See site in english Voir le site en francais
Website skin:
home  download  forum  link  contact

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Author Topic: EVA Position  (Read 1598 times)

0 Members and 1 Guest are viewing this topic.

Offline gattico

  • Sr. Member
  • ****
  • Posts: 337
  • Country: United States us
  • Karma: 15
10 August 2008, 03:32:34
I can having problems getting the eva person to face the direction I want them to face when I exit the vessel.  from the SDK:
//--------------------------------------------------------------
   // SetMembersPositionOrientationOnEVA
   // We define here were the Ummu will appear when they make an EVA
   // first parameter is position second is orientation, take care not to make
   // them appear to high on ground (will fall and die) or to low (Orbiter "light speed" bug)
   Crew.SetMembersPosRotOnEVA(_V(0,0,3),_V(0,0,0));   // 3 meters in front of ship (z) facing direction of ship (vessel local
coordinate)

I can place the eva person but it is the direction.  I want it to face -Z and another +Y looking up.

NEW INFO: I played with the values and 0,3,0 had the person face in -z. It seemed that if I did a 0,1,0 they were about 15 degrees. I got _V(1.5,0,0)); put the eva person on therir back looking up.



Post Edited ( 08-12-08 01:50 )

« Last Edit: 10 August 2008, 03:32:34 by gattico »