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ar81 wrote:I have not too much time since I got married and got my current job.As a freelancer I used to have more time.But at least I have a paycheck for sure every month...
Sorry, but my program will only display the blueprints of objects as well; it will not display the objects as 3D shapes.However, I plan to include validation tools in the program. For example, I plan to include a tool that will search forincomplete objects or objects that contain default values.By the way, I just want to say thanks to ar81 for creating the Surface Base Wizard and the idea of a surface base program.
picto wrote:GXE3,I was thinking about a really useful feature for your program.If it could allow to show and edit on a unique window Tiles and objects, it will be reallyeasier to build nice spaceports as it is very difficult to adjust objects that we can't seeon a unique prog. If we except Orbiter itself off course.
picto wrote:Excuse me for my poor english. same window .... only one window .... :grat:
ar81 wrote:Easy to follow... there is a career called "usability engineering".It is about how to make things better and more usable.
ar81 wrote:Yes I know it will be easy to follow.I never had a doubt about it.I know that your program will be cool!!
reekchaa wrote:True. But Rome had lions and tigers and monkeys with spherical trigonometry.
And the Egyptians had those funnt tractor beam thingys. I've seen the pyramids, thet are MASSIVE.
ar81 wrote:If screen coordinates in the top left of the screen is (0,0) then you may use the formulas from the second post here.http://www.orbitersim.com/forum/Default.aspx?g=posts&t=4666&p=2