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Info: no config file found for vessel class: MillenniumF4
The cfg files have higher priority than Sound C++ SDK and user's configuration(SoundConfig.exe). You can therefore overwrite the author's sound programmingand user's settings. Please don't abuse this function.
********************************************************OrbiterSound 4.0 (3D) Build Oct 31 2012 04:28:44********************************************************Orbiter version: 100830Advanced OrbiterSound settings: (Edit: 'Sound/cfg/Editable_Advanced_Configuration.cfg')-------------------------------Primary buffer 22050hz 16bits (default 22050/16)DopplerFactor 1.00 (default 1.00)VaccumAttenuationFactor 1.00 (default 1.00)SoundDistanceFactor 1.00 (default 1.00)MaxSoundProcessPerSecond 60 (default 60)MaxAnimCheckPerFrame 10 (default 10)PlayWhenOrbiterInBackground false (default false)WriteInLogAllLoadedSound false (default false)-------------------------------Orbiter directory: C:\Users\Δημήτρης\Desktop\OrbiterFresh\Listing planets winds and bases sounds: 6 planet wind sound found 4 bases sound foundPassed initModule - OkVessel XR2-01 requested an ID, returned= 0 OK Attempting RenderViewport initialisation...Attempting GetStartValue initialisation...Passed GetStartValue - OkInitialising directsound... Sound hardware capabilities: Driver is not certified. Maximum hardware mixing buffers: 1. Maximum hardware 3D buffers: 0. quadrophonic. Attempt to create Primary buffer: 22050hz 16bits 3d: yes 3D primary buffer initialised OKdirectsound initialised - OKPassed RenderViewport - OkAttempting Mp3 initialisation...M3U list found attempting loading it.MP3 found in playlist = 1MP3 attempting to shuffle playlist...Only one Mp3 no need to shuffle playlistMp3 initialised - OkFocus changed attempting to load vessel waveInfo: Sound config found for class: XR2Ravenstar. 16 parameters set.Focus changed load vessel wave - OKMFD Requested an ID: LoadMFD-phoenix Assigned ID=0 OKAttempting to close viewport...Attempting to kill DirectSound...-------------------------------Wav files Statistics:---------------------Nbr of wav loaded during simulation: 83Nbr of wav re-used from memory: 0 (not loaded from disk so not counted in wav loaded)Max nbr of wav in memory in same time: 83Nbr of wav failed to load: 0Nbr of wav not unloaded at exit: 0------------------------------- DirectSound killed - OKPassed CloseRenderViewport - OkExited to Orbiter Launchpad - OKPassed ExitModule - Ok
dgatsoulis a écrit:Now when I did EXACTLY the same thing for the XR2Ravenstar, the sounds did not change[/b].ORBITERSOUND BUG
Important to know: The configuration files (.cfg) have higher priority than Sound C++ SDK and user's configuration (SoundConfig.exe) concerning the replacement of the 43 default sound and the 20 sound option. This was done so a vessel's sound not be written in stone. You can therefore overwrite the author's replace default sound and user's settings, allowing you to make per-vessel options (you may like aircond or ATC in one and not in others). Please note that the configuration can't do nothing for private sound that are loaded and played independently from the 43 default sound. An author for example can disable default main thrust and load & play it's own.
MerciMartin a écrit:Should be nice if you could made the new mp3 as the first file of the playlist or ask to remplace while install process..
cslevine wrote:(in the DG3, there is no sound animation for the airspeed brake ( CTRL-B ) )
Ripley wrote:Airbrakes should be triggered by "B", not "CTRL-B"...