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Some Questions...
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Topic: Some Questions... (Read 8288 times)
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Steve_Xtreme
Newbie
Posts: 4
Karma: 0
17 July 2014, 08:30:28
Heya,
Steve_Xtreme here. I have some questions:
1.) I haven't played Orbiter for a.... well, long time. Is your "Arrow Fighter" or whatever the mothership's name finished?
2.) Is in the sound addon a sound for breaking the limit of Mach 1?
3.) Is Orbiter (and your mothership mainly, it would be awesome) compatibile with stereoscopic 3D, or Oculus Rift?
Thank you, Steve_Xtreme. P.S.: I'm from Czech Republic, so apologize me for my bad english. Hope you understood.
Milouse
Legend
Posts: 1933
Country:
France
Karma: 216
Reply #1
- 17 July 2014, 11:23:27
Hello,
1.) Finished ?
The Arrow Frighter is fully fonctionnal in this state, with cool features. So it's finished.
But as C++ vessel, it might be more cool features implemented in the future, accordingly with the author's views (don't hurt me, Dan
).
After 2 years of big work for Orbiter (web site, forum, addons), Dan is in vacations, for/from Orbiter only.
2.) There is a sound for Mach 1, but in flight the camera must be in the sound cone of vessel. In the file system of Orbiter installation, there is 3 files for that :
[Orbiter]\Sound\Vessel\sonicbang.wav
[Orbiter]\Sound\Vessel\sonicbangfar1.wav
[Orbiter]\Sound\Vessel\sonicbangfar.wav
3.) I don't really know, sorry.
Milouse
Steve_Xtreme
Newbie
Posts: 4
Karma: 0
Reply #2
- 17 July 2014, 11:59:46
And can you ask someone if it is? (the third question)
Tsyal
Jr. Member
Posts: 49
Country:
France
Karma: 2
Reply #3
- 17 July 2014, 13:05:56
http://orbiter.dansteph.com/forum/index.php?topic=13180.msg199220#msg199220
SolarLiner
Global Moderator
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Posts: 2769
Country:
France
Karma: 55
a été remercié par Le Créateur
Reply #4
- 17 July 2014, 17:08:42
3) With the D3D9 Client there is a compatibility over NVIDIA 3D Vision. After some tests, TriDef 3D works well too.
A random guy posted not so long ago a working D3D9 copy with Oculus Rift. So yeah, this is possible! But I don't know when it will be ready to be released to the public, though.
Laissez moi un petit message
Vincent Majerowicz
Jr. Member
Posts: 27
Karma: 0
Reply #5
- 14 November 2014, 03:00:59
Hi, guys!
I'm not 100% sure, is there a way to use English units like natical miles, feet per second and miles per second, etc. in Deltglider IV? I know the Deltaglider IV uses metric units. Thanks!
Cheers,
Vincent
SCEtoAUX
35,579 ft/s
Legend
Posts: 1052
Country:
Canada
Karma: 61
You are GO to continue powered descent
Reply #6
- 14 November 2014, 03:07:27
Hi,
you can use HUDdataMFD wich allow you to display some SAE unit:
http://www.orbithangar.com/searchid.php?ID=3349
you can also use the CustomHUD.exe in the folder sound/deltagliderIV/CustomHud.exe to config the third HUD in the DG to show you the Altitude in Feet/Miles or the speed in knots/miles unit. Maybe some of these third display are already in set
«
Last Edit: 14 November 2014, 03:13:56 by SCEtoAUX
»
Conrad: I got three fuel cell lights, an AC bus light, a fuel cell disconnect, ACbus overload 1 & 2, Main Bus A & B out.
Carr: 12, Houston. Try SCE to auxiliary. Over.
Conrad: Try FCE to Auxiliary? What the hell is that? NCE to auxiliary..?
Carr: SCE ! SCE to Auxiliary!
Vincent Majerowicz
Jr. Member
Posts: 27
Karma: 0
Reply #7
- 14 November 2014, 04:57:54
Hi, SCEtoAUX!
I know about that! Oops! I meant to ask, like for example, how do I change the surface MFD, Orbit MFD to use English units from metric units? Thanks!
Cheers,
Vincent
SCEtoAUX
35,579 ft/s
Legend
Posts: 1052
Country:
Canada
Karma: 61
You are GO to continue powered descent
Reply #8
- 14 November 2014, 13:23:37
oh ok, i don't think is that possible, if we can i don't know how
Conrad: I got three fuel cell lights, an AC bus light, a fuel cell disconnect, ACbus overload 1 & 2, Main Bus A & B out.
Carr: 12, Houston. Try SCE to auxiliary. Over.
Conrad: Try FCE to Auxiliary? What the hell is that? NCE to auxiliary..?
Carr: SCE ! SCE to Auxiliary!
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Some Questions...