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Author Topic: latest DGII coding news part 1 (closed)  (Read 11877 times)

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Offline DanSteph

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21 December 2003, 17:08:37
Latest news about the INCOMING DGII:


Now you can have several deltagliderII in the same scenario
(previously having more than one DGII would cause problem)

And even better: each of them can have it's hown SKIN (set of texture)
You can choose your current skin with the DGIIconfig program
or let this parameter "set by scenary" and modifying one line
in the scenery:

example for one scenary with two deltagliderII
//---------------------------------------------------------
GL-01:DeltaGliderII
  MeshSkin DeltaGliderIIBlue
[snip]
GL-02:DeltaGliderII
  MeshSkin DeltaGliderIIPolice
[snip]

With this scenary you will have two DGII, one with "blue" texture
and one with a "police" looking texture.

I didn't do any new SKIN for now appart a testing one but they will
be available latter as an optionnal download.

If anyone want to do some skin for the incoming DGII it's very simple:
1-copy the DeltagliderII.mesh in Mesh directory
2-rename the copy with a name that recall your skin:
format= DeltaGliderII**.mesh   (**=your name)

example of valid name:
DeltaGliderIIGoldAndRed.mesh
DeltaGliderIIMySkin.mesh


etc etc...

if you want to set the skin in a new scenary you may write it as follow:
example for one scenary with two deltagliderII
//---------------------------------------------------------
GL-01:DeltaGliderII
  MeshSkin DeltaGliderIIGoldAndRed
[snip]
GL-02:DeltaGliderII
  MeshSkin DeltaGliderIIMySkin
[snip]

Assigning your how texture to the model:
----------------------------------------------------
Open the DeltaGliderII**.mesh   with notepad (**=your skin name)
at the end of the file you have the name of the texture used:

here the default DeltagliderII:
--------------------------------------
TEXTURES 4
DGMK3_4.dds    <- Those are stock Deltaglider texture
DGMK3_2.dds    <-
DGMK3_5.dds    <-
DGMKII_3.dds   <- I customized just this one, this is the wing  with the blue line texture

Change the name for your hown texture's name
example for your "DeltagliderIIRedandGold":
----------------------------------------------------
TEXTURES 4
DGMKRG_4.dds
DGMKRG_2.dds
DGMKRG_5.dds
DGMKRG_3.dds  


Than copy/modify or create new texture with those name in texture/texture2
folder and your set.

also as in DGII you can keep some "stock" deltaglider texture and modify just one or two:
TEXTURES 4
DGMK3_4.dds
DGMK3_2.dds
DGMKRandG_5.dds
DGMKRandG_3.dds  


Well I think that guy familiar with model repaint will know what I speak about :)
it's very simple in fact.

If you do some very nice skin send me a mail I will put them in the DGII's
download page with your name.

If your intterested and confident with DDS repaint but don't understand a word
about my explication just ask, I can help you with the mesh copy/modify/rename.

Dan


Offline DanSteph

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Reply #1 - 22 December 2003, 15:09:21
pfffff random crash Bug.... :rant: :wall: :sad:

Resolved !!!! :)

It Wasn't easy the, DGII's source contain now 15'964 line
This post is totally useless it's just that I'm VERY happy after 10 hours
on this bug. :) :) :) :)

Dan


Offline DanSteph

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Reply #2 - 22 December 2003, 16:02:06
Here to show that now having even 4 DGII is possible:



This is real time; I started to "hover" the first, put it on automatic
pilot ("L" "A") then the second etc etc.

You can see that there is 3 set of texture different
(one with blue line , one without and two with a
wrong  texture assigned just for test the skin abilities)

This is perhaps useless anyway a fun things you will be able to try
is to launch one Glider, put the ascent autopilot and try to chase
it with a second DGII.

So skin abilities is 100% working now as well as having more than
one DGII in a scenary without problem.

Dan


Offline darkvoid

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Reply #3 - 22 December 2003, 19:25:55
Great work Dan... :D the shot looks great ;)

The code has 15964 lines ?!?! I hope that you have a lot of comment lines!!

And by the way, can we expect to fly the new DGII this year ? :doubt:


Offline DanSteph

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Reply #4 - 22 December 2003, 19:41:06
15'964 is without comment, if you add them in the count
it make about 19'500 line :) (I have an MSVC code counter tool)

I planned a Beta release (working but may have some bug)
for christmas (25) and the final release near the end of years
or perhaps early in january.

Depend if I run in some :wall: bug as stated in this post,
when it happen you can easily expense few day on it without
any progress. :doubt:

So in fact expect a beta for the current week and perhaps the final
in january.

Dan


Offline darkvoid

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Reply #5 - 23 December 2003, 01:54:05
Wow... if you release it on the 25th it will probably be my best Christmas present :gift:

"So in fact expect a beta for the current week and perhaps the final
in January.
"

That would be more than perfect
Keep up the good work, and keep away from the bugs :worry:.


Offline reekchaa

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Reply #6 - 23 December 2003, 05:10:35
sssssssssssSweet!!!

...Now all we need is some kind of Flocking algorithm so that we can fly complex formations with
our fleeted brotheren.  

  (just kidding, Dan :))


words of critique for any developer to cringe over: "Now all we need is..."  :fool:


~ the Reekchaa

Offline harmsway

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Reply #7 - 23 December 2003, 16:05:26
:wc:



Offline C3PO

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Reply #8 - 24 December 2003, 01:13:11
....... a toilet? :wonder:

:):):)


Offline DanSteph

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Reply #9 - 24 December 2003, 01:39:22
Perhaps Gene wanted to say that he was too
busy to write a post :) :)

I wonder :wonder:


Dan



Offline DanSteph

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Reply #10 - 24 December 2003, 11:10:01
Working on the "medical unit" skin for DGII

There will be his res 1024x1024 and mid res 512x512 texture
I think no one use anymore 256x256 texture. (this format is dated
from "voodoo" card period... age ago)




bradz

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Reply #11 - 24 December 2003, 22:53:52
I hope my wish comes,
Fuel weight editable in scn file.Happy Christmas to all

Bradz


Offline DanSteph

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Reply #12 - 24 December 2003, 22:57:16
mhhh :wonder:


What do you mean exactly by "fuel weight" ?
You can already change the fuel level while editing a
scenery file.

Dan


Offline Orbiter Fan

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Reply #13 - 25 December 2003, 01:36:37
I think he mean an custom fuelmass setting. So you can give the DGII more fuel for long-distance
trips.


LagrangeX

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Reply #14 - 25 December 2003, 01:39:45
Hello,
Mery Christmas:)
Thanks for this unparralled and awsome addon I love it.
No 3dfx users anymore?
Sorry to steal you that illusion Dan,inclusive myself i know atleast 5 other guys who use the Voodoo 5500.
Up to this point dg works perfectly with orbiter..if you stay within the orbiter develloper rules all will be fine...
The new version of orbiter works fine even with level nine textures all the way through the system,(as far as those textures already exist).
i am not sure if it helps but none of the updated addons for orbiter is compromised or makes in any way trouble graphic wise.
  .. ah anyway ,awsome job,i am myself work and get stuck in my project for 2 years now,so i know the drill a bit.

Best wishes LAgrangeX



bradz

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Reply #15 - 25 December 2003, 07:55:47
Yes,Dan and orbiter fan.
Just as you can set oxygen or Co2 to say 700%,
same with fuel, In older versions of Orb I`ve set 700,000 Kgs
near venus and made it back slowly but surely.It`s an incredible
challenge.Now I`m going to the general Ort cloud area,but was
waiting for dans news.Will piggy back on NX-01 out and land on
everything in between

Hopes
Bradz


bradz

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Reply #16 - 25 December 2003, 08:52:34
Hi, again,To put it simple,,refueling at a base would remain
as it is, but your code asks back Co2,Oxy level,N2 etc,,in a
save game only have fuel as well,avoiding the PRPLEVEL
call from orbiter main..This would be so cool.Ofcourse landing
manouvering slingshots would be very chellenging and much
greater calculating.
Very high hopes

Bradz


Offline DanSteph

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Reply #17 - 28 December 2003, 15:34:47

Work in progress:




Offline MattNW

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Reply #18 - 28 December 2003, 22:32:23
Looking good there. Have you read any of the White novels? All that needs now is "Sector
General" on the side of it. :)



Offline DanSteph

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Reply #19 - 29 December 2003, 05:21:17
MattNW wrote:

> Looking good there. Have you read any of the White novels?


You mean Barry White ? I didn't know that he wrote some novell :)

I must confess even I read much SF book (asimov, vance, phole, van vogt etc)
I didn't read any White's novell.

Did I miss something ?

Dan


Offline ENS2018

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Reply #20 - 29 December 2003, 20:02:24
Hey Dan,
That next version of the DGII keeps looking better and better.  I can't wait to get behind the
controls, but I'll wait anyway.

As has been said before, it's better for you to take longer and release a really good model/panel
than for you to hurry and end up with something buggy. :)

I just hope I won't short out my keyboard from drool coming out of my mouth looking at some of
these pictures...  ;)

Waiting patienly,
Tony 8)



Offline MattNW

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Reply #21 - 29 December 2003, 23:26:14
>You mean Barry White ? I didn't know that he wrote some novell

I must confess even I read much SF book (asimov, vance, phole, van vogt etc)
I didn't read any White's novell.

Did I miss something ?

Dan


I think it was James White. He writes a series of SF novels about Sector General a multi
environmental hospital. The main character is Dr. Conway a human doctor. Sector General takes
the best medical minds from all races and puts them into a single hospital that deals specifically
with space medicine. White has invented a huge number of different creatures Humans, Tralthans
(huge elephantine species), Cinrusskins (spider like light gravity) and even more exotic species
such as beings who live off the direct conversion of hard radiation to crystalline species who if an
unprotected human should enter their habitat the human's body heat would blast the life out of
every being in the ward.

It's quite a series. Dr Conway is a senior physician attached to the ambulance ship Rhabwar that
answers distress calls and often initiates first contact usually after some disaster by treating the
survivors. The medical emergencies run the course from the routine to the absolutely bizarre.

Yep. It's James White. Here's a link to Amazon. Didn't know they were still in print. Gonna have to
get a couple volumes I haven't read before.

http://www.amazon.com/exec/obidos/tg/detail/-/0765306638/qid=1072736470/sr=1-
1/ref=sr_1_1/104-5380839-7978340?v=glance&s=books


Dave Grover

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Reply #22 - 29 December 2003, 23:43:24
Oh Yes, Dan!  You have certainly missed something.  The "Sector General" series are 12 of the
greatest SF novels there are!  :)

I obviously don't need to give you a synopsis, since Matt just did.  Check out  
http://www.sectorgeneral.com  for a list of all of James White's books, biography, etc.

Sadly, Mr. White is no longer with us.  He passed away from a stroke on August 23rd, 1999.  :(

As for the new DGII  . . .  I am waiting patiently  . . .  :wall:   LOL!   I want it, so bad!  But not
before
it's ready!  :)

Dave  ;)


Dave Grover

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Reply #23 - 30 December 2003, 00:00:29
Oh, (from another thread) I play guitar, too!  :)

Fender Stratocaster and Fender Ultimate Stereo Chorus Amp.

Dave  ;)


Offline DanSteph

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Reply #24 - 30 December 2003, 21:51:37
I should have a look about the good Dr Conway.

About SF my favorite author is Asimov, I have read the whole fundation
and the "robot" serie book almost 30 or 50 time (without joke)
I wish I have an alzeimer disease so I can forget and read them again
without knowing the story :)

Right now I'm at work, the end of years is always a busy period for us
So today I work almost all the night and also tomorrow morning until 2pm.
So no work on the DGII for now and until two days..

About fuel I must look if it's "possible" (I mean simple & fast to do)

Happy orbiting.

Dan