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OmegaRidley wrote:hmmm, this sounds cool, if you arn't gonna already do it, make it where I can copy the base runways and landing ports andplace as many as I want anywhereNow THAT would be cool!
picto wrote:Cool, but, don't you think it could be a better way to create real mesh groups to optimize the rendering ?
picto wrote:By the way, it's a good idea.I'm really waiting to use your tool.And I'm strongly waiting for the V2 that will allow the use of custom meshes
GXE3 wrote:QuoteOmegaRidley wrote:hmmm, this sounds cool, if you arn't gonna already do it, make it where I can copy the base runways and landing ports andplace as many as I want anywhereNow THAT would be cool!Copying is another important feature I plan to add with the first release of the program. Another feature a eventually want to add is the "Group" feature that will allow the user to create groups of objects. That way, one could copy a large group of objects instead of one object at a time. Cool?
tl8roy wrote:an idea, taxiways
James.Denholm wrote:Taxiways... you mean those paths between the pads and so on? That would be nice.Good luck GXE3, now just don't take 6 months! Actualy, christmas hollidays are coming up, that will make a nice opportunity. And if you live in America or Canada or Europe or Russia or wherever, it's probably going to snow a fair bit. I'll be thinking of all of you who are stuck indoors as I swim under an Australian sun...
ar81 wrote:What do you mean with "dynamic rendering"?If you mean 3D, no.It has a blueprints view only.