Well,
from my experience in plane the crew sound like radio sound
in headphone but in this case it's true that the capcom should
not be clear. (But astronaut must have the latest ($$$)
headphone with ANR system, in this case you should
hear about nothing from the engine... is the reality so satisfying ?
I asked years ago to martin a simple binary value in the SDK
to know if we are inside the cockpit or in outside view so I can
CUT completely all the sound when in space and outside view
and make the engine decrease when leaving the atmosphere.
I didn't had any reply about this request (too busy?)
This would make OS and Orbiter even more realistic .
I will ask again about this value this could be a major
enhancment of OrbiterSound. (Of course I would make this
appear as an option in Soundconfig... some like sound more
Star wars like
(pffff huuuu... pffff huuuu.... "Luke come with me")
Dan
"Request sent to martin"