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Author Topic: [closed] OrbiterSound 4.0 - version 27 oct 2012 beta test  (Read 7859 times)

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Offline DanSteph

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27 October 2012, 04:28:18
Welcome to OrbiterSound 4.0 beta test ver 20121027


Current version test special instructions

This is the first public beta so nothing special yet.


Bug reporting form

Please use the text form in the link below to report bugs: It's important !
http://www.dansteph.com/publie/beta_form_OrbiterSound.txt


Compatible Orbiter version

Orbiter 2010+P1
Orbiter 2010+P1+ DX9 or DX11 (Note: You don't need symlink anymore for DX9 or DX11)
Orbiter 2010+P2 PREVIOUS TO the latest 22 Oct release which is an alpha with many problems as reported by martin.



Feedback

Feedback are importants, please be verbous, precise, don't hesitate to write what you think or post anything you want about beta.  Use the form above for bugs. Keep me informed of any status change if you can't test anymore for example.


Want to be a beta tester ?

Send me a PM, I'll register you on the list and you'll receive instruction and links by PM.


Much thanks for your help :beer:


Dan



Message modifié ( 29-10-2012 05:03 )


Offline asmi

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Reply #1 - 27 October 2012, 05:57:04
Hi Dan,

OK, I've run all the test scenarios you've got - so far so good. Tomorrow I'm gonna hook up my 5.1 sound system to get a real sence of what's going on. Good work!

Andrey


Offline cipher169

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Reply #2 - 27 October 2012, 08:12:34

ORBITERSOUND BUG



Short description:

(When I try to click on things in the config program, a window pops up telling me that i must enter an integer between 0-1000000)


Severity

(it is very inconvienient)


Complete description

(No matter what I click on, the window pops up asking me to enter values. Here is the log
********************************************************
OrbiterSound 4.0 build Oct 27 2012 03:57:53  Log Started
********************************************************

Advanced OrbiterSound settings: (Edit: 'Sound/cfg/Editable_Advanced_Configuration.cfg')
-------------------------------
Primary buffer         22050hz 16bits  (default 22050/16)
DopplerFactor         1.00      (default 1.00)
VaccumAttenuationFactor      1.00      (default 1.00)
SoundDistanceFactor      1.00      (default 1.00)
MaxSoundProcessPerSecond   60      (default 60)
MaxAnimCheckPerFrame      10      (default 10)
PlayWhenOrbiterInBackground   false      (default false)
WriteInLogAllLoadedSound   false      (default false)
-------------------------------

Orbiter directory:  C:\Users\Luke\Games\Orbiter Sound Beta\
Listing planets winds and bases sounds:
  6 planet wind sound found
  4 bases sound found
Passed initModule - Ok
Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is not certified.
   Maximum hardware mixing buffers: 1.
   Maximum hardware 3D buffers: 0.
   Speaker configuration: stereo with wide (arc of 20 deg.) geometry  
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes
   3D primary buffer initialised OK
directsound initialised - OK
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
M3U list found attempting loading it.
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: Sound config found for class: DG_S. 33 parameters set.
Focus changed load vessel wave - OK
PlayWave->  DX Code: S_FALSE
PlayWave->  DX Code: S_FALSE
PlayWave->  DX Code: S_FALSE
PlayWave->  DX Code: S_FALSE

EDIT: [200 S_FALSE cut by EDIT]

PlayWave->  DX Code: S_FALSE
PlayWave->  DX Code: S_FALSE
PlayWave->  DX Code: S_FALSE
PlayWave->  DX Code: S_FALSE
PlayWave->  DX Code: S_FALSE
PlayWave->  DX Code: S_FALSE
PlayWave->  DX Code: S_FALSE
PlayWave->  DX Code:Advanced OrbiterSound settings: (Edit: 'Sound/cfg/Editable_Advanced_Configuration.cfg')
-------------------------------
Primary buffer         22050hz 16bits  (default 22050/16)
DopplerFactor         1.00      (default 1.00)
VaccumAttenuationFactor      1.00      (default 1.00)
SoundDistanceFactor      1.00      (default 1.00)
MaxSoundProcessPerSecond   60      (default 60)
MaxAnimCheckPerFrame      10      (default 10)
PlayWhenOrbiterInBackground   false      (default false)
WriteInLogAllLoadedSound   false      (default false)
-------------------------------

Orbiter directory:  C:\Users\Luke\Games\Orbiter Sound Beta\
Listing planets winds and bases sounds:
  6 planet wind sound found
  4 bases sound found
Passed initModule - Ok
Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is not certified.
   Maximum hardware mixing buffers: 1.
   Maximum hardware 3D buffers: 0.
   Speaker configuration: stereo with wide (arc of 20 deg.) geometry  
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes
   3D primary buffer initialised OK
directsound initialised - OK
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
M3U list found attempting loading it.
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: Sound config found for class: DG_S. 33 parameters set.
Focus changed load vessel wave - OK
Attempting to close viewport...
Attempting to kill DirectSound...
-------------------------------
Wav files Statistics:
---------------------
Nbr of wav loaded during simulation: 54
Nbr of wav re-used from memory: 0 (not loaded from disk so not counted in wav loaded)
Max nbr of wav in memory in same time: 49
Nbr of wav failed to load: 0
Nbr of wav not unloaded at exit: 0
------------------


Offline marvin42

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Reply #3 - 27 October 2012, 11:00:56
It happens when the TEST button (any one of them) gets clicked. After the OK button is pressed, the field "1101004800" (km from planet) is selected. To solve the problem, just press Default options or change the values for "ATC delay X [1.68156e-] when more that [1101004800] km from planet" to "ATC delay X [20] when more that [250] km from planet"



Post Edited ( 10-27-12 11:02 )


Offline marvin42

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Reply #4 - 27 October 2012, 11:02:11
And by the way, that's not a bug


Offline cslevine

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Reply #5 - 27 October 2012, 11:26:24

ORBITERSOUND BUG


Short description:

1 - same pop up when exiting Soundconfig.exe " i must enter an integer between 0-1000000 " :
   the "Delay when farther than "11010" km  --> enter "11000" instead has fixed this forever.
2 - no message "Welcome in Orbitersound...." on the screen at the firstime. ( but i launched a playback )
3 - base sound and planet sound audible from cockpit vue.
4 - NO radio sounds... again off, even after input "10 sec / 15 sec " in Soundconfig
5 - NO Mach 1 bang  ( even at low alt, near the vessel )
6 - MP3 in espace : volume input changes nothing, sounds always at max.

7 - Maybe subjective (i don't know) proportionnal wolumes between Maintrust, Auxtrust, RCS, could have been changed since the last 17 oct beta version



Severity

(serious)


Complete description

Orbitersound.log :
Code: [Select]
********************************************************
OrbiterSound 4.0 build Oct 27 2012 03:57:53  Log Started
********************************************************

Advanced OrbiterSound settings: (Edit: 'Sound/cfg/Editable_Advanced_Configuration.cfg')
-------------------------------
Primary buffer 22050hz 16bits  (default 22050/16)
DopplerFactor 1.00 (default 1.00)
VaccumAttenuationFactor 1.00 (default 1.00)
SoundDistanceFactor 1.00 (default 1.00)
MaxSoundProcessPerSecond 60 (default 60)
MaxAnimCheckPerFrame 10 (default 10)
PlayWhenOrbiterInBackground false (default false)
WriteInLogAllLoadedSound false (default false)
-------------------------------

Orbiter directory:  C:\SOFTS\JEUX\ORBITER2010\
Listing planets winds and bases sounds:
  7 planet wind sound found
  10 bases sound found
Passed initModule - Ok
Attempting RenderViewport initialisation...
Attempting GetStartValue initialisation...
Passed GetStartValue - Ok
Initialising directsound...
   Sound hardware capabilities: Driver is certified.
   Maximum hardware mixing buffers: 1.
   Maximum hardware 3D buffers: 0.
   Speaker configuration: stereo with wide (arc of 20 deg.) geometry  
   Attempt to create Primary buffer: 22050hz 16bits 3d: yes
   3D primary buffer initialised OK
directsound initialised - OK
Passed RenderViewport - Ok
Attempting Mp3 initialisation...
M3U list found attempting loading it.
MP3 found in playlist =  1
Mp3 initialised - Ok
Focus changed attempting to load vessel wave
Info: Sound config found for class: DeltaGlider. 33 parameters set.
Focus changed load vessel wave - OK
Attempting to load Mp3...
Mp3 loaded - OK
Attempting to play Mp3...
Mp3 is playing - OK
Attempting to load Mp3...
Mp3 loaded - OK
Attempting to play Mp3...
Mp3 is playing - OK
Attempting to close viewport...
Attempting to kill DirectSound...
-------------------------------
Wav files Statistics:
---------------------
Nbr of wav loaded during simulation: 73
Nbr of wav re-used from memory: 5 (not loaded from disk so not counted in wav loaded)
Max nbr of wav in memory in same time: 52
Nbr of wav failed to load: 0
Nbr of wav not unloaded at exit: 0
-------------------------------
DirectSound killed - OK
Passed CloseRenderViewport - Ok
Exited to Orbiter Launchpad - OK

Passed ExitModule - Ok



Reproduce bug

i tested it 3 or 4 times.



Miscallenous


-the precedent beta version worked better.

-Tryed with Orbiter_ng.exe with D3D9 client
   and with Orbiter.exe



Message modifié ( 27-10-2012 11:31 )


Offline MerciMartin

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Reply #6 - 27 October 2012, 12:47:38
hi all.

i just begin to test beta version. I also have the bug integer, when you launch soundconfig.exe for the fist time and click on default options for me this happens :

playcountdown when landed (0 change to 255)
play Gpws altitude...(220 to 255)
play docking sound at station (250 to 255)
play radar bip when...(255 to 220)
play cabin air conditioning (255 to 250)
play cabin random ambience (250 to 255)
play wind and base...(255 to 235)
 on the right part of the soundconfig :
volume atc 235 to 255
atc min random 255 to 10
atc max random 10 to 120
atc delay 1.65... to 20 (great !)
when more than 11010 to 250


Offline DanSteph

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Reply #7 - 27 October 2012, 13:47:34
Quote
cipher169 a écrit:

ORBITERSOUND BUG


Short description:

(When I try to click on things in the config program, a window pops up telling me that i must enter an integer between 0-1000000)

Quote
cslevine a écrit:

ORBITERSOUND BUG

Quote
MerciMartin a écrit:
atc min random 255 to 10
atc max random 10 to 120
atc delay 1.65... to 20 (great !)
when more than 11010 to 250

Argh, my error sorry, I changed the config file's size and forgot to save a new one. ->Value are offseted and wrong.
While waiting a new version (soon) click "Default Option" in SoundConfig and click "save", this will solve your problem.

Technically I'll add a control number so that can never happen again, if the control number is not right either SoundConfig or OrbiterSound will overwrite the file with a correct default file.

Dan



Message modifié ( 27-10-2012 13:59 )


Offline MerciMartin

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Reply #8 - 27 October 2012, 14:08:17

ORBITERSOUND BUG


Short description:

Sonic Boom don't sound


Severity

minor


Complete description
Reproduce bug
In external view with ground camera in front of the vessel below/at or above mach 1 sonic boom no more present


Miscallenous
what i really like
The voice woman is too much distractive sometimes :love: . Great sound for near all action (another maybebug report next)
the sound of airplanes above base.
heu the 3d sound :)


Offline MerciMartin

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Reply #9 - 27 October 2012, 14:14:04

ORBITERSOUND BUG


Short description:

no sound like forward or retro when shuttle-A gets AUX engines on hover position in cockpit view (maybe not a bug, just a todo...)


Severity

minor


Offline dgatsoulis

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Reply #10 - 27 October 2012, 14:28:01
PM sent with first impression. Made a note of a few spelling mistakes in the doc and provided link for fixed version.
Moving on to OrbiterSoundConfig with ""Default Option→save" for now, untill new version comes.


“The trouble with quotes on the internet is that it’s difficult to discern if they are genuine.”
-Winston Churchill

Offline darkvoid

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Reply #11 - 27 October 2012, 14:34:58

ORBITERSOUND BUG


Short description:

In OrbiterSound configuration program the Atc delax X Textboxs are to small to read and edit values


Severity

minor


Offline darkvoid

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Reply #12 - 27 October 2012, 14:42:59

ORBITERSOUND BUG


Short description:

After changing Mp3 volume to many values 0, 1, 5, 10, 100 ,255 (default) the song volume level is always the same  constant "max" level.


Severity

High


Offline DanSteph

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Reply #13 - 27 October 2012, 14:51:47
Quote
darkvoid a écrit:

ORBITERSOUND BUG
Short description:
After changing Mp3 volume to many values 0, 1, 5, 10, 100 ,255 (default) the song volume level is always the same  constant "max" level.

Did you exited completely from orbiter ? the config file is only loaded when you launch Orbiter the first time.
If you launch scenarios without exiting completely it's the first setting that is still valid.

Dan



Post Edited ( 10-27-12 14:56 )


Offline DanSteph

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Reply #14 - 27 October 2012, 15:11:44
Quote
darkvoid wrote:

ORBITERSOUND BUG

Short description:

In OrbiterSound configuration program the Atc delax X Textboxs are to small to read and edit values

Severity

minor

Do you have a screenshot ? it's probably a window skin problem ? I don't have it at all.

This is what I have: (XP with a skin)





Post Edited ( 10-27-12 15:13 )


Offline SolarLiner

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Reply #15 - 27 October 2012, 15:19:32

(On Win7 Aero theme)

Because of the numbers bug, once default settings restored:




Message modifié ( 27-10-2012 15:20 )


Offline DanSteph

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Reply #16 - 27 October 2012, 15:27:33
Quote
SolarLiner wrote:

(On Win7 Aero theme)
Because of the  numbers bug, once default settings restored:

AAaah that would be because of the wrong config bug... Thanks !

Dan


Offline darkvoid

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Reply #17 - 27 October 2012, 15:55:31
Quote
DanSteph wrote:
Quote
SolarLiner wrote:

(On Win7 Aero theme)
Because of the  numbers bug, once default settings restored:

AAaah that would be because of the wrong config bug... Thanks !

Dan

Yes sorry it was the config bug!


Offline darkvoid

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Reply #18 - 27 October 2012, 15:57:53
Quote
DanSteph wrote:
Quote
darkvoid a écrit:

ORBITERSOUND BUG
Short description:
After changing Mp3 volume to many values 0, 1, 5, 10, 100 ,255 (default) the song volume level is always the same  constant "max" level.

Did you exited completely from orbiter ? the config file is only loaded when you launch Orbiter the first time.
If you launch scenarios without exiting completely it's the first setting that is still valid.

Dan

Yes I exited completely everything orbiter, mp3 is always at max level!

The scenery is, I have a ship landed on the moon. The mp3 playing is always at max level!


Offline dgatsoulis

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Reply #19 - 27 October 2012, 18:49:22
Quote
darkvoid wrote:

Yes I exited completely everything orbiter, mp3 is always at max level!

The scenery is, I have a ship landed on the moon. The mp3 playing is always at max level!

I reproduced and can confirm this. Tested on both DX7 and DX9 clients with Launchpad→Extra→Debugging options→Orbiter shutdown options→Terminate Orbiter process checked.
No matter the setting in the OrbiterSoundConfig, MP3s always play at the same (full?) level.


“The trouble with quotes on the internet is that it’s difficult to discern if they are genuine.”
-Winston Churchill

Offline DanSteph

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Reply #20 - 27 October 2012, 19:29:35
Quote
dgatsoulis wrote:
Quote
darkvoid wrote:

Yes I exited completely everything orbiter, mp3 is always at max level!

The scenery is, I have a ship landed on the moon. The mp3 playing is always at max level!

I reproduced and can confirm this. Tested on both DX7 and DX9 clients with Launchpad→Extra→Debugging options→Orbiter shutdown options→Terminate Orbiter process checked.
No matter the setting in the OrbiterSoundConfig, MP3s always play at the same (full?) level.


Okay, I'll have a look, thanks

Dan


Offline DanSteph

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Reply #21 - 28 October 2012, 00:26:23
Quote
darkvoid a écrit:

ORBITERSOUND BUG


Short description:

After changing Mp3 volume to many values 0, 1, 5, 10, 100 ,255 (default) the song volume level is always the same  constant "max" level.


Severity

High

Found, solved in the next beta (28 Oct)

« Last Edit: 28 October 2012, 00:50:39 by DanSteph »

Offline DanSteph

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Reply #22 - 28 October 2012, 00:48:42
Quote
MerciMartin a écrit:

ORBITERSOUND BUG


Short description:

Sonic Boom don't sound

This one is very hard because there is many condition for the sonic boom to sound.
Unless you can reproduce the problem and give me how to do it also I can't do anything.

« Last Edit: 28 October 2012, 00:50:39 by DanSteph »

Offline DanSteph

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Reply #23 - 28 October 2012, 00:50:39
Quote
MerciMartin a écrit:

ORBITERSOUND BUG


Short description:

no sound like forward or retro when shuttle-A gets AUX engines on hover position in cockpit view (maybe not a bug, just a todo...)

And this is a limitation, there is no sound played for "0.5" animation position, only for 0 or 1. (The switch in the middle have 0.5 position)


Thanks to all, the beta will continue in a new thread.

Dan
[closed]



Message modifié ( 28-10-2012 02:40 )

« Last Edit: 28 October 2012, 00:50:39 by DanSteph »