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DanSteph a écrit:Direct X offer tools for that but we can't access them with orbiter (there is no skinned mesh for example)
Urwumpe a écrit:Why not? I mean, switching textures is not the hardest task in Orbiter now (Its just two lines of code, without errorchecking and surrounding infrastructure). Eg replacing the face texture could even be done without dangerous infrastructure
By "Skinned mesh" I was meaning the abilities of DX8 to have "bones" and flexible skin as in this video:http://www.dansteph.com/publie/SkinnedMesh.wmv (800kb)Another problem of animated walking MMU is the complete different motion that you must have on earthand on different planets... As said this is not a piece of cake and without great car the result might be more "funny" and "disturbing" than really "immersive"... in brief, not a "two days"work
Urwumpe a écrit:I agree that this won't be easy. I had one idea for an experiment in Orbiter, for seeing if its possible to overwrite thevertex data in meshes
DanSteph wrote:Quotewoo482 a écrit:Can You release that?The config file ? sure you have it already Dan
woo482 a écrit:Can You release that?
Ryan wrote:Very awesome, for a second I thought I was watching Grand Theft Auto!Can you reveal a rough estimate of what the system spec. requirements might be to run this add on?Thanks alwaysRyan