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Fox-Terrier a écrit:woops I didn't see that one !
DanSteph wrote:Landing gear is a feature as "falling" from airlock if not deployed,I can of course do automatic check but I love from time to timeto leave occasions for the user to do idiots things
Fox-Terrier wrote:UCGO BUGBug with: gravity wheelShort description: gravity wheel doesn't follow time accelerationSeverity mediumComplete description gravity wheel doesn't follow time accelerationReproduce bug activate the gravity wheel and accelerate time speedMiscallenous and I looked at the help ! what is the gravity wheel for ?
Dambuster wrote:Is there any warning that comes up before touchdown if you have a docked vessel? If not, that might be very useful.Also, on the subject of manuals, I only saw the SDK one - has the 'regular' manual not been written yet?
Nemoricus a écrit:By the way, Dan, the Gravity Wheel takes the same amount of real time to spin up regardless of the time acceleration. Is thisintended behavior? It would seem that it would reach 1G faster in higher time accelerations.
Fox-Terrier wrote:I was thinking ...wouldn't it be nice if could retract the cargo decks ? or rotate the cargo decks so that the content can fall down withouthitting the arrow ?
DanSteph wrote:Given the number of peoples that think that a gravity wheel spinning like a mad is more realistic for long trip I wonder ifI'll not disable my code that prevent that... ?Dan
gattico a écrit:Short description: (wrong cargo unloaded")
Shadow Addict wrote:UCGO BUGBug with: Inflatable cargoShort description: Tables are mismarkedSeverity DetailComplete description The inflatable table cargoes appear in fuel tank boxes when packed. Reproduce bug Just use the inflatable table cargo in an scenario.
Shadow Addict wrote:Same thing just happened to me with the deployable XPDR looking like solar panels in its box.
DanSteph wrote:BTW: the calculus are wrong, with this size and rotation speed G=0.6.Do you think I should correct this or would this perturbate peoples ? "why 0.6?"Realism in game is somewhat add things that peoples "think" are realist, even if they are not Dan
DanSteph a écrit:BTW: the calculus are wrong, with this size and rotation speed G=0.6.Do you think I should correct this or would this perturbate peoples ? "why 0.6?"Realism in game is somewhat add things that peoples "think" are realist, even if they are not Dan