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DarkWanderer a écrit:Incorrect sonic boom/mach cone logic
dgatsoulis a écrit:Short description: "Play landing clearance (<3000m)" sound not adjustable in the OrbiterSoundConfig.exe
DanSteph wrote:Good catch !I saw the bug in soundconfig (corrected) but not in OrbiterSound, the volume value is the one expected as set in soundconfig.Can you confirm ?Dan
cslevine a écrit:too difficult to make the simulation so that only a ground camera point of view could make hear the bang when the cone front is coming.
cslevine a écrit:for the sonic boom i think the tweak is easy :replace the wav file and there will be no sonic boom in the most used camera vessel trackview.
dgatsoulis a écrit:I'm sorry, but it's been a long day and my brain is probably not functioning properly. What would you like me to confirm?
dgatsoulis a écrit:It's getting late here and I'm off to bed. Will check in again tomorrow Sunday morning. I've cleared up the whole morning for a marathon test run.(
DanSteph wrote:QuoteDarkWanderer a écrit:Incorrect sonic boom/mach cone logicI know it's an aproximation but it would be really hard to get the thing real, for this version I'll leave this like that.Thanks anyway
I saw the bug in soundconfig but the sound "clearance" behave correctly in Orbiter with the volume set of SoundConfig.Ie: "You are cleared to land" play at the correct volume. (Even if there was a bug in soundconfig with the "test" button)
Don't bother too much with doc, there will still be typo and near release date like that I don't want to rework endlessly things. The goal is that it's enough perfect, not perfectly perfect
// Animations// -------------------------------// Here you can play animation sound effects and also "open/closed" voice or sound effects.// For performance concerns, all those sounds play only in internal view.
DarkWanderer a écrit:This is not meant as criticism, just pointing out a possible issue. Maybe it is worth pointing out explicitlly somewhere, so you don't get user reports on it.