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Author Topic: [News] Update of OrbiterSound - UMmu - UCGO for Orbiter 2016  (Read 26082 times)

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Offline DanSteph

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Reply #150 - 01 September 2020, 11:00:24
Thanks for your hard work, Dan. I have a question : i have always looked for the joke or the joystick. Even it is purely comestic, i wonder where the joystick could be located in the arrow freighter.  :badsmile:

On the side of the invisible seat....  :)

I'm not sure that making one visible would be so great, clipping issue etc, no legs, no arms.
Sometime it's better to let the imagination do the job than a bad visual...
But yet I do not have a "todo" list apart update everything so it work on Orbiter 2016.
There is probably more "surprises" to come...

« Last Edit: 02 September 2020, 04:08:15 by DanSteph »

Online Milouse

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Reply #151 - 01 September 2020, 12:26:22
Bonjour,

Great work, Dan !

Code: [Select]
Capt - 40 - Han Solo
Tech - 86 - Jar Jar Binks
Spe - 800 - Yoda
E.T. - 5792 - &^@$_fkds5#
Oh my... don't let aboard the Arrow. :badsmile:


Milouse


Offline n72.75

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Reply #152 - 01 September 2020, 14:00:19
Getting so excited for the Arrow and DGIV. I'm already planning a grand tour.


Offline WolfAngriff

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Reply #153 - 01 September 2020, 14:57:15
Let's call this a false-positive tuesday.  :badsmile:

C'est pas parce qu'on a mis le pied dedans qu'il faut y mettre les mains (HFT)

Offline yitianetie

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Reply #154 - 02 September 2020, 01:21:46
Yes,

I cannot wait to find again the arrow freighter in Orbiter  :).

Just two words about elevation. I have noticed that by increasing the mesh resolution, the "cutting" aspect could be reduced. I am not sure it works with every vessel.

I have made some tests with the lunar rover (LER) from GeneralVehicle, by incrasing mesh resolution from 32 to 64, with linear interpolation mode (of course).

With mesh resolution set on 32 :


With mesh resolution set on 64 :


But another issue appears while increasing this mesh resolution  : the shadows generated by lunar terrain are a bit more sharpened (or less blurry) and so less good-looking. But it is subtle. I have talked about to Jarmonik on the official Orbiter forum.
 

« Last Edit: 02 September 2020, 01:47:05 by yitianetie »

Offline DanSteph

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Reply #155 - 02 September 2020, 04:05:52
NEWS - UCGO ShuttleA

New belly dock, it just connect the ShuttleA for long trip so you can carry two (and one deltaglider or XR in the bay). You have to EVA the crew to enter the Arrow Freighter. Thinking about it, it can be a "mini adventure".
You can connect by the nose, transfer all crew but one pilot and then fix the ShuttleA by the belly and EVA the pilot.

I corrected also some bugs and will maybe ameliorate some things.
If you have any suggestion, you're welcome (no promise, but better ask now than regret later)

Click on image for full size...







« Last Edit: 02 September 2020, 04:36:55 by DanSteph »

Offline DanSteph

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Reply #156 - 02 September 2020, 04:07:26
But another issue appears while increasing this mesh resolution  : the shadows

The shadow is not the only one.
I'll try my best but I think only martin can correct the elevation & landing point problem.


Offline DanSteph

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Reply #157 - 02 September 2020, 05:26:48
NEWS - Arrow Freighter's color

By default the material's diffuse and ambient RGB of the hull was 0.588 on 1.0
It mean even with a white skin, the better you could get was a light grey.

I don't want to break the compatibility with old skin, so what I'll try to do is to provide a new configuration file that allow skin author to modify also the material.

Quote
Diffuse colour (RGBA)
<ar> <ag> <ab> <aa>  Ambient colour (RGBA)
<sr> <sg> <sb> <sa> <pow>  Specular colour (RGBA) and specular power (float)

Quick test with a white skin and 1.0:



The default skin with 1.0



Offline n72.75

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Reply #158 - 02 September 2020, 05:31:20
I think the last time I was this excited, it was 2007/14. :bave:

I forget, it's been a while. Is there a way to dock two Arrows together?


« Last Edit: 02 September 2020, 06:09:35 by n72.75 »

Offline DanSteph

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Reply #159 - 02 September 2020, 12:30:20
I forget, it's been a while. Is there a way to dock two Arrows together?

You can natively on dock 2 but the visual result is forbidden if you are less than 18 old...
I don't know if there is an addon for that.


Offline n72.75

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Reply #160 - 02 September 2020, 14:06:08
Quote from: n72.75 link=topic=14499.msg221591#msg221591
date=1599017480
I forget, it's been a while. Is there a way to dock two Arrows together?

You can natively on dock 2 but the visual result is forbidden if you are less than 18 old...
I don't know if there is an addon for that.

Oh my...


Offline WolfAngriff

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Reply #161 - 02 September 2020, 16:00:40
You can natively on dock 2 but the visual result is forbidden if you are less than 18 old...
I don't know if there is an addon for that.
  :applause: :ptdr:

Mission planned !!!

« Last Edit: 02 September 2020, 17:52:09 by DanSteph »
C'est pas parce qu'on a mis le pied dedans qu'il faut y mettre les mains (HFT)

Offline DanSteph

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Reply #162 - 02 September 2020, 22:05:48
NEWS - Arrow Freighter's color & Material

In skin folder you can create a "MATERIALS_COLORS.cfg" file with this inside:

(Here a "max white version" with 1,1,1 for diffuse and ambient)
Quote
//////////////////////////////////////////////////////////
// Skins's Materials color (new feature 2020)
// See \Orbitersdk\doc\3DModel.pdf
// RGBA must be >= 0.0 <=1.0
// specular power must be >=0.0 <=100.0  (typical around 10.0 for shiny)
//////////////////////////////////////////////////////////
MainHull:
1.0 1.0 1.0 1.0      //Diffuse colour (RGBA)
1.0 1.0 1.0 1.0      //Ambient colour (RGBA)
0.9 0.9 0.9 1.0 0.3 //Specular colour (RGBA) and specular power (float)
0.0 0.0 0.0 1.0    //Emissive colour (RGBA)
BayWings:
1.0 1.0 1.0 1.0      //Diffuse colour (RGBA)
1.0 1.0 1.0 1.0      //Ambient colour (RGBA)
0.9 0.9 0.9 1.0 0.0 //Specular colour (RGBA) and specular power (float)
0.0 0.0 0.0 1.0    //Emissive colour (RGBA)
Emissive:
0.639216 0.639216 0.639216 1.0      //Diffuse colour (RGBA)
0.639216 0.639216 0.639216 1.0      //Ambient colour (RGBA)
0.9 0.9 0.9 1.0 0.0             //Specular colour (RGBA) and specular power (float)
0.847059 0.839216 0.8 1.0         //Emissive colour (RGBA)

Result:



Without this file, the same skin with the default material (of previous version)




Of course you can do anything to the material, here a Christmas edition  :gift:



Offline Jim Lovell

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Reply #163 - 02 September 2020, 22:11:16
Omg I can see the Easter eggs coming :)

Jim Love:love:LL
C'est en se plantant que l'on construit ses racines....


ConneXion

Offline DanSteph

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Reply #164 - 02 September 2020, 22:37:59
Omg I can see the Easter eggs coming :)

Ho ho ho ? 

Nah, too much serious things to do...  :sad:


Offline DanSteph

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Reply #165 - 03 September 2020, 01:50:40
NEWS - New gravity wheels

I would like your advice: how do you find the new look ?  :trucdeouf:  :mouais:

The idea would be a 0.9G realistic wheel (0.6G previously) that deploy before rotating.
The head of sleeping crew would be at R=24m60 and G=0.9G. See here for calculation:
http://www.artificial-gravity.com/sw/SpinCalc/SpinCalc.htm


Stowed:


Deployed:


Online Milouse

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Reply #166 - 03 September 2020, 11:13:07
Hello,

Yes, interesting. But *maybe* with a more round-shaped visual (more sections). :wonder:

New challenge about the white Arrow : can we find it on icy planets/moons ?


Milouse


Offline DanSteph

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Reply #167 - 03 September 2020, 16:26:52
I tried but I'm not convinced visually. Also with 4 blocs *8 places there is already more than enough for the whole crew, one might keep this sensitive turning device at the minimum complexity/weight.





I added some more bars and I'm still working on it...
I would say it's not the best design but it's a realistic design...







Offline n72.75

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Reply #168 - 03 September 2020, 16:38:28
After seeing the 8-section version, I think I like the 4 best.


Offline WolfAngriff

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Reply #169 - 03 September 2020, 18:56:39
I don't care, make it easy, make it quick, do the releaaaaaase !!!! (ze riliiiiize ouiz ze fituuuuuurz)  :badsmile:

Seriously : maybe wider rooms, as to have a more complete cylindrical shape when stowed ? Or a stowed position closer to the hull ? Both ? Could be seen as a protective shield for the short diameter of the hull, the thinest section ? Or maybe as a reinforced frame too for this thinest section, as the spinning wheel has to be stowed when entering/exiting atmospheres.

Whatever, wonderful job ! Thanx for what you're doing !  :wor:

C'est pas parce qu'on a mis le pied dedans qu'il faut y mettre les mains (HFT)

Offline Pappy2

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@+ Pappy2_________
Citation célèbre:
Lorsque la trajectoire Képlérienne du mobile coupe la sphère du géoïde de l'astre de capture, ce n'est généralement pas très bon pour l'avenir du beau vaisseau et de son équipage
"Nulentout"

Offline DanSteph

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Reply #171 - 03 September 2020, 20:47:00
Seriously : maybe wider rooms, as to have a more complete cylindrical shape when stowed ? Or a stowed position closer to the hull ? Both ? Could be seen as a protective shield for the short diameter of the hull, the thinest section ? Or maybe as a reinforced frame too for this thinest section, as the spinning wheel has to be stowed when entering/exiting atmospheres.

Well, with the current shape, the most realistic is the extending "light wheel" which is sufficient for the whole crew. Another design would need a complete change and dozen hours of work Tuesdays of delay  :)
I can add a configuration parameter to forbid the extension for those that don't like the new look.

I added an "hydraulic cylinder" texture. The system is technically realistic, I mean, there is no "cheat" with cylinders that extend magically.




« Last Edit: 03 September 2020, 22:00:43 by DanSteph »

Offline WolfAngriff

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Reply #172 - 03 September 2020, 21:36:22

... Another design would need a complete change and dozen hours of work Tuesdays of delay  :) ...


This design is absolutely glorious. The best one. Who can even think to change this perfection ? Forget what i've said. You can delete the post. I wasn't there.

C'est pas parce qu'on a mis le pied dedans qu'il faut y mettre les mains (HFT)

Offline DanSteph

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Reply #173 - 04 September 2020, 02:47:36
That Idea !

One button to run at 0.6G (no extent, almost classic look) and another to run at 0.9g (full extent)
Everyone's happy and this can give more maneuvers: 0.6G in sensitive area, 0.9g for deep and long trip.

The two main problems for human in space are radiation and zero gravity.
with 12 hours of sleep/exercise in 0.9G the problem is almost solved.

2 pods can be dedicated to individual sleeping room (2x8=16 rooms for 20 crews) and two for medic, kitchen, dinner, salon, exercise.


« Last Edit: 04 September 2020, 02:59:34 by DanSteph »

Online Milouse

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Reply #174 - 04 September 2020, 11:31:20
Hello,

Finally, i agree with the 4 sections ; with more, it's like a big flat tire around the hull. :)
Thanks for the new buttons ! :top:


Milouse