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Author Topic: setting breathable area in a dll  (Read 2025 times)

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Offline dgatsoulis

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09 September 2012, 02:31:49
I've been trying to create UCGO base modules that inflate via animation.  
In order to do that, I use the ucSpawnModule parameter in the config which creates the module(dll vessel) and then the animations begin (box opens and base module inflates).
 
My question is this:

Is there a code snippet I could use, to add a breathable area in the dll?

Thanks in advance
Dimitris


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Offline gattico

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Reply #1 - 11 September 2012, 14:06:52
try this:  

Code: [Select]
if(GetAltitude()<11)
{
UpdateOnly2TimePerSecond+=simdt;
if(UpdateOnly2TimePerSecond<1)
return;
UpdateOnly2TimePerSecond=0;
double longitude=0;
double latitude=0;
double radius=0;
GetEquPos (longitude,latitude,radius); // Get our position
VECTOR3 th={longitude,latitude,650};
if(GetAltitude()>5)
th.z=0;
SetRotDrag (th);


}
   

VECTOR3 th={longitude,latitude,650};  here the 650 is the radius of the breathable area.  The one thing is the breathable area is not saved.  So don't leave your ummu unsuited at the end.  I think this generates air so it takes a minute or so for an atmosphere.

I got this from Dan

It was placed as the last part of the clbkPostStep

in your h.

Code: [Select]
double UpdateOnly2TimePerSecond;


Offline dgatsoulis

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Reply #2 - 11 September 2012, 20:53:21
Thanks, I'll give it a try.


« Last Edit: 11 September 2012, 20:53:21 by dgatsoulis »
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