] Direct3D HAL (NVIDIA GeForce GTX 460) #2 (HW)

Module AtlantisConfig.dll .... [Build 111105, API 111105]
Module AtmConfig.dll ......... [Build 111105, API 111105]
Module DGConfigurator.dll .... [Build 111105, API 111105]
Module OrbiterSound.dll ...... [Build 120328, API 100830]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module Rcontrol.dll .......... [Build 111105, API 111105]
Module ScnEditor.dll ......... [Build 111105, API 111105]

**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Window 1914 x 1052 x 32
Graphics: Hardware T&L capability: Yes
Graphics: Z-buffer depth: 32 bit
Graphics: Active lights supported: 8
Loading 15382 records from star database
Module Sun.dll ............... [Build 111105, API 111105]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 111105, API 111105]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 111105, API 111105]
Module VenusAtm2006.dll ...... [Build 111105, API 111105]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 111105, API 111105]
Module EarthAtmJ71G.dll ...... [Build 111105, API 111105]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 111105, API 111105]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 111105, API 111105]
Module MarsAtm2006.dll ....... [Build 111105, API 111105]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 111105, API 111105]
Module Jupiter.dll ........... [Build 111105, API 111105]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 111105, API 111105]
Module Europa.dll ............ [Build 111105, API 111105]
Module Ganymede.dll .......... [Build 111105, API 111105]
Module Callisto.dll .......... [Build 111105, API 111105]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 111105, API 111105]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 111105, API 111105]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 111105, API 111105]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module UCGOArrow.dll ......... [Build 120423, API 100830]
Module Ummu.dll .............. [Build 120318, API 100830]
Module UCGOCars.dll .......... [Build 120326, API 100830]
Module UCGODynamicCargo.dll .. [Build 120317, API 100830]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::GetHorizonAirspeedVector
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::GetShipAirspeedVector
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
--------------------------- WARNING: --------------------------
On simulation shutdown 2 graphics objects were not released
---------------------------------------------------------------
============================ ERROR: ===========================
Destroy framework objects failed
[OrbiterGraphics::Exit3DEnvironment | .\OGraphics.cpp | 1060]
===============================================================
**** Closing simulation session

Fourth Change I made was to trade out the UCGOArrow_simplenogdi.zip with UCGOArrow_vessel2interface.zip:

Results:
Orbiter_NG.exe- Sketchpad displays working for Arrow, and MFDs visible.

Orbiter Log:

**** Orbiter.log
Build Nov  5 2011 [v.111105]
Timer precision: 2.96466e-007 sec
Found 0 joystick(s)
Module AtlantisConfig.dll .... [Build 111105, API 111105]
Module AtmConfig.dll ......... [Build 111105, API 111105]
Module DGConfigurator.dll .... [Build 111105, API 111105]
Module D3D11Client.dll ....... [Build 120421, API 111105]
Module ScnEditor.dll ......... [Build 111105, API 111105]
Module Rcontrol.dll .......... [Build 111105, API 111105]
Module Framerate.dll ......... [Build 111105, API 111105]
Module ExtMFD.dll ............ [Build 111105, API 111105]
Module transx.dll ............ [Build 100905, API 100905]
Module LuaMFD.dll ............ [Build 111105, API 111105]
Module CustomMFD.dll ......... [Build 111105, API 111105]
Module OrbiterSound.dll ...... [Build 120328, API 100830]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------

**** Creating simulation session
D3D11Client::clbkCreateRenderWindow
D3D11Client::clbkGetViewportSize
D3D11Client::clbkFullscreenMode
Texture not found: Fcd07_n.dds
Texture not found: Fcd07_n.dds
Texture not found: Fcd08_n.dds
Texture not found: Fcd08_n.dds
Texture not found: Fcd09_n.dds
Texture not found: Fcd09_n.dds
Texture not found: Fcd10_n.dds
Texture not found: Fcd10_n.dds
Texture not found: Fcd14_n.dds
Texture not found: Fcd14_n.dds
Texture not found: Fcd15_n.dds
Texture not found: Fcd15_n.dds
Texture not found: Roof01_n.dds
Texture not found: Roof01_n.dds
Texture not found: Roof02_n.dds
Texture not found: Roof02_n.dds
Texture not found: Wall01_n.dds
Texture not found: Wall01_n.dds
Texture not found: Door01_n.dds
Texture not found: Door01_n.dds
Texture not found: Solpanel_n.dds
Texture not found: Solpanel_n.dds
Texture not found: Runway2_n.dds
Texture not found: Runway2_n.dds
Texture not found: Ball_n.dds
Texture not found: Ball_n.dds
Texture not found: Cape17_n.dds
Texture not found: Cape17_n.dds
Texture not found: Cape18_n.dds
Texture not found: Cape18_n.dds
Texture not found: Cape19_n.dds
Texture not found: Cape19_n.dds
Texture not found: Cape20_n.dds
Texture not found: Cape20_n.dds
Texture not found: Cape21.dds
Texture not found: Cape21.dds
Texture not found: Cape21_n.dds
Texture not found: Cape21_n.dds
Texture not found: Cape22_n.dds
Texture not found: Cape22_n.dds
D3D11Client::clbkFullscreenMode
Module Sun.dll ............... [Build 111105, API 111105]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 111105, API 111105]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 111105, API 111105]
Module VenusAtm2006.dll ...... [Build 111105, API 111105]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 111105, API 111105]
Module EarthAtmJ71G.dll ...... [Build 111105, API 111105]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 111105, API 111105]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 111105, API 111105]
Module MarsAtm2006.dll ....... [Build 111105, API 111105]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 111105, API 111105]
Module Jupiter.dll ........... [Build 111105, API 111105]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 111105, API 111105]
Module Europa.dll ............ [Build 111105, API 111105]
Module Ganymede.dll .......... [Build 111105, API 111105]
Module Callisto.dll .......... [Build 111105, API 111105]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 111105, API 111105]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 111105, API 111105]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 111105, API 111105]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module UCGOArrow.dll ......... [Build 120423, API 100830]
Module Ummu.dll .............. [Build 120318, API 100830]
Module UCGOCars.dll .......... [Build 120326, API 100830]
Module UCGODynamicCargo.dll .. [Build 120317, API 100830]
D3D11Client::clbkGetViewportSize
D3D11Client::clbkGetViewportSize
Finished initialising status
Finished initialising camera
Finished initialising panels
D3D11Client::clbkGetViewportSize
Finished setting up render state
D3D11Client::clbkPostCreation
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::GetHorizonAirspeedVector
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::GetShipAirspeedVector
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
D3D11Client::clbkGetViewportSize
D3D11Client::clbkCloseSession
D3D11Client::clbkDestroyRenderWindow
**** Fast process shutdown



Orbiter.exe- Sketchpad displays working for Arrow, and MFDs NOT visible.

**** Orbiter.log
Build Nov  5 2011 [v.111105]
Timer precision: 2.96466e-007 sec
Found 0 joystick(s)
Devices enumerated: 9
Devices accepted: 7
[ ] RGB Emulation (SW)
[ ] Direct3D HAL (HW)

[ ] Direct3D HAL (NVIDIA GeForce GTX 460) (HW)

[ ] Direct3D HAL (NVIDIA GeForce GTX 460) #2 (HW)

Module AtlantisConfig.dll .... [Build 111105, API 111105]
Module AtmConfig.dll ......... [Build 111105, API 111105]
Module DGConfigurator.dll .... [Build 111105, API 111105]
Module OrbiterSound.dll ...... [Build 120328, API 100830]
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: oapiRegisterMFDMode
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
Module Rcontrol.dll .......... [Build 111105, API 111105]
Module ScnEditor.dll ......... [Build 111105, API 111105]

**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Graphics: Viewport: Window 1914 x 1052 x 32
Graphics: Hardware T&L capability: Yes
Graphics: Z-buffer depth: 32 bit
Graphics: Active lights supported: 8
Loading 15382 records from star database
Module Sun.dll ............... [Build 111105, API 111105]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll ........... [Build 111105, API 111105]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll ............. [Build 111105, API 111105]
Module VenusAtm2006.dll ...... [Build 111105, API 111105]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll ............. [Build 111105, API 111105]
Module EarthAtmJ71G.dll ...... [Build 111105, API 111105]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll .............. [Build 111105, API 111105]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll .............. [Build 111105, API 111105]
Module MarsAtm2006.dll ....... [Build 111105, API 111105]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll ............ [Build ******, API 060425]
Module Deimos.dll ............ [Build ******, API 060425]
Module Galsat.dll ............ [Build 111105, API 111105]
Module Jupiter.dll ........... [Build 111105, API 111105]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll ................ [Build 111105, API 111105]
Module Europa.dll ............ [Build 111105, API 111105]
Module Ganymede.dll .......... [Build 111105, API 111105]
Module Callisto.dll .......... [Build 111105, API 111105]
Module Satsat.dll ............ [Build 100215, API 100212]
Module Saturn.dll ............ [Build 111105, API 111105]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll ............. [Build 100215, API 100212]
SATSAT Mimas: Terms 113
Module Enceladus.dll ......... [Build 100215, API 100212]
SATSAT Enceladus: Terms 33
Module Tethys.dll ............ [Build 100215, API 100212]
SATSAT Tethys: Terms 101
Module Dione.dll ............. [Build 100215, API 100212]
SATSAT Dione: Terms 59
Module Rhea.dll .............. [Build 100215, API 100212]
SATSAT Rhea: Terms 68
Module Titan.dll ............. [Build 100215, API 100212]
SATSAT Titan: Terms 100
Module Iapetus.dll ........... [Build 100215, API 100212]
SATSAT Iapetus: Terms 605
Module Uranus.dll ............ [Build 111105, API 111105]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll ........... [Build ******, API 060425]
Module Ariel.dll ............. [Build ******, API 060425]
Module Umbriel.dll ........... [Build ******, API 060425]
Module Titania.dll ........... [Build ******, API 060425]
Module Oberon.dll ............ [Build ******, API 060425]
Module Neptune.dll ........... [Build 111105, API 111105]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Finished initialising world
Module UCGOArrow.dll ......... [Build 120423, API 100830]
Module Ummu.dll .............. [Build 120318, API 100830]
Module UCGOCars.dll .......... [Build 120326, API 100830]
Module UCGODynamicCargo.dll .. [Build 120317, API 100830]
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::GetHorizonAirspeedVector
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
---------------------------------------------------------------
>>> WARNING: Obsolete API function used: VESSEL::GetShipAirspeedVector
At least one active module is accessing an obsolete interface function.
Addons which rely on obsolete functions may not be compatible with
future versions of Orbiter.
---------------------------------------------------------------
--------------------------- WARNING: --------------------------
On simulation shutdown 2 graphics objects were not released
---------------------------------------------------------------
============================ ERROR: ===========================
Destroy framework objects failed
[OrbiterGraphics::Exit3DEnvironment | .\OGraphics.cpp | 1060]
===============================================================
**** Closing simulation session



END OF TESTING

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: sunshine135 on 24 April 2012, 04:25:02
Short conclusion. I cannot understand why the Arrow's MFDs work in the graphics client and not in the normal executable. I see oddities in the logs with missing objects, but nothing showing the MFDs as a problem.

I may try a full reinstall tomorrow. I'm wondering what is missing, but something doesn't sit right with me here. I'd hate to see you guys run around in circles much more over this.

Cheers,

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 24 April 2012, 08:23:39
Quote
sunshine135 a écrit:
Yes- I have confirmed that the installation packages I have are the latest version, and that I patched to the latest .dll. This is what got us where we are where:

Orbiter_NG.exe- Sketchpad displays working for Arrow, and MFDs visible.
Orbiter.exe- Sketchpad displays working for Arrow, and MFDs NOT visible.


TEST RESULTS OF dlls.

First Change I made was to take Asmi's suggestion and changed DX11 to "D3D11Pad only". I consider this to be the baseline of the test:

Great test as usual Sun ! :wor:

Well, what I see here is that you orbiter version is probably a beta isn't it ?

All your log show:
Quote
**** Orbiter.log
Build Nov 5 2011 [v.111105]

Confirmed, it's a beta, so I would not worry to much, it's probably and Orbiter bug here.
http://sourceforge.net/apps/mediawiki/orbitervis/index.php?title=OrbiterPublicBeta

Much thanks for test

Dan
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: sunshine135 on 24 April 2012, 12:15:15
Quote
DanSteph wrote:

Great test as usual Sun ! :wor:

Well, what I see here is that you orbiter version is probably a beta isn't it ?

All your log show:
Quote
**** Orbiter.log
Build Nov 5 2011 [v.111105]

Confirmed, it's a beta, so I would not worry to much, it's probably and Orbiter bug here.
http://sourceforge.net/apps/mediawiki/orbitervis/index.php?title=OrbiterPublicBeta

Much thanks for test

Dan


Yes- the DX11 package called for the latest Beta for installation, so I used the Beta. My fear, of course, is that the DX11 client would not work with the current Orbiter 2010 package. Of course, Asmi would need to comment further. Hence the fact I said this was a "moving target". I agree, if this works well on all other packages, we can make a note in the manuals and move along. I apologize for taking up many cycles of programming with the Beta, but at least you were able to resolve the transparency issue.

And for your skills, you get the :badsmile: , because I know that is your favorite!

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 24 April 2012, 15:42:23
Great, it miss the OrbiterSound bug and I'll release all the damn things.

Cheers

Dan
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: asmi on 24 April 2012, 16:39:43
I have an ultimate fix for all GDI-related issues, will upload an updated version tonight or tomorrow. Or maybe I will wait a bit as terrain and new athmosphere rendering engine is getting close, so we'll release all of that at once.

Andrey
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: SolarLiner on 24 April 2012, 18:13:41
Osound now working for me !

But there is a problem: the "Crash debrits make an Orciter CTD 1 time, and if you re-try immediatly after, it works. I think is not too important now, patches are maked for this.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: sunshine135 on 25 April 2012, 12:08:54
Quote
asmi wrote:
I have an ultimate fix for all GDI-related issues, will upload an updated version tonight or tomorrow. Or maybe I will wait a bit as terrain and new athmosphere rendering engine is getting close, so we'll release all of that at once.

Andrey

Beautiful. I look forward to that.

As a separate question, why did you decide to build the Graphics Engine to the Beta? Did Orbiter 2010 not support DX11, or is it just that you all are building in parallel with new Orbiter release?

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: asmi on 25 April 2012, 15:41:50
Quote
sunshine135 wrote:
Beautiful. I look forward to that.

As a separate question, why did you decide to build the Graphics Engine to the Beta? Did Orbiter 2010 not support DX11, or is it just that you all are building in parallel with new Orbiter release?
There are no tenchical issues with using Orbiter 2010 P1. It's actually started as plugin for that version, but at some point we upgraded codebase to work with beta, and it stays that way. But with some minor modifications the plugin can be built against Orbiter 2010 P1 SDK and so made compatible with it. Unfortunately it's not possible to build a version that would be compatible with both versions at the same time...
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Face on 25 April 2012, 20:49:42
I'm actually doing the backports of D3D11Client here: http://bitbucket.org/face/ovp/changesets . The O2010P1 bookmark tracks the backport branch and has "release" tags. The last one is 0.2 made from asmi's 599ae4 version of 2012-02-15 .

That said, I guess it is time for a 0.3 :) .
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: asmi on 25 April 2012, 21:00:54
Quote
Face wrote:
I'm actually doing the backports of D3D11Client here: http://bitbucket.org/face/ovp/changesets . The O2010P1 bookmark tracks the backport branch and has "release" tags. The last one is 0.2 made from asmi's 599ae4 version of 2012-02-15 .

That said, I guess it is time for a 0.3 :) .
I'd wait a bit as terrain and new atmosphere are just behind the corner :)



Post Edited ( 04-25-12 21:08 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: sunshine135 on 26 April 2012, 01:42:12
@Asmi and Face

I'm very impressed with the stability of the DX11 client sans minor graphics issues. I think the terrain mods are excellent, and I'm looking forward to the new release.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: asmi on 27 April 2012, 02:34:40
Quote
sunshine135 wrote:
@Asmi and Face

I'm very impressed with the stability of the DX11 client sans minor graphics issues. I think the terrain mods are excellent, and I'm looking forward to the new release.

Check this out: http://orbiter-forum.com/showthread.php?p=352565#post352565
;)
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Cras on 30 April 2012, 23:09:32
I am still seeing animation issues with the radar dish.  This is on my laptop, not my main machine which I reported the issues before, but after getting into LEO, I was very close to my target (an Arrow).  It almost was a direct ascent.  I deployed the radar dish, set it to target the Arrow.  Then used IMFD for a rendezvous burn.  After about half an orbit, I was there.  I then look to see that the dish had pitched itself down and into the ship.  It looked almost like the thing was ripped off, but after clicking the button to retract the dish, it pitched up from the belly of the ship to its parking position.  

I had to do a few pitch overs, to do some corrections and prepare myself to match the velocity of the Arrow, and somewhere in this, the dish broke free and animated itself to what should be an out of bounds position.

This is with 2010p1 and D3D9 client.  Not a clean install, it has a lot of the must have stuff in it, like Shuttle Fleet, Wideawake, Jarvis, Quasar, Antares, MFDs, yada yada yada, but it is a clean scenario with only the DGIV, Arrow, and stock ISS in it.

BTW, I am still on the look out for those MFD reset thing I saw earlier.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 01 May 2012, 11:51:03
Quote
Cras a écrit:
I am still seeing animation issues with the radar dish.  

Cras can you try to mess again the antenna (should be easy, deploy & target) Save the scenario then relaunch under Orbiter.exe ?

If you succeed at messing the antenna (I cannot reproduce the problem under DX9) can you post also the scenario here ?

Much thanks

Dan



Message modifié ( 01-05-2012 14:31 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Cras on 01 May 2012, 16:54:19
Trying to replicate now

After getting into orbit on my first attempt, instead what I saw was after deploying the radiator, the gear animation broke, and the wheels are displayed as hovering under the ship.  Extending and retracting the gear causes some strange spinning animations.

The bug does not translate into the scenario file.  Saving it and then reloading corrects the animation issues.

(http://i282.photobucket.com/albums/kk251/CrasVox/001-1.png)

Gonna try it again.



Post Edited ( 05-01-12 17:18 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Cras on 01 May 2012, 17:54:29
Its not the radiator.  It is the Seatbelt sign.  When I press that button, that is when things go bad with the gear.  I am still looking to replicate the antenna.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 01 May 2012, 19:37:36
Quote
Cras a écrit:
Its not the radiator.  It is the Seatbelt sign.  When I press that button, that is when things go bad with the gear.  I am still looking to replicate the antenna.


Okay thanks, you have a PM

Dan
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Cras on 02 May 2012, 05:49:30
The antenna animation thing doesnt translate across scenario files.  When I save it, and load it up again, the antenna is back in one piece.  So far, it seems to happen to me after the dish has been deployed for a long time, and has been set to track one object for all of that time.  Then I will notice something odd, either the pitch situation that I just mentioned, or the dish has seperated from the base.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Ripley on 09 May 2012, 16:53:16
Hi all. Such a silence here in these days!!!
Where are you all hiding beta-testers???

I've been from Earth to Mars several times.
It was a basic IMFD flight, nothing fancy, but I've nothing wrong to report.

DGIV D3D9 is flawless! :top:



Post Edited ( 05-09-12 16:54 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 09 May 2012, 17:32:52
I'm yet on the retexturing & reworking of the Arrow Freighter 18.

-4 MFD (two on left screen, two on right screen)
-Reworked gear
-New gear anim (gear door & gear)
-New 2048x2048 texturing
-Skin system with SDK and complete UVW maping PSD. (great for third party skining)

Soon ;)

Dan
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Cras on 09 May 2012, 19:59:10
That is great news!

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: orbitermat on 12 May 2012, 13:41:15
Oh, what's a good update! :)

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: sunshine135 on 18 May 2012, 17:10:25
Quote
Ripley wrote:
Where are you all hiding beta-testers???

Life gets in the way sometimes, but I find that feeding the family is a little more important than Beta Testing. Trust me!

If momma ain't happy, ain't no one happy....If daddy ain't happy, ain't nobody care :sage:


Cheers,

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Screamer on 20 May 2012, 01:49:36
Hi Dan
Is there still time for beta testers to test your beta version?
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Ripley on 21 May 2012, 11:30:23
Quote
sunshine135 wrote:
Life gets in the way sometimes, but I find that feeding the family is a little more important than Beta Testing. Trust me!...
Naah! You must be kidding me!! :)

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Ripley on 29 May 2012, 15:01:32

DGIV BUG


Short description:

Bug on taking-off with time-acceleration.


Severity

Seems "minor", it's not a showstopper, but I really don't know what is hidden behind those numbers...


Complete description

Taking off with time-acceleration > 1x.
Of course it is very difficult to keep HDG and climb rate.
It is, on the other hand, very easy to crash, and  sometimes the bug shows in the FC BACKUP DISPLAY (and in the MAIN FLIGHT COMPUTER display as well).
When this happens the DG is broken on the ground (not always, see last screen below) so the only thing one can do is hit F4 and relaunch a new Orbiter session.


Reproduce bug

Sometimes it works, sometimes it doesn't.
Hit "T" once, push throttles at 100% and press "T" again very quickly.


Miscellaneous

(http://i.imgur.com/1lIsg.jpg)

(http://i.imgur.com/vXQjG.jpg)

I had this three times today, I always took a screenshot, but there's always exactly the same values, so I attach only one FC BACKUP DISPLAY.
SYSTEM MESSAGE added for info integration.

Edit:

I add this third screen (now that I'm nailing down the "reproduce" options, I get this error quite often) where you can see that DG is in the air. It is falling down without control. Throttles are inoperative.

(http://i.imgur.com/UakzJ.jpg)



Post Edited ( 05-29-12 15:36 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: asmi on 30 May 2012, 01:01:04

DGIV BUG


Short description:

HUD disappears when I engage engines at the ground for the take-off, and re-appears only as I start retracting gears.


Severity

serious


Complete description

Surface HUD disappears as soon as engine roars to life, and reappears after gear retraction.


Reproduce bug

It's 100% reproduceable in both inline client and DX11 one. Start default "Landed KCS departure to ISS" scenario and engage engines having Surface HUD enabled. HUD disappears(only speed vector is visible) and reappears only after retracting gears.


Miscallenous

Nothing to add.
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: orbitermat on 30 May 2012, 04:57:10
Quote
Asmir wrote:
HUD disappears when I engage engines at the ground for the take-off, and re-appears only as I start retracting gears.
It's not just with the beta version that beta testers are testing; I have the same problem with the DGIV-2. I thinked that it was normal, but now I think that not.

P.S.: Sorry for any errors in my english, I'm french.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Ripley on 30 May 2012, 10:29:33
I can confirm this annoying "disappearing HUD" behavior as well.
I use to press "H" several times, and it eventually reappears shortly after take off.
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Ripley on 30 May 2012, 10:41:35

DGIV BUG


Short description:

Gear (retracted) appearing out of hull at odd angles.


Severity

serious


Complete description

I was going to Jupiter and running out of O2, then I had the brilliant idea to get rid of my UMMUs (sorry) and I started EVAing them in the outer space, in order to save some O2.
I switched to external view to visually confirm they were out, and I saw the landing gear popped out of its place.
There were only the two tires, coming out from the top of the hull, angled as they were a sort of "elevator" in the pitch up position.
Then, after another EVA, again in external view, they were coming out from the bottom of the hull.
After a third or fourth EVA, just to round it up, NO gear was coming out of the hull.

Reproduce bug

I didn't try yet, but it seems related to EVA ops.


Miscellaneous

Unfortunately I didn't take screenshots (sorry again).

Edit: I remeber seeing this kind of bug already posted by someone...



Post Edited ( 05-31-12 14:06 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Cras on 31 May 2012, 17:47:26




Post Edited ( 05-31-12 17:55 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Ripley on 05 June 2012, 14:22:49
Hi Dansteph.

While you're at it, would you mind reading this post please?
It's about OrbiterSound and relative paths.

http://www.orbiter-forum.com/showthread.php?p=274361&postcount=526

Quote
Originally Posted by N_Molson View Post
 Also, for some reason, Orbitersound seem to be unable to find the "sound" directory. Hence no mp3 & no ATC sounds.

But I'm not sure it's related to the client itself, it could be a problem with Orbiter_ng.exe

PS: Beautiful update on the AF, btw!!



Post Edited ( 06-05-12 14:23 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: asmi on 05 June 2012, 15:50:46
Quote
Ripley wrote:
Hi Dansteph.

While you're at it, would you mind reading this post please?
It's about OrbiterSound and relative paths.

This is long fixed in current beta version.
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Ripley on 05 June 2012, 16:13:08
I was hoping so.
Good to have someone remember it!!
;-)

False alarm, sorry.
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: SolarLiner on 05 June 2012, 20:27:56
Returning to the HUD-disaperement while take-off is an option in the "dg4config.exe" called "Head effect. By simply uncheck the option you solve the problem.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Ripley on 06 June 2012, 10:45:17
"Hard" solution, but it works. Thanks!
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Cras on 06 June 2012, 21:54:00
I should note, that for whatever the reason, I haven't seen those nasty animation issues for some time now, flying the DGIV in some of asmi's latest D3D11 builds.  It could have just been my laptop, because as of late, I have been flying Orbiter exclusively on my tower.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Ripley on 11 June 2012, 12:38:26
I've noticed yesterday that taking-off with the DG at time accel 0.1x with some kind of PRO903SPECxxx autopilot results in unconsciousness by some crew members, plus excessive Gs and things of that kind...
Is it a bug?

Sorry for the lousy format but I'm in a hurry right now.
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Ripley on 12 July 2012, 00:37:04
DGIV BUG


Short description:

Gear animation fails randomly


Severity

Serious


Complete description

Just watch this Vimeo video... https://vimeo.com/45607492
Front gear appears totally off-set by 90°, and both main wheels are "rotated" and "detached" from the structure.


Reproduce bug

I was just trying a basic Moon-Earth transfer with TransX, scenario is included in CODE tags.
I took off with Hovers, then main engines until Orbit Circ, then I set up TransX, and after Eject burn switched to external views and noted the front wheels sticking out just in front.
Then, when at Earth, I made this little video (which means, I'm starting to understand TransX!).

Code: [Select]
BEGIN_DESC
Open up LTMFD TEI program, set PeA=600k and take off when ready with hover engines, destination Earth. It's time to go back home.
If you want to automatically takeoff, the hover autopilot is the PRO905.
END_DESC

BEGIN_ENVIRONMENT
  System Sol
  Date MJD 60340.1417193002
END_ENVIRONMENT

BEGIN_FOCUS
  Ship GL-01
END_FOCUS

BEGIN_CAMERA
  TARGET GL-01
  MODE Cockpit
  FOV 50.00
END_CAMERA

BEGIN_HUD
  TYPE Surface
END_HUD

BEGIN_MFD Left
  TYPE User
  MODE LunarTransferMFD
  DataA1 -2 0 0 0 0 0 -1 0
  DataB1 0 0 4.71238898038469 0 0 0
  DataB2 0 0 60340.141599023 0 120000 0
  DataB3 0 0 0 0
END_MFD

BEGIN_MFD Right
  TYPE Map
  REF Moon
  BTARGET Brighton Beach
END_MFD

BEGIN_PANEL
END_PANEL

BEGIN_SHIPS
ISS:ProjectAlpha_ISS
  STATUS Orbiting Earth
  RPOS -5456851.12 2956517.94 -2570188.32
  RVEL 1431.347 -3292.343 -6817.870
  AROT 148.90 -53.72 158.54
  VROT 0.06 0.04 -0.19
  AFCMODE 7
  PRPLEVEL 0:1.000000
  IDS 0:588 100 1:586 100 2:584 100 3:582 100 4:580 100
  NAVFREQ 0 0
  XPDR 466
END
Mir:Mir
  STATUS Orbiting Earth
  RPOS 1304484.76 293299.34 6552507.18
  RVEL -7554.259 618.412 1491.086
  AROT 137.72 -59.78 -177.58
  VROT 0.28 -0.20 -0.08
  AFCMODE 7
  IDS 0:540 100 1:542 100 2:544 100
  XPDR 482
END
Luna-OB1:Wheel
  STATUS Orbiting Moon
  RPOS -2029172.37 -948430.08 11858.68
  RVEL 626.268 -1340.542 -3.432
  AROT 66.26 15.96 91.28
  VROT -0.09 0.43 10.00
  AFCMODE 7
  IDS 0:560 100 1:564 100
  XPDR 494
END
GL-01:DeltaGliderIV
  STATUS Landed Moon
  POS -33.4384038 41.1185774
  HEADING 97.71
  PRPLEVEL 0:0.999953 1:0.999997 2:0.983333
  IDS 0:45 100
  NAVFREQ 166 484
  XPDR 0
  ;-------------------------- Skin parameters must contain directory name of skin (without space)
  MeshSkin Atv
  ;-------------------------- Cargo payload must contain name of config file or "none".(see doc)
  CargoPayload none
  NOSECONE 0 0.00
  GEAR 1 1.00
  AllDoorsState 0 0.00 0 0.00 0 0.00 0 0.00 0 0.00 0 0.00 0 0 0.00
  But1Cockpit 0 0 0 2 2 2 0 2 2 2 2 2 2 2 2 1 1 2 1 1 1 4
  But2Cockpit 0 0 0 0 1 0 0 0 2 2 2 2 2 0 1 0 0 0 2 2 0 0
  TransEffect 0
  LifeBut1State 1 2 1 2 1 2 2 2 2 2 2 2 2 0 3
  LevelBatt 100.0002
  Emergency_power 10000.0000
  VoltageStartBus 0.0000
  VoltageGen1 96.2820
  VoltageGen2 96.2819
  VoltageGenBus 96.0000
  O2tankALevel 99.9996
  N2tankALevel 100.0000
  O2tankBLevel 100.0000
  N2tankBLevel 100.0000
  CabinO2Level 21.3881
  CabinCO2Level 600.0000
  CabinTempLevel 21.2000
  CabinPressure 14.7000
  CabinMoistLevel 36.0000
  CabinDustLevel 0.0001
  CabinO2Setting 21.4000
  CabinTempSetting 21.2000
  CabinPressSetting 14.7000
  AntennaTarget no_target
  O2ConsumptionSetting 4
  FuelConsumptionSetting 2
  MainenginePower 2
  ;------------------Crew parameters  UMMUCREW Function-Name-Age-CardiacPulse-WeightKg (fonction of Pilot must be: Capt)
  NoOneOnBoard 0
  NoPilotOnBoard 0
  UMMUCREW Capt-Christopher_Coles-47-60-70
  UMMUCREW Spe-Burton_Lambert-22-66-78
  UMMUCREW Ast-Daniel_Gecker-33-72-75
  UMMUCREW Eng-Bradley_Banister-55-72-79
  UMMUCREW Spe-Bradley_Banister-36-65-82
  FailGearFailure 0
  FailGearCollapse 0
  FailLeftMainEngine 0
  FailRightMainEngine 0
  FailHoverEngine 0
  FailRcs 0
  FailSurfaceControl 0
  FailComputer 0
  FailComputerBlueScreen 0
  FailAutopilot 0
  FailExtRadiator 0
  FailAirbrake 0
  FailNoseCone 0
  FailCanopy 0
  FailAntenna 0
  FailLeftTurbo 0
  FailRightTurbo 0
  FailCargoDoor 0
  SpacesuitTimer 0
  UCGO @@0,1,0,0,@@1,1,0,0,@@2,1,0,0,@@3,1,0,0,
END
END_SHIPS

BEGIN_ExtMFD
END



Post Edited ( 07-12-12 00:49 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 12 July 2012, 01:05:23
Quote
Ripley a écrit:
DGIV BUG


Short description:

Gear animation fails randomly

This (and all animations bug) is due to a bug in DX9 but I don't know when Jarmonik will have time to work on this and post a new version.

Best

Dan
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Ripley on 12 July 2012, 13:51:12
Ok. Is he aware of this bug?
I guess you are in contact with him.

By the way, isn't it a bit strange that, since RC44, nothing new happened from Jarmonik?
Until then there was a continous river of updates each time I checked OF.
I hope everything is ok with him, and "no updates" are simply due to RL issues.



Post Edited ( 07-12-12 14:21 )
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: DanSteph on 12 July 2012, 18:00:13
I contacted him about another bug and he told me about the animation one. He told me also that he didn't had time lately to work on dx9. Yet I don't have any more informations.

Dan
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Ripley on 30 September 2012, 23:04:38
Hi Dan.
What can you tell me on that request I made some time ago about increasing the reentry autopilot sensitivity in 2,5° steps instead of 5° per each tap of the 2-8 numpad keys?
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Cras on 01 October 2012, 05:58:57
Now that we have release versions of D3D9 and not just RCs, I will do some runs again with the betas and see if anything odd has popped up since the last time I tested it.  Since Dansteph seems to be on the verge of releasing an epic update to all his stuff, best wrap this part up of it I think and make sure all bugs are squashed so the other stuff can be focused on.

Ill post what I find, for better or worse in the coming days.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Ripley on 01 October 2012, 13:17:08
Get the latest D3D9 R5c
http://www.orbiter-forum.com/showthread.php?p=384235&postcount=1677
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Cras on 01 October 2012, 23:51:52
Ahh, thanks.  I missed that last one, as the one I was using was R5b.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Cras on 12 October 2012, 04:30:28
Took me a while to get to this because I was seeing some odd odd animation bugs but found it was something messed up in my Orbiter installation.   First tried a fresh install, DGIV looks and performed beautifully.   I am now testing it in a cluttered mess of an installation, because I figure a lot of people out there are going to just drop the new package into their installation and I wanna see if things are funky when you have scenarios that are loaded with vessels and MFDs and all the works.    I flew up to the stock ISS, DGIV performed beautifully.  I am gonna aim for a long flight, probably Earth to Mars and see if the long sim time + loaded up scenario brings up any other wrinkles.   Ill let you know how it goes in the coming few days.

Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: Vincent Majerowicz on 28 October 2012, 19:14:28
Hi, Dan!

I wanted to ask you, how is the new version of the deltaglider coming along? Will it be released soon or is it still in beta? If it's still in beta, I'm more than glad to help you beta test it!! Thanks!

               Cheers,
           Vincent
Title: Re: (beta) DeltaGliderIV+addons final candidate 20120404
Post by: SolarLiner on 10 November 2012, 13:12:18

DGIV BUG


Short description:
Hypoxia breath sound still playing when nominal oxygen and temperature


Severity

minor


Complete description
I forgot to open my second O2/N2 tank and the result was hypoxia in cockpit. So I opened the 2nd fuel tank, that restored all to normal in the graph and the data ... But the hypoxia breath sound still plays without any reason !

Reproduce bug
Close a tank and wait until the DGIV throws the Hypoxia alarm. Open the B tank to restore normal oxygen settings.


Miscallenous
There is a minor bug but hear someone breath loudly like that can be annoying.