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Author Topic: [closed] UCGO Beta test ver 091205  (Read 50358 times)

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Offline Fox-Terrier

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Reply #100 - 06 December 2009, 09:23:59
what use is the keyboard on the very left in the VC ?
I know it isn't working, but will it work ?
could you replace it by a calculator ?



Offline Fox-Terrier

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Reply #101 - 06 December 2009, 09:37:14
Quote
Dambuster a écrit:

UCGO BUG


Bug with:

Cars


Short description:

Speed/acceleration bug when reversing direction in vehicles.


Severity

Minor


Complete description

When reversing direction in the car, if mistimed you will wind up accelerating at a constant rate to apparently unlimited
velocities.


Reproduce bug

Ensure vehicle is in forward gear, then accelerate to <3Km/h.  Quickly press 'END' (to change to reverse gear), followed by
down arrow to decelerate.  Provided the car does not stop between you pressing END and down arrow, the car will then
accelerate quite quickly to (as far as I know) unlimited speeds as long as you hold down the down arrow.  Pressing up arrow
will then do nothing, so the only way to stop is to turn off your engine or get rid of your speed by turning a lot.  I have
achieved over 1500Km/h on the moon with the Azure by doing this :)

This seems to work if you start in reverse as well.


Miscallenous

This seems like it may be caused by the ability to change gears whilst slightly above 3Km/h....however I do quite like that
ability ;)

something is is wrong : I got up to very high speed with azure (>500KMh), but with the land speeder it goes sometimes
slower!(max90Kmh)
to break down, simply turn the engine off :)



Offline the.punk

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Reply #102 - 06 December 2009, 10:30:42
Quote
Dambuster wrote:

UCGO BUG


Bug with:

Cars


Short description:

Speed/acceleration bug when reversing direction in vehicles.


Severity

Minor


Complete description

When reversing direction in the car, if mistimed you will wind up accelerating at a constant rate to apparently unlimited
velocities.


Reproduce bug

Ensure vehicle is in forward gear, then accelerate to &lt3Km/h.  Quickly press 'END' (to change to reverse gear),
followed by
down arrow to decelerate.  Provided the car does not stop between you pressing END and down arrow, the car will
then
accelerate quite quickly to (as far as I know) unlimited speeds as long as you hold down the down arrow.  Pressing
up arrow
will then do nothing, so the only way to stop is to turn off your engine or get rid of your speed by turning a lot.  I have
achieved over 1500Km/h on the moon with the Azure by doing this :)

This seems to work if you start in reverse as well.


Miscallenous

This seems like it may be caused by the ability to change gears whilst slightly above 3Km/h....however I do quite like
that
ability ;)

I was able to reproduce this. Like a turbo that you can't stop.




Offline the.punk

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Reply #103 - 06 December 2009, 10:49:33

UCGO BUG


Bug with:

Arrow Frighter


Short description:

Autolanding shooting over base.


Severity

minor


Complete description

When you activate the autolanding feature and let it land for you I sometimes had the problem that the arrow shoots
over the base. This definitly happens because I activateted it too late.


Reproduce bug

Activate the autolanding a little bit too late and you will shoot over the base.


Miscallenous

This isn't a bug but more like a request if you could implement a warning that you are too near to base if that could
be posible. When not it's not that bad because it's minor.




Offline the.punk

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Reply #104 - 06 December 2009, 11:03:35
Quote
Nemoricus wrote:
Take a default Land Speeder. Set its maximum velocity equal to -1. Place it on the moon. Accelerate it as long as
possible.

When it goes above 10 kmh, the sound changes.

Could secons that. Sound changes to idle.




Offline Dambuster

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Reply #105 - 06 December 2009, 11:29:41

UCGO BUG


Bug with:

Cars


Short description:

Sound bug


Severity

Detail


Complete description

In the cars, when you have sounds running persistently there is a clicking noise.  E.g, if you're skidding, or sounding the
horn for a long time there's a repeating clicking noise, probably from where the track loops.


Reproduce bug

Just hold down the horn on a car, or go into a big skid.


Miscallenous

N/A


Offline the.punk

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Reply #106 - 06 December 2009, 11:36:02
Quote
Dambuster wrote:

UCGO BUG


Bug with:

Cars


Short description:

Sound bug


Severity

Detail


Complete description

In the cars, when you have sounds running persistently there is a clicking noise.  E.g, if you're skidding, or sounding
the
horn for a long time there's a repeating clicking noise, probably from where the track loops.


Reproduce bug

Just hold down the horn on a car, or go into a big skid.


Miscallenous

N/A

Tried that and I noticed it. But I would say that it's more like the horn sounds is repeated every time so no constant
sound.




Offline sunshine135

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Reply #107 - 06 December 2009, 14:07:42
Quote
the.punk wrote:
Quote
Dambuster wrote:

UCGO BUG


Bug with:

Cars


Short description:

Speed/acceleration bug when reversing direction in vehicles.


Severity

Minor


Complete description

When reversing direction in the car, if mistimed you will wind up accelerating at a constant rate to apparently unlimited
velocities.


Reproduce bug

Ensure vehicle is in forward gear, then accelerate to &amp;lt3Km/h.  Quickly press 'END' (to change to reverse gear),
followed by
down arrow to decelerate.  Provided the car does not stop between you pressing END and down arrow, the car will
then
accelerate quite quickly to (as far as I know) unlimited speeds as long as you hold down the down arrow.  Pressing
up arrow
will then do nothing, so the only way to stop is to turn off your engine or get rid of your speed by turning a lot.  I have
achieved over 1500Km/h on the moon with the Azure by doing this :)

This seems to work if you start in reverse as well.


Miscallenous

This seems like it may be caused by the ability to change gears whilst slightly above 3Km/h....however I do quite like
that
ability ;)

I was able to reproduce this. Like a turbo that you can't stop.


Maybe I am too old, but I cannot reproduce this bug. You guys either have some fast fingers to be able to reproduce this, or
my control configuration doesn't allow it.



EDIT: Okay, I reproduced this. To clarify, it seems to happen when you are braking between 3 and 1 kph, and you swap gears. When you press the back button on the keyboard, turbo boost occurs, and you accelerate to infinity by pressing and holding the down arrow. Also, I believe after about 3500kph, the rover resets itself and the functions normalized... at least for me they did.



Post Edited ( 12-06-09 14:28 )

"Sun Dog"

Offline Fox-Terrier

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Reply #108 - 06 December 2009, 14:08:52
I don't know if this is a bug, or if you haven't finished working on it :

in the land speeder config: changing the engine's power doesn't change if you're piloting manually
I put 500, it takes me many minutes to reach 500 Kmh (top speed that I entered)
BUT: if you let the AI drive (max speed), then the engine power is respected, but not the top speed !



Offline Dambuster

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Reply #109 - 06 December 2009, 14:51:51
RE 2 things mentioned earlier:

With the gravity lift, I personally find it looks very odd to not have it speed up when time speeds up.  Admittedly it's a
minor point, but it still just doesn't look right to me.

Also, is there any way to but a 'safeguard' against accidentally EVA'ing an astronaut?  The 'E' key is so close to the keys
for time warp 'R' and 'T' that it's far too easy to accidentally send an astronaut on EVA, in my opinion.  Perhaps having an
airlock door you'd have to close would be good.


Offline Fox-Terrier

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Reply #110 - 06 December 2009, 15:14:15
another odd thing: I asked the fueltruck to refill the fuel of a DGIV: the truck stops ~70m from the dg, and refills it from
there !



Offline the.punk

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Reply #111 - 06 December 2009, 15:35:59
Quote
Fox-Terrier wrote:
I don't know if this is a bug, or if you haven't finished working on it :

in the land speeder config: changing the engine's power doesn't change if you're piloting manually
I put 500, it takes me many minutes to reach 500 Kmh (top speed that I entered)
BUT: if you let the AI drive (max speed), then the engine power is respected, but not the top speed !


I don't know if it's the same thing but in the last beta thread I reported also a problem with the configuration. Does it  seem that the lines in the conifg of cars are not applied?



Post Edited ( 12-06-09 15:41 )



Offline lennartsmit

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Reply #112 - 06 December 2009, 16:17:01

UCGO BUG


Bug with:

Every car except the landspeeder

Short description:

Position camera centre


Severity

minor


Complete description

The camera centre of the external view is positioned too far to the back  (X-axis) of the vehicle

Reproduce bug

Every scenario with a car in it.


Miscallenous

Last update placed the centre down (Y- axis) Needs to be recentred forward, along the X-axis, for every car.



Post Edited ( 12-06-09 16:27 )


''Only two things are infinite, the universe and human stupidity, and I'm not sure about the former.'' Albert Einstein.
Hail Probe!

Offline Xyon

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Reply #113 - 06 December 2009, 16:39:12
Quote
Fox-Terrier wrote:
what use is the keyboard on the very left in the VC ?
I know it isn't working, but will it work ?
could you replace it by a calculator ?


A calculator would be a good addition. Seconded.



Offline Fox-Terrier

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Reply #114 - 06 December 2009, 17:01:17
Quote
I don't know if it's the same thing but in the last beta thread I reported also a problem with the configuration. Does it
seem that the lines in the conifg of cars are not applied?

it is



Offline Fox-Terrier

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Reply #115 - 06 December 2009, 17:04:38
bug: vulnerability of Ummu
some ummus just starve, without any reason, in the landed arrow. it happens totally randomly. it also appears in flights
I don't know why



Offline the.punk

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Reply #116 - 06 December 2009, 17:22:44
Quote
Fox-Terrier wrote:
Quote
I don't know if it's the same thing but in the last beta thread I reported also a problem with the configuration. Does it
seem that the lines in the conifg of cars are not applied?

it is


Ok. Then it's the same that I posted in last beta.




Offline the.punk

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Reply #117 - 06 December 2009, 17:24:25
Quote
Fox-Terrier wrote:
bug: vulnerability of Ummu
some ummus just starve, without any reason, in the landed arrow. it happens totally randomly. it also appears in
flights
I don't know why


I don't fully understand this. Your UMMUs die in ship, randomly?




Offline Fox-Terrier

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Reply #118 - 06 December 2009, 17:51:38
Quote
the.punk a écrit:
Quote
Fox-Terrier wrote:
bug: vulnerability of Ummu
some ummus just starve, without any reason, in the landed arrow. it happens totally randomly. it also appears in
flights
I don't know why


I don't fully understand this. Your UMMUs die in ship, randomly?


exactly. I have no idea why ...



Offline Fox-Terrier

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Reply #119 - 06 December 2009, 18:09:14
I tested something and it appear that the crew
died when the ship was landed (on earth), but with the horizonlvl autopilot and the killrot both on, at time warp X10 or X100
I think it caused minor tremors, but hard enough to kill the crew

I was able to reproduce it again. is it a bug or a autopilot limitation ? (because I was on earth)



last time I tried autoland, the landing was perfect (-0.10m/s vert.) but it killed the crew (but it happened just once so
it's okay)

the Ummus are really sensible sometimes :wonder:



Offline insanity

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Reply #120 - 06 December 2009, 18:23:54
Suggestion- you should change the autoland frequency of the UMMU base on the moon. I just deployed an autoland probe and it
landed within 500km of the base.



Offline Garyw

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Reply #121 - 06 December 2009, 18:24:46

UCGO BUG


Bug with:

Cars


Short description:

Engine status isn't saved to scenario.


Severity

minor


Complete description

Engine status isn't saved to scenario. Turn the engine off, restart orbiter and the engine is running


Reproduce bug

Launch 'drive all cars' UCGO scenario
Hit 's' to turn engine off
close orbiter
relaunch orbiter via (current_scenario)


Miscallenous



Post Edited ( 12-06-09 18:25 )


Offline Fox-Terrier

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Reply #122 - 06 December 2009, 18:28:44
Quote
insanity a écrit:
Suggestion- you should change the autoland frequency of the UMMU base on the moon. I just deployed an autoland probe and it
landed within 500km of the base.


auto-probe isn't meant to land on a base ! it is meant to deorbit automatically
it is the arrow that lands on the auto-probe



Offline insanity

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Reply #123 - 06 December 2009, 18:46:23
Quote
Fox-Terrier wrote:
Quote
insanity a écrit:
Suggestion- you should change the autoland frequency of the UMMU base on the moon. I just deployed an autoland probe and it
landed within 500km of the base.


auto-probe isn't meant to land on a base ! it is meant to deorbit automatically
it is the arrow that lands on the auto-probe


You misunderstood. The Probe deorbits and when it lands it broadcasts an XPDR freq. That same frequency is also being used by
the VOR at the UMMU base on the moon. When the arrow picked up the signal, it landed at the VOR instead of at the deployed
probe.



Offline Fox-Terrier

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Reply #124 - 06 December 2009, 18:51:00
then just change the probe's XPDR signal with NAV/COM MDF