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Urwumpe a écrit:Dan: How difficult would it be to define a road mesh of predefined waypoints in a configuration file? With the car justcollecting its trajectory data based on these waypoints when it starts moving or fails to travel the planned route?
But it is not simple, and I can understand those answers.What happen if you crashes in water for example ?And many other problems like this one.
entering the data would be the most painful part.
DanSteph a écrit:That was one of my dozen game project, 2001
DanSteph wrote:Many experimental and advanced stuff are possible but not suitable for a "public addon"For me an addon should work for the great majority and not only on high end computer.Dan
ar81 a écrit:Caring about those who do not have the latest specs means you have a wider market filled with customers.
For me it's mainly a question of respect for users and respect for my work,I want that it run fine and for as much users as possible.
Urwumpe a écrit:Instead of trailers, what about allowing simple attachments (without any special physics behind) for transporting containers or special payload modules (eg, instead of making you program a special crane vehicle, install a crane module on a generic truck)?