sunshine135 a écrit:
Thoughts?
Too low framerate... encountered this prob with symphony and IA autopilot.
The code to control a ship run each frame, this lead for problems with too low framerate
and it get worse with time acceleration as control step is multiplied by acceleration.
Let me explain with an example:
Your ship go at 100 m/s mean at 100FPS, each image your ship is displaced by 1 meter.
But at 10 FPS your ship displace 10 meter each image... In first case we have the
control of the ship each meter , largely enough to finely control the ship and counter act
any bad tendencies. In the other case you can control only each 10 meters.
So at 28'000 km/h in orbit the autopilot can control the ship each 486 meter at 16 FPS,
at 10 time acceleration this make 4.86 kilometer and 48.6 kilometer at x 100, mean the ship
detect a situation, fire thruster to correct it and will see the result only 48 km later.
If you preffer is at if you drive your car on a super superhighway but you are only allowed
to turn the Steering-wheel during one second each kilometer...
Hope this explain ?
Sorry I have no solution for that, Orbiter was always sensitive with autopilot, high
time acceleration and low fps ,as DGIV is more demanding you get a low framerate that
give you such effect. Did you tried the new DLL posted above ? it have 3mb less than the Beta 4...
this may help to recover some FPS on low end machine (no change on mine, midle machine)
32mb graphic card is really, really low today. I remember I had a 32mb nvidia on my p400
several years ago.
I'll answer other previous post after sleep...
Much thanks for your post !
Dan
Message modifié ( 10-01-2007 07:49 )