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Author Topic: Suggestion for next version of Orbiter  (Read 4675 times)

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Offline ar81

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28 January 2008, 13:53:00
How about adding "tree textures" to Orbiter?
Beacon lights are a light texture that always face perpendicular to user viewport.
How about making a generic and customizable surface base object that could do the same.
If you add a tree texture with alpha channel you could be able to make a tree.
It also could allow people to add ground crew and other objects that could be represented that way.

How about house texturing?
In Orbiter there are standard objects that look like a house or a hangar.
But the problem is that you have texture appearing in a very weird way.
So if you intend to texture a house, you just can't.
I think it would be a matter of adjusting UV ccordinates for surface base objects so it can be done.

Also, generic customizable vehicles (some sort of trains) that could have a predefined path with multiple nav points,
could ressemble traffic.  You could have either loop path (it disappears at the end and reappears at the beginning) or
just the conventional train route where vehicle turns back (like a car) or not (like a train).

Also, I have noticed in Stellarium that sun looks big inside Earth atmosphere during daylight.
I was wondering if it could be done.  It could be interesting to ressemble such an effect for other planets (Titan for
example).

Also, for planets, it could be interesting to have an atmospheric blue effect for distant objects like mountains.
It would add to the feeling of distance.

For terrain, I came to think that you might define points of a grid with a certain resolution.
As you fly, points are unloaded and the points in front of you are loaded, so you do not spend too much memory with
terrain points.  Let's say that you draw big terrain for a 120 km square, with a 20 meter resolution, 1 byte to
represent altitude, you would have 35Mb of RAM used for such data.

I bet it probably was already in your mind, but I had to say it.


Offline BluryBlue

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Reply #1 - 29 January 2008, 02:31:41
hmm... Interesting ideas...:8:



Post Edited ( 01-29-08 02:31 )

-----------------------------------------------------------------
Red, darkened skies... Nuclear sirens... the helpless
screams of innocent children...

Typical Monday.

Offline Brando14100

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Reply #2 - 29 January 2008, 03:12:36
Red, darkened skies... Nuclear sirens... the helpless
screams of innocent children...

Typical Monday.


________________________________________________

More happy thoughts here at Orbiter.


Mr. Brando, The Turkey

Offline computerex

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Reply #3 - 29 January 2008, 03:16:10
Neeever gonna happen. At least in the next version of Orbiter, if there is one. ;)



Offline Urwumpe

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Reply #5 - 29 January 2008, 13:13:35
And of course, we don't want wind and solar pressure, oscillating planetary axes, multiple light sources, Bump- and
Lightmaps, environment mapping and Keira Knightley as DG-astronaut. We can wait for all that, just to hug trees (and other
billboards).


Offline computerex

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Reply #6 - 29 January 2008, 14:03:49
Quote
Urwumpe wrote:
Keira Knightley as DG-astronaut.

Have there ever been any anorexic astronauts? ;)


Offline Dig Gil

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Reply #7 - 29 January 2008, 14:53:53
Quote
ar81 wrote:

Also, I have noticed in Stellarium that sun looks big inside Earth atmosphere during daylight.
I was wondering if it could be done.  It could be interesting to ressemble such an effect for other planets (Titan for
example).


Yes! realistic sun! real sun on earth looks something like a big basketball and in Orbiter it looks a small golf ball...:google:
...and with the blindeness caused by the sun (I don't know this word in english, threaded maybe) effect.

Quote
Pirx wrote:
Orulex
http://www.orbithangar.com/searchid.php?ID=2686

Nebo
http://www.orbithangar.com/searchid.php?ID=3199

UCO/ABFO
http://orbiter.dansteph.com/forum/index.php?topic=10852.msg171971#msg171971

Hey! I never noticed the UCO/ABFO! Anyway... when someone say about what could happen in future orbiter versions appears someone with addons, that's not wrong but have you ever thought about if all those addons be already funcional on orbiter! 8)



Post Edited ( 01-29-08 18:38 )

At Light Speed and Beyond!!!

Offline Urwumpe

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Reply #8 - 29 January 2008, 15:11:26
Quote
computerex a écrit:
Have there ever been any anorexic astronauts? ;)

I don't know. But for getting a Rubens Venus into space, we would need to launch with less passengers to compensate.


Offline Urwumpe

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Reply #9 - 29 January 2008, 15:12:51
Quote
Dig Gil a écrit:
Yes! realistic sun! real sun on earth looks something like a big basketball and in Orbiter it looks a small golf ball...:google:
...and with blackout effect.

Reduce the FOV of orbiter from 50° to something like 20° and all will be fine. While you can actually see much more than 50°
with your eyes, the screen in front of you only covers 20°.


Offline ar81

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Reply #10 - 29 January 2008, 16:25:59
I came to think about that since there is an OVP (VISUALIZATION project) which means eye candy...

This is from Stellarium



Offline Urwumpe

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Reply #11 - 29 January 2008, 18:09:09
Orbiter is not Stellarium. You don't sit on the ground and watch the planets, you chase them here...


Offline ar81

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Reply #12 - 29 January 2008, 21:24:30
Yes, but you have sun on Earth in Orbiter too... just a matter of visual accuracy...

« Last Edit: 29 January 2008, 22:07:56 by ar81 »

Offline Urwumpe

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Reply #13 - 29 January 2008, 22:07:56
You mean: Visual surrealism.  

If you make a photo of the sun using a fish-eye objective and a good filter (FOV=93° ! ) the sun will look anything like it
is in Stellarium.

« Last Edit: 29 January 2008, 22:07:56 by Urwumpe »