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the.punk a écrit:Ok. I now tried it several times: I need 9 sec for 100km/h in landspeeder with 90 engine power. When I enter 140 for engine power I still need 9 sec for 100km/h.
DanSteph wrote:Quotesunshine135 wrote:Awesome sir! That will eliminate any future issues with making add-ons with UCGO in the title too Yep, good detection sir... A good tester is the one that have enough bad luck to run in every problems possible even the veryrare one.
sunshine135 wrote:Awesome sir! That will eliminate any future issues with making add-ons with UCGO in the title too
Murdock wrote:UCGO BUGBug with: carsShort description: No car meshSeverity unable to determineComplete description After brand new UCGO install on fresh orbiter install, no car of any type is displayed in any scenario.I can still switch focus on the cars but no control is available. I tryed to deploy the rover from cargo, the mesh is correctly displayed while deploying but as soon as the elevator touches the ground the rover disappear.I am unable to determine if it is a grafic card or any other issue with my computer but all other cargo and spaceship including the arrow work perfectly.I am currently working on an Acer laptop P4 2.5 GHz with 752MB RAM.I am unable to try other computers at the moment to verifyReproduce bug Unable to determine
Dambuster wrote:With the gravity lift, I personally find it looks very odd to not have it speed up when time speeds up. Admittedly it's aminor point, but it still just doesn't look right to me.
ENABLE_MAD_GRAVITY_WHEEL =0 ; For those that love gravity weel turning like a mad during long trip ; Put "1" to disable the code that make it independent of time acceleration.
n122vu wrote:Possible to have the sequence check whether UMmu is in spacesuit?
the.punk wrote:Ok. I now tried it several times: I need 9 sec for 100km/h in landspeeder with 90 engine power. When I enter 140 for engine power I still need 9 sec for 100km/h.
Murdock wrote:Bug with: carsShort description: No car meshSeverity unable to determine
DanSteph wrote:Quoten122vu wrote:Possible to have the sequence check whether UMmu is in spacesuit?I think some would love to still have this feature without spacesuit, other just don't need to press key so.Better not put limit when it's not stricly necessary for sim's consistency.Dan
DanSteph wrote:Quotethe.punk wrote:Ok. I now tried it several times: I need 9 sec for 100km/h in landspeeder with 90 engine power. When I enter 140 for engine power I still need 9 sec for 100km/h.I'll see that but I'm really scared...I need 4.5 seconds for 100 km/h in land speeder with default parameters. Are you certain it's almost the double than me and in km/h also ? I have 222FPS in the "gallery" scenario.Dan
DanSteph wrote:Mhhhh... with 140 I see 0.7 second difference 0 -> 100, maybe not enough true.I'll try and upper the limit.But the difference beetween you and me is a bug, acceleration should be FPS independant.How much FPS do you have ?Dan
DanSteph wrote:Okay, I saw one thing:Using joystick it's FPS independant but using keyboard not.I think I cleared the bug, to check in next beta.Dan
DanSteph wrote:Joy was a bit to weak also to be really FSP independant.I modified both and increased max admitted power in config to 500.Now you can do 0->100 in less than one second I think.Dan
DanSteph wrote:Scientist analyse atmosphere every day even without spacesuit In fact if I limit that somes will try ALt+X key as noted in help or scn without paying attention if they wear a spacesuit and would simply think it don't work or report it as bug.I try as much as I can to apply the "KISSE" policy to my addons "Keep it Simple, Stupid, Evident"http://en.wikipedia.org/wiki/KISS_principleFirst it's more user friendly, second it reduce the Support, FAQ/doc size (which only few peoples read anyway)and ensure that peoples will not miss some features.Dan