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Author Topic: DGIII and OrbiterSound 3.0 news.  (Read 17792 times)

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Offline DanSteph

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01 April 2004, 20:54:32
I just uploaded a new dgIII version that correct a "minor" bug (anim part going wrong in some circumstance)
see: http://orbiter.dansteph.com/index.php?disp=dgIII



DGIII and OrbiterSound 3.0 news

I just received the latest beta version of Orbiter wich is now "playable" for
me and my add-ons. The good things is that the CTD bug that some had
in the DGIII alpha is now gone, it was a memory leak in Orbiter himself.

The bad news is that now I'm develloping my add-ons under the new beta version
this mean that I cannot do any new release before martin release the new
Orbiter version. With any chances it would not be that far.


Dan



Post Edited ( 04-26-04 00:54 )


Offline McBrain

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Reply #1 - 01 April 2004, 21:14:14
When will Martin release the new Orbiter version??
Is this the version with the shadows?


Cheers,

McBrain

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Offline DanSteph

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Reply #2 - 01 April 2004, 21:16:24
Nobody know (don't ask Martin this is a question that upset him)

And yes it's the version with the *AMAZING* shadow.

Dan


Offline glObalist

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Reply #3 - 01 April 2004, 21:36:28
McBrain wrote:

> When will Martin release the new Orbiter version??
> Is this the version with the shadows?
>
>

I hope it will happen on 040404, to make for a cool version number again:)

"Wherever you go, there you are. Wherever you are, there you orbit."

Offline McBrain

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Reply #4 - 01 April 2004, 21:43:49
That's a glimmer of hope! :)
I hope that's right! :sad:


Cheers,

McBrain

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Offline DanSteph

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Reply #5 - 01 April 2004, 21:53:04
glObalist wrote:
> I hope it will happen on 040404, to make for a cool version
> number again:)


LAST BREAKING NEWS:

Martin mailed me that he has read your post and find your idea really nice
but while he can't release for the 040404 he will wait
the  050505  :) :turning:

Dan


Bheick

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Reply #6 - 01 April 2004, 21:55:56
Dan, Just a question



With the new release of the DGIII, would it be possible to implement a function so that the battery can possibly
power the ship for a short amount of time?


Offline glObalist

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Reply #7 - 01 April 2004, 22:12:47
DanSteph wrote:

> glObalist wrote:
> > I hope it will happen on 040404, to make for a cool
> version
> > number again:)

>
> LAST BREAKING NEWS:
>
> Martin mailed me that he has read your post and find your idea
> really nice
> but while he can't release for the 040404 he will wait
> the  050505  :) :turning:
>
> Dan


OMFG, LOL! :applause:


"Wherever you go, there you are. Wherever you are, there you orbit."

Offline DanSteph

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Reply #8 - 01 April 2004, 22:41:28
Bheick wrote:
> With the new release of the DGIII, would it be possible to
> implement a function so that the battery can possibly
> power the ship for a short amount of time?

In this case you must use the emergency power battery under the red covered button.

Dan


Offline Orbiter Fan

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Reply #9 - 02 April 2004, 13:14:08
Dan, will it be possible with OrbiterSound 3.0 to just kill the RCS sound for one vessel and not the others? I need to
know this since I'm working on an project that will need it.


Offline DanSteph

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Reply #10 - 02 April 2004, 14:45:22
David,

I have designed OrbiterSound with that in mind.

OrbiterSound vessel sound will be (are already in my version)
totally separated, each setting or sound loading you make apply
only on one vessel without affecting in any manner the settings or
the sounds of others vessel.

There is even a special instruction to load your custom RCS or THRUST
sound that will ONLY affect ONE vessel.

Dan


Offline DocHoliday

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Reply #11 - 02 April 2004, 14:49:15
How about that sequential sound problem I've been having? When you accelerate and go back to normal time, the
same clip gets repeated everytime you accelerate and back. As if time acceleration deactivates the sequencer..... like
it does PRO104 autopilots in DG3.

Sorry to bug you, but I don't remember getting and answer about it :)

Tnx,


~~~

"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15

Offline McBrain

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Reply #12 - 02 April 2004, 16:25:27
Hi Dan,

when you'll fly two ships at the same time in external view, will you hear two separated engine sounds?


Cheers,

McBrain

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Bheick

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Reply #13 - 02 April 2004, 19:35:40
DanSteph wrote:

> In this case you must use the emergency power battery under the
> red covered button.
>
> Dan



I love the little red button, but It kinda bugs me a bit since the emergency power cell is a one time shot, and cannot
be reset or shut down. I was wondering since a battery can be used to sart a bus, why not power a bus for a 'very'
short duration, like a APU overheat, or a temprary overload of another power bus?


Anyhow, I am off to log some more flight hours...

Brian


Offline DanSteph

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Reply #14 - 02 April 2004, 21:09:31
McBrain wrote:
> Hi Dan,
>
> when you'll fly two ships at the same time in external view,
> will you hear two separated engine sounds?


I thought about this already a long time and made some test
but you can't have both "accurate" doppler, volume and
several ships sound in external view, the performance
hit would render OrbiterSound "highest hardware" only.

Don't forget that each vessel is allowed to have 60 UNIQUE sound
while Orbitersound load also 30 and one radio frequency can load
up to 60 sound....

So say three ship in external view mean 3 time calculus for doppler
and volume, and three wind, three thrust and three RCS playing....
(at least, in fact it's a bit more complicated for example the wind is
composed with three sound)

Most current computer would see a big performance hit and I'm affraid
the sound will also start to suffer from this.

Dan


Offline McBrain

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Reply #15 - 02 April 2004, 22:26:27
So you can choose between either doppler effect and only one ship sound set or several ship sound set and no doppler effect, right?


Cheers,

McBrain

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Offline DanSteph

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Reply #16 - 02 April 2004, 22:37:28
No choice, doppler effect, volume, sonic bang and it's already
an headeach to code.

Orbiter isn't at all a flying formation simulator so I preffer
focusing on what will be 96% of flights.

Dan


Offline McBrain

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Reply #17 - 02 April 2004, 23:44:26
DanSteph wrote:

> LAST BREAKING NEWS:
>
> Martin mailed me that he has read your post and find your idea
> really nice
> but while he can't release for the 040404 he will wait
> the  050505  :) :turning:
>
> Dan

Hey, had Martin really mailed you??


Cheers,

McBrain

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Offline DanSteph

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Reply #18 - 03 April 2004, 00:05:01
McBrain wrote:
> Hey, had Martin really mailed you??
 
Sure, but not about the release date :)

Dan


Offline McBrain

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Reply #19 - 03 April 2004, 00:11:24
Too bad. :)
Are you still awake? I can't sleep, too. :)
We wrote a German exam today!


Cheers,

McBrain

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Offline DanSteph

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Reply #20 - 03 April 2004, 00:38:05
McBrain wrote:
> Are you still awake? I can't sleep, too. :)
> We wrote a German exam today!

Sure , I love working by night, I'll be awake until 4-6 am
I'm working to translate the excellent tutorial by trevors johns
in french.... and my mailer tell me every 10mn if someone
post on the forum ;)

Dan


Offline McBrain

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Reply #21 - 03 April 2004, 09:09:50
Good morning all. :)
Hey Dan, when do you sleep usually??


Cheers,

McBrain

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Offline ChristopherT

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Reply #22 - 03 April 2004, 13:41:18
McBrain wrote:

> Good morning all. :)
> Hey Dan, when do you sleep usually??
>
>
  He sleeps at work!  :zzz:  

        Christopher


Offline McBrain

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Reply #23 - 03 April 2004, 14:05:19
LOL :)


Cheers,

McBrain

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Offline DanSteph

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Reply #24 - 03 April 2004, 14:06:39
Shttttt my boss read this forum I will delete your posts :)

Nhaaaa !!!  sleeping is useless, I never sleep ;)

Dan