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Author Topic: [closed] UCGO beta test ver 100107  (Read 7920 times)

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Offline DanSteph

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07 January 2010, 17:06:04
Welcome to UCGO beta test ver 100107


1-This thread is only for registered beta tester feedback, all other post will be deleted.
2-If you want to register for beta testing see below "Register for beta testing"


Current version test special instructions

Please review the changelog.txt, check "your" bug and what was changed
test and repost bugs or remark that where not taken in account.

-This is probably the last closed beta, the next one will be public and a release candidate
-I need two peoples, one to correct all the scenarios description and the other to correct
 the UCGO html doc. Please write to me in pm or in this thread if you can do this job.
-It still miss two PDF doc: the cargo SDK and the cars SDK, I'll start to write them now.

Changelog:
http://www.dansteph.com/publie/ChangeLog.txt


Bug reporting form

Please use the text form in the link below to report bugs: It's important !
http://www.dansteph.com/publie/beta_form.txt

Please follow "your" bug and once cleared (probably with a new version) check and
confirm in beta test thread that the bug is gone. It may be a good idea to keep a
list of "your" bugs.



Feedback

Feedback are importants, please be verbous, precise, don't hesitate to write what you
think or post anything you want about beta. I'm working 12h/24h on code so sometime
I may forget the big picture. Use the form above for bugs. Keep me informed of any status
change if you can't test anymore for example.

Never forget that the final quality of addons depend enterely of YOUR TESTS.

Much thanks for your help :beer:


Registering for beta testing

Team is complete yet sorry... maybe later ?
(appart if you are an Orbiter VIP of course, if it's the case then pm me)



Much thanks !

Dan



Message modifié ( 07-01-2010 17:15 )


Offline gattico

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Reply #1 - 07 January 2010, 17:49:09
Is there any vehicle PDF and Cargo PDf doc in the Developer documentation?

Corrected intro:
What is UCGO ?
UCGO is meant first to set a new transportation and payload standard in Orbiter. Beside the default addons that it contains
(2 vessels, 8 cars, 21 cargoes ) authors can in no time add new compatible cars and cargo without one programming line and
vessels developer can also in no time add cargo support to their vessel using a simple C++ SDK. Vessels and cars can exchange
cargoes, cargoes can be used as resources for other addons, unpack in various object as base module, table chair whatever but
also spawn active vessel. Therefore possibility for cargoes are endless. UCGO open a whole new set of possibility bringing
more life and goal in Orbiter.
corrected:
Corrected Developer documentation:
Create or skin Vehicle

•What: Cars, rovers, landspeeders, boats etc. etc.
•Requires: meshes, texture, config file, sounds.
•Note: Can be manned or unmanned, can carry cargoes or be spawned by unpacked cargoes (interesting for rovers).
•No programming :)
  Click here to open the Vehicle PDF doc



Create or skin Cargo

•What: Cargo for UCGO (resource, unpackable or vessel cargo)
•Requires: meshes, texture, config file.
•No programming :)
  Click here to open the Cargo PDF doc

Make your vessel cargo compatible

•What: Allow your vessel to carry and consume UCGO cargos
•Requires: C++ programming. (SDK available)
•Note: A complete walkthrough with code ready to copy/past is available. If your vessel is already done adding Cargo take
about 20 minute only.
  Click here to open the UCGO SDK folder
(contains readme, code example, SDK lib and header)
  Click here to open the C++ SDK PDF

Make your vessel UMmu 2.0 compatible
•   What: Allow your vessel to carry UMmu crew
•   Requires: C++ programming. (SDK available)
•   Note: A complete walkthrough with code ready to copy/past is available. If your vessel is already done adding UMmu take
about 20 minute only.
  Click here to open the UMmu SDK folder
(contain code example, SDK lib and header)
  Click here to open the UMmu SDK PDF


Offline DanSteph

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Reply #2 - 07 January 2010, 18:31:49
I thank you a lot but as said several time before PLEASE don't rush on correction, it leave me absolutely no choice. If
someone for example can do a great job and correct directly  the html source or the scenario it would be better than me
wasting  my time to copy/past corrections.

So for correction I need peoples:

-Proficient in english
-That can write a correct but "basic" english (many orbiter user are not english spoken people)
-By preference that can correct directly the hml or/and the scenario without messing anything. (really carefull, with double
check when done that all is correct)

If you think you can do such job, okay no problem.
At last if no one is okay I can copy/past of course.

Much thanks

Dan


Offline gattico

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Reply #3 - 07 January 2010, 18:40:34
Sorry.
   Let me know what needs to corrected.

Thanks


Offline DanSteph

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Reply #4 - 07 January 2010, 18:48:07
html doc and/or scenario :)

Dan


Offline woo482

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Reply #5 - 07 January 2010, 18:50:34
I'm in the middle of correcting the scenarios :) ( didn't you get my PM ?)



Offline gattico

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Reply #6 - 07 January 2010, 18:55:20
html doc  :)

or what ever is needed



Offline Dambuster

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Reply #7 - 07 January 2010, 19:03:58
Quote
-Proficient in english
-That can write a correct but "basic" english (many orbiter user are not english spoken people)
-By preference that can correct directly the hml or/and the scenario without messing anything. (really carefull, with double
check when done that all is correct)

I can probably do all of the above - I don't know HTML, but I reckon I'll be able to work around it without a problem.


Offline Xyon

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Reply #8 - 07 January 2010, 19:04:48
I can do that... Did send a PM, same as Woo did...



Offline DanSteph

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Reply #9 - 07 January 2010, 19:50:42
Now I have to many peoples :)

Okay woo482 started already with scenario so we'll leave it to him.
(don't forget to check each scenario woo482, presentation of text, nothing messed etc.)

Now is anyone really feel profficient and meet the job requirment with html doc ?
Take in account that you must not mess html tag and careffully check the result.

Code: [Select]
-Proficient in english
-That can write a correct but "basic" english (many orbiter user are not english spoken people)
-Can edit the html text directly in files.
-Do it within two days (I think I'll take this time to write the missing pdf doc)

If there is more than one candidate I'll choose.

Cheers & much thanks to all.

Dan


Offline gattico

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Reply #10 - 07 January 2010, 20:00:24
I can edit the HTML and leave the tags. :)
Quote
DanSteph wrote:
Now I have to many peoples :)

Okay woo482 started already with scenario so we'll leave it to him.
(don't forget to check each scenario woo482, presentation of text, nothing messed etc.)

Now is anyone really feel profficient and meet the job requirment with html doc ?
Take in account that you must not mess html tag and careffully check the result.

Code: [Select]
-Proficient in english
-That can write a correct but "basic" english (many orbiter user are not english spoken people)
-Can edit the html text directly in files.
-Do it within two days (I think I'll take this time to write the missing pdf doc)

If there is more than one candidate I'll choose.

Cheers & much thanks to all.

Dan


Offline woo482

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Reply #11 - 07 January 2010, 20:02:49
DanSteph: don't worry :) I know what I'm doing. first few are done now and I'll start the others soon  :friend:



Post Edited ( 01-07-10 20:03 )


Offline Xyon

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Reply #12 - 07 January 2010, 21:23:51
I can do all of those things. :)

Quote
DanSteph wrote:
Now I have to many peoples :)

Okay woo482 started already with scenario so we'll leave it to him.
(don't forget to check each scenario woo482, presentation of text, nothing messed etc.)

Now is anyone really feel profficient and meet the job requirment with html doc ?
Take in account that you must not mess html tag and careffully check the result.

Code: [Select]
-Proficient in english
-That can write a correct but "basic" english (many orbiter user are not english spoken people)
-Can edit the html text directly in files.
-Do it within two days (I think I'll take this time to write the missing pdf doc)

If there is more than one candidate I'll choose.

Cheers & much thanks to all.

Dan



Offline woo482

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Reply #13 - 07 January 2010, 21:47:11
The scenario files should now be corrected ! :beer: :friend: :beer:



Offline DanSteph

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Reply #14 - 07 January 2010, 22:13:49
Oky Xyon you have a go for the html doc, let me know when okay or if you have any problem,

Gattico much thanks but you have done a lot of work until yet, se we'll leave a chance to other :)

Dan


Offline JackJL

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Reply #15 - 07 January 2010, 23:15:07
I've been playing around with cargo configs and found some interesting hidden features.

Rockets (Main,Retro,Hover and RCS) and propellant resources can be added. If the EnableFocus = false is commented out then
this can be piloted like any other config based ship. This works in both deployed and undeployed modes. This will be useful
for small satellites & probes. They could autodeploy from orbit and be flown off on interplanetary etc. trajectories.
Alternatively they could be ground deployed by UMMU for things like small sounding rockets or emergency flares. Each cargo
spawning several unpacked versions is supported (it makes a fleet of ships!). When re-packed the fuel fills up to 100% if
there are multiple sub cargoes - it stays the same for single cargoes.

Docking ports can be defined but that destroys all UCGO functionality, they cannot be grappled or packed/unpacked.  Strangely
enough the parachute still works. The only use I can think of for this is docked parachute for soft landing other ships. Even
then you'll have to undock before landing.

I haven't tested any of the aerodynamic properties, but the trim controls work.


Offline DanSteph

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Reply #16 - 07 January 2010, 23:46:33
Quote
JackJL a écrit:
I've been playing around with cargo configs and found some interesting hidden features.
.

Congrat ! :top:

I love when someone try and push things further then planned at first.
With cars & cargo there is a lot of new things to do.

Dan


Offline Buzz313th

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Reply #17 - 07 January 2010, 23:47:38

UCGO BUG


Bug with:

Forklift


Short description:

When UMMU Ingesses the forlift, he or she is wearing a nice little bonnet  ;)


Severity

Minor


Complete description

Ingessing into a forklift with UMMU results in UMMU wearing a bonnet (corupt texture)  see image



Reproduce bug

Load scenario with empty forklift and ingress with UMMU.


Miscallenous

Very minor bug



Post Edited ( 01-07-10 23:48 )


Offline Xyon

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Reply #18 - 08 January 2010, 00:00:48
OK, I went through all the HTML doc and I've done everything I can see.

Question is now, what to do with them?



Offline Buzz313th

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Reply #19 - 08 January 2010, 00:16:32

UCGO BUG


Bug with:

UCGO Stations


Short description:

UCGO Default Ground Gas Station fails to refuel Arrow


Severity

Minor to Serious


Complete description

I started to modify the UMMU ISS config file to include the ability to refuel the Arrow in LEO.  After loading tjhe
scenario I pulled the arrow within grapple range of the ISS.  I then went into the VC and clicked on the button to get
fuel from base.   On the MFD I got the message, "No Fuel Base In Range".  I tried the same thing at different ranges,
even on top of the ISS.   Then I started a new scenario with the Arrow on the ground on earth and added the default
gas station from UCGO directly underneath the arrow and I still could not get the arrow to recognize the gas station.


Reproduce bug

Not sure if it's a bug or just a feature that isn't implemented yet.  But to reproduce, just spawn an arrow and a gas
station and try to refuel the arrow.


Miscallenous

Nothing


Offline DanSteph

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Reply #20 - 08 January 2010, 00:20:14
Quote
Xyon a écrit:
OK, I went through all the HTML doc and I've done everything I can see.

Question is now, what to do with them?


I'll pm you a free site to upload files.

Dan


Offline Xyon

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Reply #21 - 08 January 2010, 00:41:00
Done, PM'ed link in reply.



Offline DanSteph

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Reply #22 - 08 January 2010, 01:10:16
Received, integrated, zero problems,

much thanks Xyon, great work ! :beer:

Dan


Offline woo482

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Reply #23 - 08 January 2010, 01:14:20
DanSteph: got mine yet ?



Offline DanSteph

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Reply #24 - 08 January 2010, 01:21:28
I'll check them right now.
I just finished the cargo PDF so wanted to test the link.

Cheers

Dan