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boltex wrote:p.s. please keep the discussion to the point of electrical components of the dg4, thank you meaning = please abstrain from commenting that dan could implement a thousand other futile things, if you catch what i mean! (ashtrays, minibar, cd-player, wipers, etc...) hehe
sunshine135 wrote:QuoteDanSteph wrote:Already tried the "donate" button for DGII and OrbiterSound...earned US$ 17.00 in 8 month, bouton removed DanThat was before I got involved in Orbiter. What a shame. Who do I write the check out to and where do I send it?On a lighter note, I don't worry about running out of electricity. I figured that the generators utilized some form offission to provide power. What I want to know is, how does a 5-year supply of food fit into the Glider anyway? Hmmm? I'll even buy off on the drinking water being a byproduct of the generator process, but no way you are telling me that 5years of food can fit in the Glider. I don't care how "freeze-dried" it is. Besides that... Where is the bathroom and the shower? What's the deal you never have to go? "Capt. John Doe is dead! He held his bladder too long!" 8o
DanSteph wrote:Already tried the "donate" button for DGII and OrbiterSound...earned US$ 17.00 in 8 month, bouton removed Dan
sunshine135 wrote:Quoteboltex wrote:p.s. please keep the discussion to the point of electrical components of the dg4, thank you meaning = please abstrain from commenting that dan could implement a thousand other futile things, if you catch what i mean! (ashtrays, minibar, cd-player, wipers, etc...) hehe Can I include a request for electric flush toilet? Now you would certainly need that if you had the mini-bar add-on pack andthe additional 30,000 lines of Dan's code. BTW Dan, I feel your pain. I once did a graphics program in GW Basic back about 18 years ago. It took 60,000 lines just tomake a map draw itself and make a (bleep) city flash and the name appear. I apologize. I can't help myself tonight...
sunshine135 wrote: What I want to know is, how does a 5-year supply of food fit into the Glider anyway? Hmmm? I'll even buy off on the drinking water being a byproduct of the generator process, but no way you are telling me that 5years of food can fit in the Glider. I don't care how "freeze-dried" it is.
n122vu wrote:If you want to simulate life and death based on food supply and food consumption, get a virtual pet. If you want to take a trip to Mars and points beyond from your desktop, fire up Orbiter and take the DGIV for a spin.
Cairan wrote:I, for one, consider Orbiter to be a platform full of potential to simulate the delicate use of resources. After all, that'swhat spaceflight is all about: resource management.Be it power, fuel, oxygen, water, food, radiation, heat, weight, thrust... The extreme perils we face in space are what makerocket science so attractive...
n122vu wrote:QuoteCairan wrote:I, for one, consider Orbiter to be a platform full of potential to simulate the delicate use of resources. After all, that'swhat spaceflight is all about: resource management.Be it power, fuel, oxygen, water, food, radiation, heat, weight, thrust... The extreme perils we face in space are what makerocket science so attractive... Point taken, and I'm with you on all other points. I didn't mean to imply that simulation of resource management was out of place. I simply meant to point out that there are limits to what should be expected from this or any simulation platform that runs on a PC. I do admit that it would be more realistic to have the functionality of an actual electrical system at your fingertips. Heck, even submarine games/simulators take that into account. But most, if not all of them, are commecially-developed products, with a development team working on the different aspects. I agree that Dan has done a hell of a job expanding on Dr. Schweiger's concept craft, and the resulting work he has produced is nothing short of outstanding in my book. It's just that, as Dan has pointed out in several threads requesting functionality, there are some things Orbiter was just not designed to do. And Dan is only one man...