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********************************************************OrbiterSound 4.0 build Oct 27 2012 03:57:53 Log Started********************************************************Advanced OrbiterSound settings: (Edit: 'Sound/cfg/Editable_Advanced_Configuration.cfg')-------------------------------Primary buffer 22050hz 16bits (default 22050/16)DopplerFactor 1.00 (default 1.00)VaccumAttenuationFactor 1.00 (default 1.00)SoundDistanceFactor 1.00 (default 1.00)MaxSoundProcessPerSecond 60 (default 60)MaxAnimCheckPerFrame 10 (default 10)PlayWhenOrbiterInBackground false (default false)WriteInLogAllLoadedSound false (default false)-------------------------------Orbiter directory: C:\SOFTS\JEUX\ORBITER2010\Listing planets winds and bases sounds: 7 planet wind sound found 10 bases sound foundPassed initModule - OkAttempting RenderViewport initialisation...Attempting GetStartValue initialisation...Passed GetStartValue - OkInitialising directsound... Sound hardware capabilities: Driver is certified. Maximum hardware mixing buffers: 1. Maximum hardware 3D buffers: 0. Speaker configuration: stereo with wide (arc of 20 deg.) geometry Attempt to create Primary buffer: 22050hz 16bits 3d: yes 3D primary buffer initialised OKdirectsound initialised - OKPassed RenderViewport - OkAttempting Mp3 initialisation...M3U list found attempting loading it.MP3 found in playlist = 1Mp3 initialised - OkFocus changed attempting to load vessel waveInfo: Sound config found for class: DeltaGlider. 33 parameters set.Focus changed load vessel wave - OKAttempting to load Mp3...Mp3 loaded - OKAttempting to play Mp3...Mp3 is playing - OKAttempting to load Mp3...Mp3 loaded - OKAttempting to play Mp3...Mp3 is playing - OKAttempting to close viewport...Attempting to kill DirectSound...-------------------------------Wav files Statistics:---------------------Nbr of wav loaded during simulation: 73Nbr of wav re-used from memory: 5 (not loaded from disk so not counted in wav loaded)Max nbr of wav in memory in same time: 52Nbr of wav failed to load: 0Nbr of wav not unloaded at exit: 0------------------------------- DirectSound killed - OKPassed CloseRenderViewport - OkExited to Orbiter Launchpad - OKPassed ExitModule - Ok
cipher169 a écrit:ORBITERSOUND BUGShort description: (When I try to click on things in the config program, a window pops up telling me that i must enter an integer between 0-1000000)
cslevine a écrit:ORBITERSOUND BUG
MerciMartin a écrit:atc min random 255 to 10atc max random 10 to 120atc delay 1.65... to 20 (great !)when more than 11010 to 250
darkvoid a écrit:ORBITERSOUND BUGShort description: After changing Mp3 volume to many values 0, 1, 5, 10, 100 ,255 (default) the song volume level is always the same constant "max" level.
darkvoid wrote:ORBITERSOUND BUGShort description: In OrbiterSound configuration program the Atc delax X Textboxs are to small to read and edit valuesSeverity minor
SolarLiner wrote:(On Win7 Aero theme)Because of the numbers bug, once default settings restored:
DanSteph wrote:QuoteSolarLiner wrote:(On Win7 Aero theme)Because of the numbers bug, once default settings restored:AAaah that would be because of the wrong config bug... Thanks !Dan
DanSteph wrote:Quotedarkvoid a écrit:ORBITERSOUND BUGShort description: After changing Mp3 volume to many values 0, 1, 5, 10, 100 ,255 (default) the song volume level is always the same constant "max" level.Did you exited completely from orbiter ? the config file is only loaded when you launch Orbiter the first time.If you launch scenarios without exiting completely it's the first setting that is still valid.Dan
darkvoid a écrit:ORBITERSOUND BUGShort description: After changing Mp3 volume to many values 0, 1, 5, 10, 100 ,255 (default) the song volume level is always the same constant "max" level.
darkvoid wrote:Yes I exited completely everything orbiter, mp3 is always at max level!The scenery is, I have a ship landed on the moon. The mp3 playing is always at max level!
dgatsoulis wrote:Quotedarkvoid wrote:Yes I exited completely everything orbiter, mp3 is always at max level!The scenery is, I have a ship landed on the moon. The mp3 playing is always at max level!I reproduced and can confirm this. Tested on both DX7 and DX9 clients with Launchpad→Extra→Debugging options→Orbiter shutdown options→Terminate Orbiter process checked. No matter the setting in the OrbiterSoundConfig, MP3s always play at the same (full?) level.
darkvoid a écrit:ORBITERSOUND BUGShort description: After changing Mp3 volume to many values 0, 1, 5, 10, 100 ,255 (default) the song volume level is always the same constant "max" level.Severity High
MerciMartin a écrit:ORBITERSOUND BUGShort description: Sonic Boom don't sound
MerciMartin a écrit:ORBITERSOUND BUGShort description: no sound like forward or retro when shuttle-A gets AUX engines on hover position in cockpit view (maybe not a bug, just a todo...)