Latest news about the INCOMING DGII:
Now you can have several deltagliderII in the same scenario
(previously having more than one DGII would cause problem)
And even better: each of them can have it's hown SKIN (set of texture)
You can choose your current skin with the DGIIconfig program
or let this parameter "set by scenary" and modifying one line
in the scenery:
example for one scenary with two deltagliderII
//---------------------------------------------------------
GL-01:DeltaGliderII
MeshSkin DeltaGliderIIBlue
[snip]
GL-02:DeltaGliderII
MeshSkin DeltaGliderIIPolice
[snip]
With this scenary you will have two DGII, one with "blue" texture
and one with a "police" looking texture.
I didn't do any new SKIN for now appart a testing one but they will
be available latter as an optionnal download.
If anyone want to do some skin for the incoming DGII it's very simple:
1-copy the DeltagliderII.mesh in Mesh directory
2-rename the copy with a name that recall your skin:
format= DeltaGliderII**.mesh (**=your name)
example of valid name:
DeltaGliderIIGoldAndRed.mesh
DeltaGliderIIMySkin.mesh
etc etc...
if you want to set the skin in a new scenary you may write it as follow:
example for one scenary with two deltagliderII
//---------------------------------------------------------
GL-01:DeltaGliderII
MeshSkin DeltaGliderIIGoldAndRed
[snip]
GL-02:DeltaGliderII
MeshSkin DeltaGliderIIMySkin
[snip]
Assigning your how texture to the model:
----------------------------------------------------
Open the DeltaGliderII**.mesh with notepad (**=your skin name)
at the end of the file you have the name of the texture used:
here the default DeltagliderII:
--------------------------------------
TEXTURES 4
DGMK3_4.dds <- Those are stock Deltaglider texture
DGMK3_2.dds <-
DGMK3_5.dds <-
DGMKII_3.dds <- I customized just this one, this is the wing with the blue line texture
Change the name for your hown texture's name
example for your "DeltagliderIIRedandGold":
----------------------------------------------------
TEXTURES 4
DGMKRG_4.dds
DGMKRG_2.dds
DGMKRG_5.dds
DGMKRG_3.dds
Than copy/modify or create new texture with those name in texture/texture2
folder and your set.
also as in DGII you can keep some "stock" deltaglider texture and modify just one or two:
TEXTURES 4
DGMK3_4.dds
DGMK3_2.dds
DGMKRandG_5.dds
DGMKRandG_3.dds
Well I think that guy familiar with model repaint will know what I speak about
![:)](http://orbiter.dansteph.com/forum/Smileys/orbitersmiley/smilie5.gif)
it's very simple in fact.
If you do some very nice skin send me a mail I will put them in the DGII's
download page with your name.
If your intterested and confident with DDS repaint but don't understand a word
about my explication just ask, I can help you with the mesh copy/modify/rename.
Dan