Thanks to all I have all the material needed
Some sound are amazing I think they will fit well.
Please be warned (before you get deceived) that making a real sonic boom
from location is an absolute "no no" it would mean that I record several time by second
the source of the sound (aircraft) and that I "raytrace" all those sound point with complex
calculus to see wich one reach you and when. No need to say that your Orbiter may run
20FPS below what it run usually just for a sonic sound. (and not run at all on lower
machine than mine)
For now I have just a sonic boom that is sent when craft pass mach 1
and the litle fact that it have realistic delay (speed of sound 340ms) make it
look ... unrealistic. Due to view distortion or whatewer in Orbiter the sound *seem* to
come incredibly late (a distance of only 10 km make a delay of 30 second wich seem
incredibly long in Orbiter) So I seriously thing to "speed up" the speed of sound
or to null it.
Also usually aicraft flight somewhat straight when in supersonic speed while in Orbiter
I'm sure you will make a lot of flyby around a ground observer, in this case the real
behaviour is to hear several time the hypersonic bang.... not really appealing.
Anyway the way it work *now* in my code you will have hypersonic bang after
the lift off of the shuttle (don't tested but I think at 10km alt) and you may have one
also when the shuttle slow down below mach 1 if your a ground observer.
In flyby you will have one when the craft pass mach 1 and when it slowdown below
mach 1.
I think our brain is waiting that more then several bang as if it was the war in Orbiter.
(also don't forget the 20fps it may take in calculus)
Graphist or sound effect maker in film know that: sometime the reality sound less
real than faked things... (80% of film we watch are totally unrealistic the other
are often qualified as "boring"
Anyway many thanks again for the material.
Dan