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JackJL a écrit:There seems to be a minimum value of MaxSpeed for cars of 10kph. Even if lower values are defined in the config, the vehiclewill still move up to 10kph. This still happens even if MaxSpeed and/or EnginePower are 0 or negative!It might seem strange that I want to make a car that can't move! I've been working on using a car as an anti-radiation bunkeras it can store UMMUs. I've got the flashing lights as a radiation warning Would it be possible to have a 0 speed car? I can see this building=car being quite good for all sorts of ground base things,especially when we could see the people inside (also in the car code).
I see this hack as a bit dangerous if the author doesn't specify clearly that's a cars hackin his doc.
Please note: I'll not "officially" support this hack mean I'll not start to change other things in code.A base dll with UMmu and anim should be done in another addon. (doesn't spacecraft 3 allow this?)
DanSteph wrote:Quotesunshine135 a écrit:Looks like: AV3 instead of EVA... This is at the "ship's bottom" of the EVA airlock looking up.Mhhh if you speak about this yes it's a feature, on the left a UMMU view with head "up" he can read "EVA01" on the top ofairlock. on the right the same image but UMmu standing up side down, he still can read "EVA 01"Dan
sunshine135 a écrit:Looks like: AV3 instead of EVA... This is at the "ship's bottom" of the EVA airlock looking up.
gattico a écrit:Not sure if I am doing it wrong. But is there a way to see the hud on the Arrow and the control screen without zoom in and out. I need to zoom in to see the HUD and screen info and then zoom out to see the controls.
DanSteph wrote:Quotegattico a écrit:Not sure if I am doing it wrong. But is there a way to see the hud on the Arrow and the control screen without zoom in and out. I need to zoom in to see the HUD and screen info and then zoom out to see the controls.Did you tried to turn your head with right mouse click ?Dan
DanSteph wrote:Then sorry you should use right click+mouse (or POV joystick button) to turn head. VC are supposed to work like this.What screen res are you using ?Terminal yes, because the light cache is seen by peoples standing in front.Dan
Dambuster wrote:UCGO BUGBug with: UmmuShort description: Extra text field for 'HAND attached object'Severity DetailComplete description When you have an object grappled to your UMMU's hands, sometimes it will display an extra 'HAND attached object: ---' in theUMMU HUD at the bottom left. (i.e. there will be two of 'HAND attached object', and one of 'BACK attached object'.Reproduce bug I've found two ways of reproducing this:a) With no objects grappled, first grapple one object with your hands, and grapple another object onto your back. Upongrappling the second object, an extra line saying 'HAND attached object: ---' will appear in the bottom left of your HUD.b) If you then drop the object on your hands then pick it up again, this extra field will disappear. However, if you haveboth objects grappled (and no extra line displaying), if you drop the object on your back, this extra line will appear.Miscallenous This extra line does not appear if you first grapple an object with your back, and then grapple another object with yourhands.
Dambuster a écrit:Arrow freighterShort description: Autohovering failureSeverity Minor/serious?
Dambuster a écrit:Bug with: Arrow freighterShort description: Autolanding not-quite-right
gattico a écrit:On the config. Can you have more than 1 mesh group? For instance. on his config:CrewMeshGrpNbr1 = -1 ; Mesh group number of crew 1, will be visible if crew >0, set to -1 if noneWhere is this set I mean which mesh groups are CrewMeshGrpNbr1?
Dambuster a écrit:and were dead...but I never moved them. Is this a generic Orbiter limitation/bug?