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Author Topic: [closed] UCGO beta test ver 091216  (Read 35016 times)

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Offline Murdock

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Reply #50 - 23 December 2009, 20:31:31

UCGO BUG


Bug with:

Arrow freighter ALT HOLD autopilot

Short description:

cursor keys interference between ALT HOLD and virtual cockpit panning


Severity

minor

Complete description

with ALT HOLD autopilot engaged cursor keys (up/down) control vertical velocity and in default orbiter keymap
ALT+CURSOR KEYS control view panning in virtual cockpit. If you try to pan view up and down with ALT+KEYS
interference will occur to vertical velocity settings.

Reproduce bug

In virtual cockpit view, engage ALT HOLD autopilot, then pan up or down using ALT+cursor keys combination (one or
more clicks) and you will get same amount of increase or decrease in VV setting

Miscallenous

Also, ALT HOLD autopilot automatically engages HOR LVL with no possibility to override.
I don't know if this is intentional but I think that it is much better to allow user to disengage for rolling or pitching the
ship.



Offline sunshine135

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Reply #51 - 23 December 2009, 23:22:32
Wondering if Dan is around? I haven't seen him here in a few days. I know he wasn't feeling well. Hopefully, just spending
time with family and friends for Christmas.


"Sun Dog"

Offline DanSteph

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Reply #52 - 25 December 2009, 06:36:35
Hello,

yes I'm here :)

Now it's christmas time so I think I'll pause for two days then resume operation,
I'll update all the doc with your corrections the 26 then issue maybe a last beta
with last doc up (UCGO SDK) and finally issue a public beta and release.

Much thanks to all and happy christmas ! :friend:

Dan


Offline woo482

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Reply #53 - 25 December 2009, 14:54:41
Merry Christmas :friend:



Offline sunshine135

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Reply #54 - 25 December 2009, 16:14:25
Merry Christmas everyone. Peace and joy to all this holiday season and always.


"Sun Dog"

Offline Dambuster

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Reply #55 - 25 December 2009, 16:59:58
Merry Christmas!!


Offline reekchaa

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Reply #56 - 25 December 2009, 22:57:52
:gift:
Happy Happy Happy Everyone!  :)


~ the Reekchaa

Offline insanity

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Reply #57 - 26 December 2009, 05:34:27
A late merry Christmas!



Offline Xyon

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Reply #58 - 29 December 2009, 12:10:09
Hurrah for the death of the year!



Offline Fox-Terrier

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Reply #59 - 29 December 2009, 14:57:05
Quote
DanSteph a écrit:
Quote
Fox-Terrier a écrit:
will there be a french version ?

If a french guy is ready to translate the doc & help text we could release a french
"patch" that would overwrite the english files.

But voila, we would need a french guy ready to do that :badsmile:

Dan

depending of the length of the doc, (and the date of release) I could perhaps help you (if only teachers could understand
that holidays are a time of
rest, and not a time to spend working all the time ... )

but I don't want to translate the whole thing alone!



Offline DanSteph

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Reply #60 - 31 December 2009, 16:45:36
Quote
JackJL a écrit:
Short description:
0 crew space errors
Severity
CTD in certain circumstances

Should be solved in next beta, vehicle with no crew set now don't obey to "should have crew" setting
disabled also all save, load, process UMmu when zero crew.

Dan


Offline DanSteph

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Reply #61 - 31 December 2009, 17:00:20
Quote
Murdock a écrit:

UCGO BUG
Bug with:

Arrow freighter ALT HOLD autopilot

Short description:

cursor keys interference between ALT HOLD and virtual cockpit panning

Miscallenous

Also, ALT HOLD autopilot automatically engages HOR LVL with no possibility to override.
I don't know if this is intentional but I think that it is much better to allow user to disengage for rolling or pitching the
ship.

I removed the cursor key control. About HOR LVL I think disabling it would cause to much problem and question, one can
override/force a bit roll and pitch this should be sufficient to give an helicopter style flight.

Dan


Offline DanSteph

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Reply #62 - 31 December 2009, 17:34:44
Quote
Murdock a écrit:

UCGO BUG
Bug with:

Probes

Short description:

Deorbiting and landing autopilot not overridable


Severity

minor

Sorry I'll not correct this one as it would require too much work to make it "drivable", maybe in next version ?

Dan


Offline DanSteph

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Reply #63 - 31 December 2009, 18:31:29
I uploaded the last changelog with today's work
http://www.dansteph.com/publie/ChangeLog.txt

Happy news years to all, operation will resume in one years  :gift:

Dan



Message modifié ( 31-12-2009 18:31 )


Offline Fox-Terrier

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Reply #64 - 31 December 2009, 19:23:00
Dan, you really should do a higher ambience sound. I hear nothing until I put computer volume on maximum.

with all the cabin sound in the sound file, it is a shame that we can't hear anything of it



Offline Fox-Terrier

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Reply #65 - 01 January 2010, 11:35:37

UCGO BUG


Bug with:

landing balise


Short description:

no xpdr


Severity

important


Complete description

there is no xpdr on the landing balise and landing beacon :





Offline DanSteph

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Reply #66 - 01 January 2010, 11:40:02
Quote
Fox-Terrier a écrit:

UCGO BUG


Bug with:

landing balise


Is the balise unpacked ? else it's normal.

Dan


Offline Fox-Terrier

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Reply #67 - 01 January 2010, 11:49:48
then it is normal :)

(I wanted to set the xpdr frequency before landing)



Offline DanSteph

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Reply #68 - 01 January 2010, 12:39:47
Quote
Fox-Terrier a écrit:
Dan, you really should do a higher ambience sound. I hear nothing until I put computer volume on maximum.

with all the cabin sound in the sound file, it is a shame that we can't hear anything of it


You mean the aircond ? the radio ?

The aircond is intentionnaly low to just give a slight feeling without becoming boring
or annoying after sometime.

Dan


Offline DanSteph

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Reply #69 - 01 January 2010, 12:41:22
Mhhh maybe you mean the ambiance file that are in sound folder ?
I disabled them I was not so satisfied...

let me know

Dan


Offline Fox-Terrier

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Reply #70 - 01 January 2010, 14:19:19
Quote
DanSteph a écrit:
Mhhh maybe you mean the ambiance file that are in sound folder ?
I disabled them I was not so satisfied...

let me know

Dan

yes, I meant these.

for the aircond, could we configure the volume ? (and the rest of the cabin sounds too)



Offline DanSteph

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Reply #71 - 01 January 2010, 14:46:44
Okay I may reintroduce them with a disable parameter in config file.
About aircond volume.... well, maybe also a parameter ?

Dan


Offline Fox-Terrier

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Reply #72 - 01 January 2010, 14:54:21
ok


why weren't you satisfied by the ambience files ?

I think you should keep them, and if you want to rework them, do it on a second release.



Offline sunshine135

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Reply #73 - 01 January 2010, 19:24:05
I like the air conditioning sounds. I would like to work an interior sound pack that could be accessed on the other
frequencies. I imagine that a ship the size of the Arrow would need a lot of internal communications.  (i.e. Scotty, to the
bridge- fusion generators are at 100%. You are go for power up!)

;)

Happy New Year to all!!! :friend: Recovering from a slight hangover. I don't do Champagne that much, but it sure was tasty!


"Sun Dog"

Offline DanSteph

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Reply #74 - 01 January 2010, 20:34:11
Quote
sunshine135 a écrit:
I like the air conditioning sounds. I would like to work an interior sound pack that could be accessed on the other
frequencies. I imagine that a ship the size of the Arrow would need a lot of internal communications.  (i.e. Scotty, to the
bridge- fusion generators are at 100%. You are go for power up!)

Doing that would be really cool.

Dan