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Orbiter English => Orbiter English => Topic started by: DanSteph on 09 August 2013, 09:28:34

Title: Get stunning Orbiter 2016 rendering with D3DX9
Post by: DanSteph on 09 August 2013, 09:28:34
Introduction

In 2020 it's a shame that many user still use the stock DirectX7 for Orbiter rendering. Yet one graphic client written by Jarmonik is available and work very well.

History

Martin the author of Orbiter allowed external add-ons to be in charge of rendering, this is done by using "Orbiter_ng.exe" (NG=No Graphic) and a graphic client.


Download and install

You can download the Jarmonik's D3DX9 client from this link:
http://users.kymp.net/~p501474a/D3D9Client/

Follow install instruction.

Once unzipped in Orbiter directory launch "Orbiter_ng.exe" instead of "Orbiter.exe", in "Modules" tab select "D3D9 Client" and click on the Video tab to select your parameters.

(http://www.dansteph.com/screenshots/200506-080841_forum_help_d3dx9.jpg)


The result:

This client allow all the next gen rendering as bump map, normal map, shaders etc. etc.

For example the UMmu use normal map (dynamic shadow)

(http://orbiter.dansteph.com/screenshot/dansteph/DX9Demo20121123143951.jpg)

And here below is what you would get with the stock DX7 rendering:

(http://orbiter.dansteph.com/screenshot/dansteph/DX9Demo20121123144030.jpg)


DX7 rendering:

(http://orbiter.dansteph.com/screenshot/dansteph/Dx9Engine20121123172947.jpg)

DX9 rendering with anisotropic and antialiasing filtering.

(http://orbiter.dansteph.com/screenshot/dansteph/Dx9Engine20121123173028.jpg)
Title: Re: Get stunning Orbiter rendering with DX9 or DX11
Post by: DanSteph on 24 August 2013, 08:55:59
24 aug 2013 - Updated the first post with "Important things to know" information.
Title: Re: Get stunning Orbiter rendering with DX9 or DX11
Post by: fleurenf on 27 August 2013, 05:31:34
Hi Dan,

The DeltaGliderIV, UCGO and UMmu addons actually work quite well on Orbiter beta.

Just thought I'd mention this
Title: Re: Get stunning Orbiter rendering with DX9 or DX11
Post by: DanSteph on 27 August 2013, 10:16:21
Thanks for information, there is a problem with wind and UMMu anyway.
Title: Re: Get stunning Orbiter rendering with DX9 or DX11
Post by: Pennyblack on 31 August 2013, 13:18:43
I think the DX9 and 11 are amazing little clients and well worth useing if you enjoy a crisper image quality when useing Orbiter. Adding a few little extra effects on skins are displayed better under DX9 and 11 and certainly does encourage developers to go that little bit further to enhance user experience when creating textures.

I think it should really be incorperated as part of the main Orbiter package. Personally, I get very few problems with the graphics client and find myself attracted more to addons now that utilise the client, than not.

Onwards and upwards, and of course a decent paint package helps    ;)
Title: Re: Get stunning Orbiter 2016 rendering with D3DX9
Post by: DanSteph on 06 May 2020, 08:11:44
Updated 2020, THAT'S a necro post  :badsmile:
Title: Re: Get stunning Orbiter 2016 rendering with D3DX9
Post by: jacquesmomo on 18 June 2020, 12:46:51
Updated 2020, THAT'S a necro post  :badsmile:

(https://zupimages.net/up/20/25/svy4.gif)
Title: Re: Get stunning Orbiter 2016 rendering with D3DX9
Post by: ClemG on 12 October 2020, 04:33:17
Hahaha that's what I thought too!