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paddy2 wrote:I have a strange problem with a UCGO "car" I am designing.I have made a mesh and its has a number of groups. I am able to get the front and back wheels to rotate and the front left and right fenders work ok.When I then come to the animated groups I have an issue.Two of the groups will move through 90 degrees from their start position , one at 90 and the other at -90. i.e. from the side of the main mesh they both fold inwards. At the end of their travel they are in the desired position. So far no problem. When toggled they return to the start position. All as per the SDK.The 3rd group will start its travel..... but at the end it springs back to the start position!!! When toggled it is instantly drawn in the end position (having been shown in the start position) and slowly returns to the start position as if all was ok.I have deleted and drawn a new mesh group, no difference.I have used the same group as both "AuxAnim1GrNbr" and as "AuxAnim2GrNbr"Press key 1 and I have the problem BUT if I then press 2 it works fine.It seems as if there is an issue with "AuxAnim1GrNbr"Any ideas gentsI have put this up on the main Orbiter forum but got little response.