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Author Topic: [Closed] BETA 1 of DeltaGliderIV (first beta release)  (Read 35235 times)

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Offline DanSteph

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26 December 2006, 23:59:23
EDIT: This thread is now closed, for current beta thread see:
http://orbiter.dansteph.com/forum/index.php?topic=11938.msg183499#msg183499






BETA 1 OF DELTAGLIDERIV

Important!
The deltagliderIV is NOT finished
, it still miss 2-3 feature and also I'm aware of several small bug, mainly inconsistency,unfinished scenario, typo,missing doc and other small logical bug. This is the BETA 1 or if you preffer an Alpha.

I release it now because the DGIV is playable, I promised a beta for christmas and it have a lot of improvment over
the old DGIII. (see list below)

Please avoid writting ton of wish list, after three month I cannot anymore work on DGIV three more month as its a free work and I need to gain my life also,so please focus on beta problems. This said I didn't encounter CTD or serious problem.

Here's the file:
http://www.dansteph.com/publie/DeltaGliderIVBeta20061226.zip


And notice: it was released... Tuesday !!!! :flower:  (for one minute pfeew) :ptdr:


DELTAGLIDERIV LIST OF NEW FEATURES:

-Animation bug solved
-Panel display up to 1280x1024 (no hole anymore on left or right when higher than 1152x864)
-Bottom panel not stretched anymore when res not 1152x864 (no blur anymore)
-Reworked inner crew mesh
-Use of the new Universal Mmu system : http://orbiter.dansteph.com/index.php?news=104
-Carry two Turbopack for Mmu
-Added a new remote countdown thrust panel
-Now work with the scenario editor
-New skin system, no need to edit the mesh anymore (I'll update all the skin available here)
-New autodocking autopilot PRO3000SPEC00
-New Autopilot HOLD SPEED PRO400SPEC00
-New autopilot NULL RELATIVE SPEED PRO500SPEC0
-Gear mesh reworked
-Wheel are turning on ground
-Display on HUD of gear status and other informations as speedbrake.
-Warning if near ground and gear up.
-Aileron efficacity increased.
-Speedbrake state stay when you press on B key (no need to hold key anymore)
-New programmable shortcut that allow you to launch one autopilot with one key (see menu DISP)
-Crew ejection with chute
-Crew wear spacesuit if seat belt ON or cloth if seat belt OFF.
-in case of critical condition in cabin crew with spacesuit don't die immediattely (time to eject or solve cabin problem)
-In above case display on HUD of remaining time in spacesuit.
-In safe mode no more temperatures test, this allow to dock DGIV on mother ship and make reentry or launch.
-New hover and retro door with AUTO or manual mode
-Display on HUD of hover and retro door status
-New mesh reflect crash on ground or during reentry (debris can be set in Dg4config prog from 0 to 40 debris)
-Added in DG4config program MARK1 engine setting with very low power for those that like ionic style engine.

GETTING STARTED:

Unzip archive in Orbiter keeping directory structure.

You must have Orbiter 2006 P1 (with Patch 1)

Prog to configure the DGIV are located in Orbiter/sound/DeltaGliderIV

There is no doc at this time, for those used to DGIII it should not be a problem, anyway I added several scenario
that will teach you and show you new stuff (see "(Tutorial Learn DGIV - Whats cool)" in "DeltagliderIV" scenario folder.


PLEASE RECALL: IT'S STILL WORK IN PROGRESS !

Happy testing !

Dan



Message modifié ( 09-01-2007 01:26 )


Offline DanSteph

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Reply #1 - 27 December 2006, 00:53:23
bump


Offline Busydude

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Reply #2 - 27 December 2006, 01:03:23
I just registered in the forum to say THANK YOU FOR THE NEW DGIV! :eek: ... i waited so long..... ;)

Can't wait to check out the new features :)

Keep on doing such great work!


____________________________________________________ _ _ _ _ _ _ _ _ _ _ _ _
"Yes, it's a perfect scale model of the universe's largest bottle. I put a tiny spaceship inside to keep it from being boring." - Professor Hubert J. Farnsworth

Offline DanSteph

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Reply #3 - 27 December 2006, 01:08:34
As the release was a bit rushed (I was sick christmas, so late, so I wanted to release... tuesday at least) I hope that
I didn't messed the packing, on my install I have zero CTD usually, I checked the zip on a fresh install it should run
fine but who know ? ;)

And thanks for kind word... notice DGIV will have two three more features when final release.

Dan



Post Edited ( 12-27-06 01:09 )


Offline Busydude

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Reply #4 - 27 December 2006, 01:29:32
First thing to test was to crash it :)



Had a CTD on my heavyly modded Orbiter install - even with no particles - but on a nearly clean install it works fine!

So i now have to check out all these other new features ...

Thanks again, Dan!


____________________________________________________ _ _ _ _ _ _ _ _ _ _ _ _
"Yes, it's a perfect scale model of the universe's largest bottle. I put a tiny spaceship inside to keep it from being boring." - Professor Hubert J. Farnsworth

Offline willy88

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Reply #5 - 27 December 2006, 03:51:28
WOW! This is so good, so much new stuff... :gift: What other features have you planned, Dan?


_________

Offline Busydude

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Reply #6 - 27 December 2006, 03:53:04
Checked out most of the features now and could't find any bugs!

I have to say: Great job, Dan! ... and btw: the UMmu kicks a** :)

Finally i reached Alpha - so i can go to bed now *g*


____________________________________________________ _ _ _ _ _ _ _ _ _ _ _ _
"Yes, it's a perfect scale model of the universe's largest bottle. I put a tiny spaceship inside to keep it from being boring." - Professor Hubert J. Farnsworth

Offline DanSteph

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Reply #7 - 27 December 2006, 03:53:38
Quote
willy88 a écrit:
WOW! This is so good, so much new stuff... :gift: What other features have you planned, Dan?


At least autobraking on landing (from OFF to HARD) several missions scenario
and I still think about one or two stuffs...

Dan



Message modifié ( 27-12-2006 03:58 )


Offline DanSteph

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Reply #8 - 27 December 2006, 04:31:38
Quote
Busydude a écrit:
Had a CTD on my heavyly modded Orbiter install - even with no particles - but on a nearly clean install it works fine!


Will have a look if you can reproduce the CTD...

BTW, is the atmosphere color modded also ? I find it really nice...

Dan



Message modifié ( 27-12-2006 04:32 )


Offline n122vu

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Reply #9 - 27 December 2006, 05:00:18
Dan,

FYI - CTD shortly after manually reaching ApR of 6.735M, cutting main engines and switching to LIN RCS Mode in
the "Landed KSC departure to ISS" tutorial.  

**Edit**

Removed log/cfg info.  Seems this was occurring any time I pressed the / key to switch between LIN & ROT mode in RCS, whether in the air or on the ground.  Did not occur when switching via panel.  Oddly enough, it was occurring in the DGIII as well.  Did not occur in any of the default craft.  

After a fresh reinstall of Orbiter and both the DGIII and IV, the problem seems to be gone.  Not sure what exactly was the issue, as it was locking up so hard I couldn't even see the details of the Windows error report.  

At any rate, seems the problem was with my system, not the DG.  Keep up the good work Dan!

Regards,
n122vu



Post Edited ( 12-27-06 05:51 )


Offline n122vu

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Reply #10 - 27 December 2006, 05:01:03
Oh, and BTW -- Thanks for the DGIV!! What I've seen so far looks awesome!!!

 - VU



Offline Busydude

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Reply #11 - 27 December 2006, 05:10:04
Quote
DanSteph wrote:
Will have a look if you can reproduce the CTD...

BTW, is the atmosphere color modded also ? I find it really nice...


I figured out that CTD only occurs with activated InterMod ( http://orbithangar.com/searchid.php?ID=2156 ) and any "crashing effect" scenario without any logging to orbiter.log

The atmosphere is by "Orbiter Atmospheric Realism Enhancement" ( http://orbithangar.com/searchid.php?ID=2379 ) an absolute must have imho.



Post Edited ( 12-27-06 05:42 )

____________________________________________________ _ _ _ _ _ _ _ _ _ _ _ _
"Yes, it's a perfect scale model of the universe's largest bottle. I put a tiny spaceship inside to keep it from being boring." - Professor Hubert J. Farnsworth

Offline DanSteph

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Reply #12 - 27 December 2006, 05:21:06
Quote
Busydude a écrit:
The atmosphere is by "Orbiter Atmospheric Realism Enhancement" ( http://orbithangar.com/searchid.php?
ID=2379 ) an absolute must have imho.


Wow, love it, many thanks... !

I posted both a new in french and english about this add-ons:
http://orbiter.dansteph.com/index.php

Dan



Post Edited ( 12-27-06 05:56 )


Offline willy88

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Reply #13 - 27 December 2006, 05:54:11


Here's a solar eclipse, viewed from a DGIV near the moon. (That's Earth) :)


_________

Offline Busydude

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Reply #14 - 27 December 2006, 05:56:24
Quote
DanSteph wrote:
Wow, love it, many thanks... !

Please don't thank me ;) I have to thank Dr. Schweiger, you and all the others that do such a great job for all the people
wich love to travel in space without this mainstream comic-logic :wor:


____________________________________________________ _ _ _ _ _ _ _ _ _ _ _ _
"Yes, it's a perfect scale model of the universe's largest bottle. I put a tiny spaceship inside to keep it from being boring." - Professor Hubert J. Farnsworth

Offline DanSteph

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Reply #15 - 27 December 2006, 06:01:01
I thanks you to have showed it here so now I know it
And can post news so more peoples will know it also... ;)

And thanks to everyone that test and like the DGIV, write here or/and support authors...

End of list for now... we might keep somes thanks for later... :beer:

Dan



Message modifié ( 27-12-2006 06:18 )


Offline DanSteph

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Reply #16 - 27 December 2006, 06:08:30
Quote
n122vu a écrit:
After a fresh reinstall of Orbiter and both the DGIII and IV, the problem seems to be gone.  Not sure what exactly was
the issue, as it was locking up so hard I couldn't even see the details of the Windows error report.  
At any rate, seems the problem was with my system, not the DG.  Keep up the good work Dan!
Regards,
n122vu

Many thanks for the complete testing & solving, I admit appart a missing file I would not see what's wrong here
as there is not much things that happen with / key..

Dan


Offline DanSteph

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Reply #17 - 27 December 2006, 06:22:22
Quote
Busydude a écrit:
I figured out that CTD only occurs with activated InterMod ( http://orbithangar.com/searchid.php?ID=2156 ) and any
"crashing effect" scenario without any logging to orbiter.log

As the crash effect spawn another "false DGIV" before deleting the real one the problem might be from intermod that
use handle that aren't valid anymore. (object was deleted) I'll see later if I can submit this to intermod's author.
(deleting object is an Orbiter feature that is not uncommon)

Dan


Offline Busydude

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Reply #18 - 27 December 2006, 07:08:03
I see that you still are busy Dan ;)

Think about heaving a break - you really deserve it!

____________________________________________________ _ _ _ _ _ _ _ _ _ _ _ _
"Yes, it's a perfect scale model of the universe's largest bottle. I put a tiny spaceship inside to keep it from being boring." - Professor Hubert J. Farnsworth

Offline picto

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Reply #19 - 27 December 2006, 07:30:37
The What's cool Scenar are really really cool !
Congrats Dan ! On the first crash i had the time to eject crew ...
Yhey are dead :sad: Firemens arrived too late :lol:


Pic

Offline reekchaa

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Reply #20 - 27 December 2006, 08:55:20
Very Nice!  ...Oh the Humanity!  :)
I can't believe all the exacting detail just in the Gear... the wheels spin, turn, work flawlessly.  Just don't Crunch em' 8)
I found Max settings (40 debris) and even with F9 displays and visible forces on, I still have zero FPS incursion.  How
about an option for MORE debris?  how about ventilating smoke coming from Each debris? (Visual Smoke setting
option in CFG... maybe lasting RND(3to15) seconds?).   I love the general *smoke swamp* that emanates around the
burning ship core.  What about a big Pop of (possibly) yellow/orange explosion smoke to obscure the mesh
conversion from a pretty DGIV to a vomiting ashtray of debris?
Sorry for all the questions... when I don't see an FPS hit, I always want to find my CPU limits.  :hot:

EXCELLENT Fun... autopilots work just as you might hope to expect, and delay ejections for each crew member
increases the chance for a few fatalities if you wait too long.  I love the visor messages when searching for survivors.
...Back to playing with all the other less gruesome new features.  :applause:  WOOOOOOOO!!


~ the Reekchaa

Offline solar123

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Reply #21 - 27 December 2006, 08:58:34
Thank you!

Downloading now...  Downloaded!

I have to go to work in an hour  :(

Thanks again!


Offline Artlav

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Reply #22 - 27 December 2006, 09:11:36
Great job again!:gift::applause::applause:

Are the bug reports accepted?
If yes, there's some:
1. When you EVA the pilot and get it back he is not recognised as a pilot.
2. Seat belt button is not working with full power failure -> no way to eject.
3. If you shut the power off by pressing APU button, the temperature in the ship will rise quickly.


Quote
Busydude wrote:
I figured out that CTD only occurs with activated InterMod ( http://orbithangar.com/searchid.php?ID=2156 ) and any
"crashing effect" scenario without any logging to orbiter.log
Quote
DanSteph wrote:
As the crash effect spawn another "false DGIV" before deleting the real one the problem might be from intermod that
use handle that aren't valid anymore. (object was deleted) I'll see later if I can submit this to intermod's author.
(deleting object is an Orbiter feature that is not uncommon)

Problem acknowledged. That thing was not updated for a while, and left in beta-state.
I didn't know that somebody still use it. :trucdeouf:



Offline Hubleman

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Reply #23 - 27 December 2006, 09:51:45
Thanks you Dan. Thank you for spending your free time to make this wonderful addon, rest , you deserve it. :up:

You won't believe it but I actually learned to get to orbit using your Deltaglider III :badsmile: I just looked at the
autopilot and read the manual and voila! Downloading now :aplausse: But I won't be at home now :sad:

One quesstion that maybe is anoying: What happened to symphony base?



Offline zarb-dusk

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Reply #24 - 27 December 2006, 10:12:45
Dan
Quote

And notice: it was released... Tuesday !!!! :flower:  (for one minute pfeew) :ptdr:
Dan


Bill Gates leave the Dan's Body now (Bill Gates sort du corps de Dan)

I let a translation beacause my english in a morning of a day of the xmas holiday can be frightning...



Message modifié ( 27-12-2006 10:13 )