0 Members and 1 Guest are viewing this topic.
asmi wrote:Looks cool - let's not fix that On a serious note - can you please create a brand new installation of Orbiter P2 + D3D11Client + DGIV and give it a try.
SolarLiner a écrit:Complete description Orbiter CTD when DGIV crashesReproduce bug Load a DGIV scenario, and crashes it on the ground, or on a reentry.Miscallenous I'm on "40 debirs" crash mode, may be it is the problem ... I've not tested with other settings
asmi a écrit:DGIV BUGShort description: Altitude callouts are heard after vessel is crashed
DanSteph wrote:Funny, I obviously didn't set the "no GPWS" in the main debris's OrbiterSound parameters given it's rare someone crashso hard (congrat asmi )
[i][b]UNTIL HERE IT HAS CORRECTLY LOADED ALL THE MODULES[/b][/i]Finished initialising worldModule DeltaGliderIV.dll ..... [Build 120318, API 100830]Finished initialising statusFinished initialising cameraFinished initialising panelsFinished setting up render stateERROR: DDraw object is still referenced: 6--------------------------------------------------------------->>> ERROR: Destroy framework objects failed>>> [OrbiterGraphics::Exit3DEnvironment | .\OGraphics.cpp | 1034]---------------------------------------------------------------**** Closing simulation session
[i][b]UNTIL HERE IT HAS CORRECTLY LOADED ALL THE MODULES[/b][/i]Finished initialising worldModule DeltaGliderIV.dll ..... [Build 120318, API 100830]Finished initialising statusFinished initialising cameraFinished initialising panelsFinished setting up render stateD3D9Client: [Scene Initialized]D3D9Client: [Session Closed. Scene deleted.]UnDeleted Surface(s) DetectedSurface 0x1B18468 (DGIV\skin\Mining\DGIII_4.dds) (1024,1024) Type=2, Creation=1Surface 0x1B18540 (DGIV\skin\Mining\DGIII_3.dds) (1024,1024) Type=2, Creation=1Surface 0x1B18618 (DGIV\skin\Mining\DGIII_5.dds) (1024,1024) Type=2, Creation=1**** Closing simulation session
Ripley a écrit:File OrbiterSound_Log.txt says:OrbiterSound 3.5 ver. May 13 2007 Log Started***********************************************
Ripley a écrit:Still about white pixels, sorry, not THAT important, but I just noticed this:
DanSteph wrote:What's your Orbiter's path and is it a user acount with limited right ?(PS: filling bugs report that I can tag would be more clear : http://www.dansteph.com/publie/beta_form.txt )Dan
Ripley a écrit:NO! It was not!! I renamed the folder without blanks or "-", but I still have the same problem...
Ripley a écrit:File Orbiter.log says:Error loading module Modules\Plugin\OrbiterSound.dll (code 14001)
DanSteph wrote:...Don't install VC redistributable so we have a test system. I'll try to solve that.
Ripley a écrit:You mean we have to uninstall it, if we have installed it previously??
OrbiterSound 3.5.1 ver. Mar 23 2012 Log Started***********************************************Vessel GL-01 requested an ID, returned= 0 OK attempting focus change...Focus not ready bypassing focus change - OkAttempting RenderViewport initialisation...Attempting GetStartValue initialisation...Passed GetStartValue - OkInitialising directsound...directsound initialised - OKPassed RenderViewport - OkAttempting Mp3 initialisation...MP3 found in directory = 5Mp3 initialised - OkFocus changed attempting to load vessel waveFocus changed load vessel wave - OKAttempting to close viewport...Attempting to kill DirectSound...DirectSound killed - OKPassed CloseRenderViewport - OkExited to Orbiter Launchpad - OK
Ripley a écrit:That's why we have an office, isn't it? To betatest Orbiter!
Ripley wrote:Still about white pixels, sorry, not THAT important, but I just noticed this.
ProAuroraX wrote:after checking that everything works with D3D9, i ran the DGIV in the default client and got this animation bug, the same one as Cras http://dl.dropbox.com/u/57029031/DGIVwierdbug.png .
jarmonik wrote:What graphics card you have ?Are the white pixels visible in a fullscreen mode ?Is the desktop color resolution 16-bit by any chance ?
OrbiterSound 3.5.1 ver. Mar 23 2012 Log Started***********************************************Vessel GL-01 requested an ID, returned= 0 OK attempting focus change...Focus not ready bypassing focus change - OkAttempting RenderViewport initialisation...Attempting GetStartValue initialisation...Passed GetStartValue - OkInitialising directsound...directsound initialised - OKPassed RenderViewport - OkAttempting Mp3 initialisation...MP3 found in playlist = 1Mp3 initialised - OkFocus changed attempting to load vessel waveFocus changed load vessel wave - OKAttempting to close viewport...Attempting to kill DirectSound...DirectSound killed - OKPassed CloseRenderViewport - OkExited to Orbiter Launchpad - OKPassed ExitModule - Ok