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woo482 wrote:why dont you try I want some think that a ummu can carry and you have to press some think to open it and ummus can go in sideand it gose in the dg ok?
Nouzy wrote:Progress Report: Mesh for both in bay and out of bay tent is completed and scaled. The in bay mesh is now positioned perfectly, bad thing is that it looks something like the generic DGIV payload (not my intention) but I would say it's okay. No textures yet. I made a test texture (just a simple one color texture) at 512x512, made a .dds, unfotunately I can't seem to get it to work... I put the dds file in the textures folder, specified path in .msh file and still... Do I have to apply the texture to the mesh while still in Anim8 or? Because that doesn't work for me either for some reason. I load the texture into Anim8 or, select the mesh I want to apply it to, and click apply. Nothing happens. By the way I'm using Msh_Maker V2.1 to convert .3ds to .msh. Any ideas? I also need to tune the landing points of the out of bay mesh. I put the landing points in the config file, right? Sorry guys, I'm a noob compared to most of the add-on makers. If anyone else wants to take this up I will not be offended, go for it, please. You'll probably make it 10 times better than me anyway. Also if someone wants to help me outwith it, pm me and I'll upload my work so far for you to download. So things left to do: -See what to do about the textures-Fix landing points-Impliment UMMU