In 2013 it's a shame that many user still use the stock DirectX7 for Orbiter rendering. Yet two graphic client for DX9 and DX11 are available and work very well.History
Martin the author of Orbiter allowed external add-ons to be in charge of rendering, this is done by using "Orbiter_ng.exe" (NG=No Graphic) and a graphic client.
IMPORTANT THINGS TO KNOW:Download and install
- The DeltaGliderIV, UCGO and UMmu addons aren't designed to run on Orbiter beta. Therefore even on Vista, Seven or Windows 8 better choose DX9 and Orbiter 2010 normal!
- Avoid fullscreen mode that cause problem with Orbiter's dialogs
- DX9 work ONLY on Orbiter 2010 (100830 normal version)
- DX11 work ONLY on beta version of Orbiter
Yet two clients are available and work very well: a DX9 client for XP machine and a DX11 client for Vista and higher machine.
You can download the DX9 client from this link:http://www.orbiter-forum.com/showthread.php?t=18431
And the DX11 client from this link:http://www.orbiter-forum.com/showthread.php?t=26147
Follow install instruction.
Once unzipped in Orbiter directory launch "Orbiter_ng.exe
" instead of "Orbiter.exe", check the client of your choice in "Modules" and select the video option:The result:
Both clients allow all the next gen rendering as bump map, normal map, shaders etc. etc.
For example the new UMmu 2.5 use normal map (dynamic shadow)
And here below is what you would get with the stock DX7 rendering:
DX9 rendering with anisotropic and antialiasing filtering.