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If someone very proficient in English want to start correcting the scenarios, you are welcome. Just let me know (You need to know enough coding to not break scenario or html help).
I did a quick pass over the main OrbiterSound documentation HTML file and made some style and grammar tweaks
Looks like it just needs a version number update acceleraptor
-2=PlaySound(Sound\_CustomVesselsSounds\Kourou\Ariane5_EAP-sound.wav)119=PlaySound(Sound\_CustomVesselsSounds\Kourou\Sound_Jettison2.wav)122=PlaySound(Sound\_CustomVesselsSounds\Kourou\Soyuz_Booster-Jet.wav)124=PlaySound(Sound\_CustomVesselsSounds\Kourou\04-Amb_Thrust_01.wav)165=PlaySound(Sound\_CustomVesselsSounds\Kourou\Soyuz_stages12-nom.wav)200=PlaySound(Sound\_CustomVesselsSounds\Kourou\Soyuz_trajet-nom.wav)209=PlaySound(Sound\_CustomVesselsSounds\Kourou\Porte-close.wav)
Thanks but as stated in point 2 of instructions above the documentation is not ready yet alsowhen someone want to correct we should discuss before so I can organize and give instructions...In this case the documentation source is in "Doc\OrbiterSound Documentation\bin\input" in the ".txt" files. Once texts files corrected you should launch the "HtmlDocCreator.exe" from the same directory and the html doc is re-created.This was done so one can write the doc like a post in a forum with common bbs tags.Anyway as said, the doc is not up to date yet, it's too early to correct.
Let me know when you're ready for help with this and I'll see what I can do!
Just to say that Multistage 2015 (sounds with the guidance-file) works very well with OrbiterSound vé5
Well... It´s amazing and super immersive. And when I got to space the first test, and started playing the third rock radio... I felt like I was a trucker in space, windows down (massive decompression there, but managed to close it again) , one arm out, and music at full volume.
And maybe some sound effects like the sound of the structure shaking, or loose things in the cockpit making some noise shaking when the ship is at full throttle.
Anyway, my laptop is very old (vostro 1000) and Orbiter Sound stops working mostly when I get to the earth's
When the error pops up, sound gets choppy and some features like ambient sound may stop working, depending on how bad the frame drop is I think. That doesnt happens to the white noise in the cabin or the radio.Hope it helps
Is it possible to add a RETROENGINEPOWER command for completeness of the spacecraft control?
WOW !!!!! Great work Dimitris !
Very well done ! With 50 DG passing the sound barrier at the same time, remain glasses intact in surrounding ? Milouse