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JackJL a écrit:Unpatched they are 35.4MB and 40.5MB respectively, patched they are both 5.7MB.Looks like the patching is removing quite a chunk of stuff.
DanSteph a écrit:QuoteJackJL a écrit:Unpatched they are 35.4MB and 40.5MB respectively, patched they are both 5.7MB.Looks like the patching is removing quite a chunk of stuff.40Mb for a dll !!!??? 8oDon't search more, I allocated 6mb and I was certain to still have a good margin.I'll allocate 100mb New version soonDan
Buzz313th wrote:Bug with: UMMU 1.5 PATCH UTILITY TESTShort Description: After patching the modules folder I am also getting a direct CTD after starting the Scenario with the XR2 called "Ready for take off to ISS". When going back to the backed up modules folder I get no crash. Reinstalling patch and I get a CTD after initiation of the scenario with the XR2. I then tried the XR5 with scenario "Ready for take off to ISS" and it loads, but the exterior mesh and 2d panels in the XR5 are missiing. Meaning when I goto exterior view of only the XR5 I see no mesh as if the spaceship is invisible. Going back to the backup modules folder everything is fine. Again, the XR2 CTD and the XR5 loades the scenario but there is no exterior mesh visible.JB
Murdock wrote:QuoteBuzz313th wrote:Bug with: UMMU 1.5 PATCH UTILITY TESTShort Description: After patching the modules folder I am also getting a direct CTD after starting the Scenario with the XR2 called "Ready for take off to ISS". When going back to the backed up modules folder I get no crash. Reinstalling patch and I get a CTD after initiation of the scenario with the XR2. I then tried the XR5 with scenario "Ready for take off to ISS" and it loads, but the exterior mesh and 2d panels in the XR5 are missiing. Meaning when I goto exterior view of only the XR5 I see no mesh as if the spaceship is invisible. Going back to the backup modules folder everything is fine. Again, the XR2 CTD and the XR5 loades the scenario but there is no exterior mesh visible.JBHere is the "bad install tester back"...I reproduced Buzz's bug, installed XR2 and tested without patch, everything was working.After patching got a direct CTD, restored old Xr2 dll and everything worked again.I do confirm the same figures for dll size, 35MB original, about 5MB patched.
Murdock a écrit:Got it Dan, but probes ARE ALREADY DRIVABLE.After landing and autopilot termination if you switch focus on on probe you can takeoff again and even go back into orbit manually.It is just a minor detail that you have to wait until the probe autopilot completes deorbiting and landing because you can't disengage it until it terminates the program.I have no idea how much work it does involve but my idea was just to add a "disengage" switch to take over manually.
Buzz313th a écrit:I can only assume that the patched DGIV is not working, correct?JB
DanSteph wrote:I wonder if I'll not include the DGIV-2 dll also with UMmu distribution.BestDan
sunshine135 wrote:QuoteDanSteph wrote:I wonder if I'll not include the DGIV-2 dll also with UMmu distribution.BestDanAbsolutely! Most will not download the .dll separately, and then they will wonder why they can't carry UCGO cargo with theDG-IV like Dan said they could!!!!!! That would make the essentials fairly idiot proof.
DanSteph wrote:Dambuster:sorry there is no plane that you can bailout and come back, explosive bolt and seatprevent this.Dan
DanSteph a écrit:Okay, new version of pacth utility which handle dll up to 200mbhttp://orbiter.dansteph.com/UMmu15AddonPatch1.zipMuch thanks for testDambuster:sorry there is no plane that you can bailout and come back, explosive bolt and seatprevent this.Dan
DanSteph wrote:Okay, new version of pacth utility which handle dll up to 200mbhttp://orbiter.dansteph.com/UMmu15AddonPatch1.zipMuch thanks for testDambuster:sorry there is no plane that you can bailout and come back, explosive bolt and seatprevent this.Dan
Okay, I checked, basic override was possible without too much work. You can enable/disable pilotand eject the shield with two key.BestDan
Murdock a écrit:You're always the best Dan.
DanSteph wrote:Much thanks to all for tests, writing the UCGO doc right now, more news soon.
Dansteph a écrit:Okay, I checked, basic override was possible without too much work. You can enable/disable pilotand eject the shield with two key.BestDan