All in all, great fun and a superb add-on craft.
Howere, here are some issues with DeltaGliderIV_BETA4_070107.exe.
Installer
- Text "(don't use registry at all)" should be "(
doesn't use registry at all)"
- The folder input field can be highlighted and selected from but is not
directly editable (for when you want to type or paste in a path instead of
'browsing' for it).
- The "Install Complete" message box references the FAQ for the
DGIII.
- In the above and on the main screen the "DGIV more download" text should
be "DGIV more download
s"
CustomHud.exe
- The mode list box looses focus when the mouse wheel is used (unlike all
the other list boxes in this dialog.
Dg4config.exe
- All the list boxes loose focus when the mouse wheel is used.
- The "Technician advise" message box should be called "Technician ad
vice".
Also these message boxes are very annoying. They should either only be
shown at most once per session or have a "Do not warn again" checkbox that
forever disables them.
- The pilot age field is not editable; a list box here seems inappropriate,
what if a child < 10 or someone > 85 wants to put in their age?
- The "Enter passenger name and age list" dialog:
* "semi colon" should be "semicolon"
* The text "NOTE: if you enter more name then the number of passenger,
the name will be choosen randomly from the list. Every time you load
setting (see bottom DGIV's panel) the passenger will change."
Should be "NOTE: if you enter more name
s then the number of passenger
s,
the name
s will be
chosen randomly from the list. Every time you load
settings (see
DGIV's bottom pannel) the passenger
names will change."
- The "Remember you must load this config" message box has the text
"However, smoke,debris power and fuel settings" and should be
"However, smoke
, debris, power, and fuel settings". Probably the comma
after "however" should be a semicolon too.
Scenario "UMmu transfert ..." -> "UMmu transfer ..."
and "Using inboard computer" -> "Using
onboard computer"
and "Using programmed shortcut to ..." -> "Using programmed shortcut
s to ..."
There are a lot of typos and bad grammar in the scenario descriptions
I'll make an edited set available that you can use to correct some of
the worst of it and send you the URL in a PM.
There are some unexpected interactions with the airlock when docked to another
DGIV.
First, starting with the "UMmu transfert to docked ship" [sic] scenario
I noticed that even with both inner and outer airlock doors closed it
won't let me evacuate the chamber (small issue). It will let me
transfer crew with just the outer doors open, it would be nice if it
required the inner doors to be open as well.
Then I tried to undock while purposely leaving the airlock doors in a
bad state. One DGIV had inner door closed with the outer door open (and
the seat belt sign off) and the other had the both its doors open (with
the seat belt sign on).
BTW, it would be nice if the light on the "undock" button was yellow or
red instead of green when the either airlock door is open as a reminder;
even better if it also didn't go green until the other vessel had it's
doors closed as well (at least if it's a DGIV), e.g. red if my doors are
open, yellow if you can tell if the other vessel's doors are open, and
green when all closed..
After undocking, the craft with both airlock doors open was only able to
close the outer door; then the inner door was inop (the green light went
out) and although the chamber green light came on the switch was inop as
well. And even though the pressure increased with appropriate sounds
the chamber pressure lights stayed off (the inner door still open).
Also the crew hypoxia sound played (heavy breathing) even though they
all had their suits on.
The message about all crew dead (due to temp I think) also came up even
though they had their suits on and all survived.
Even with bad conditions taping the seatbelt sign off and back on reset
the O2 reserve to 600 minutes. I'd hope that the crew would be smart
enough to NOT remove their suits if their ship was exposed to space.
Upon redocking, it wouldn't let me open the outer
door again on the craft that had previous vented even though the other
craft was fine and had both it's doors open (i.e. there was air on the
other side). There was no message, just that "no-no" beep. After
waiting for (I guess) the temperature to get closer to normal it let me
open the door again.
Then, with all the doors open the read outs indicated that
the two ships still had different atmosphere conditions (pressure, CO2%,
temp, etc). When they're connected the atmosphere should be mixed. Or
prevent one of the doors from opening if the conditions are too
different (in particular pressure).
Docked with all doors open I forced the hatch open on one of the ships.
The other ship's atmosphere was unaffected. I could even transfer the
crew out of the 'bad' ship. Speaking of forcing the hatch... when doing
this in space the hatch is damaged and can't be closed again... is there
no "safe" way to depressurize the cabin in order to open it such that it
can be closed again? Opening it after undocking with the airlocks open
allows you to close it but damages the nose cone.
Finally, docking to a ship without atmosphere (e.g. docking to another
DGIV whose crew has ejected or that has opened the hatch). Allows both
doors to be opened without lose of atmosphere and even shows the
chamber as pressurized.
Thanks for a fine add-on. All these issue I mention are minor but I'm nothing if not pedantic
.