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le multijoueur est extrêmement gourmand en ressource
22nd June 2016- Added resource costs for everything- Added new scenario 'Docking with the ISS'- Added printable Manned Mobile Laboratory (MML)- Added resource Ammonia for mixing of Fertilizer- Added resource Fertilizer, for mixing with Mars Soil, Earth Soil etc to make Fertile Soil- Added resource Fertile Soil, which the Hydroponics stations now use- Added stored Fertile Soil to Manned Descent Vehicle, for growing crops on landing etc- Implemented doors and hatches for the Russian segment of the ISS- Implemented doors for the Quest airlock and the Kibo airlock on the ISS- Removed Science Buggy from the 3D Printer list20th June 2016- Implemented indication of low resources per item in modular 3D Printer17th June 2016- Implemented display of available and required resources in the modular 3D Printer- Implemented usage of resources in the modular 3D Printer (used on printing start)- Fixed player's head and helmet not showing up in first person camera- Improved power cable stability, no longer go insane of their own accord15th June 2016- Improved atmospheric zone generation algorithm, now creates zones for incomplete walls as well, needed for correct leaks- Optimized atmospheric zone generation algorithm significantly, now generates 10x as fast- Added support to Materials Refinery for different reaction for the same input (eg: Mars Soil now has 2 possible reactions)- Revised available resources in all locations (eg: Victoria Crater has Mars Rock, Mars Soil, Mars Atmosphere)14th June 2016- Added modular 3D Printer Core screen- Added MDV (Habitat) Hydroponics functionality for growing plants13th June 2016- Added several new chemical compounds and elements- Added new chemical reactions that split soil into oxides, for Small Refinery- Added Small Refinery for printing with a smaller 3D Printer setup- Added Small Topsoil Extractor for printing with a smaller 3D Printer setup- Added Small Atmospheric Processor for printing with a smaller 3D Printer setup- Moved chemical reactions into a config list file for addon/mod support- Increased refining speed of Materials Refinery by 4- Fixed GUI panel not allowing control on low power in the Materials Refinery10th June 2016- Added International Space Station (ISS) as spawnable vehicle- Added Modular 3D Printer parts allowing and/or limiting what can be printed based on size- Added Small Drilling Rig for printing with a smaller 3D Printer setup- Fixed issues with Modular base pieces having incorrect atmospheric zone points and slots, now generate zones well- Fixed crash in scenarios with older spawned Manned Mobile Laboratory9th June 2016- Added fading of background sounds while a conversation is playing8th June 2016- Fixed issue with atmospheric zone generation algorithm not creating zones where it should5th June 2016- Fixed water zones applying forces on objects even if in-game editor was active- Fixed traces registering water zones as solid surfaces- Fixed issue with particles not being visible underwater3rd June 2016- Added Small 3D Printer (non-creative mode)- Improved obstruction detection for 3D Printers- Improved 3D printing effects2nd June 2016- Fixed underwater camera effects- Improved camera effects1st June 2016- MAV (Shuttle) GUI update - Launch + Docking sequence27th May 2016- Fixed issue in FindFile functions, where only one packed mod could be searched (configs etc)- Implemented support for the game to be Large Address Aware, further addressing memory issues- Fixed collision overlap for Solar array for Large Rover23rd May 2016- Fixed broken Manned Mobile Laboratory rear panels being black
Quotele multijoueur est extrêmement gourmand en ressourceben c'est les gars qui font ArmA3, donc moi j'dis ça j'dis rien ...
FSX par exemple, pour ne pas le citer, est optimisé avec les pieds.
Quote from: Hawxx on 23 June 2016, 15:10:20FSX par exemple, pour ne pas le citer, est optimisé avec les pieds.Et Fsx avec REX+Overdrive ça compte?@REX et Airbus X pour les photos