The goal of this is to mix what OSN was, and what it is now. Orbiter Solar Nations is a RP organization, where you get
to control a person or a group of person in an imagined universe, this time Saturn Sector and it's story.
Now here's the part where the old OSN playing system comes in. The second Goal is to develop your addon making
skills(if you don't have any, then it's the right place to start). IF you are, for exemple, a ship captain, then you can
model your ship, then add it to orbiter. You can also ask for help for anything, ranging from modelling to texturing,
putting your addon in orbiter, making ground bases, etc.
RPing is also called simming(to simulate, to sim). There are plenty of ways to write a story. We'll have a look at some
of them.
The first one is the basic one. You write a story. end.
The captain looked at his crew and nodded.
-Set course for Rhea.This is mostly the type of writing we'll find in a book. It axes on details.
The second one is simpler, and is based on conversations.
-(captain)Set course for Rhea!
-(helm)yes sir. ETA is five minutes.
*The helm press the JUMP button*Simple, efficient, but not so precise.
The third way is even less precise, but some people still use it.
-Set course for Rhea!
-Yes sir. ETA is five minutes
*The helm press the JUMP button*To post out of subject conversations, write OOC at the start of your post. When you get back to your story in the
same post, you write IC:
for off topic(I don'T want to see that often) conversations, you use O/T
------------------------
Since you control a character or a group of characters, and you are nto necessarely in the same faction of other
players, you will rarely interract with ther members, and the few times will only be by comm channels. We mostly do it
this way:
==========================
FROM:TERRAN SHIP "RESOLUTION"
TO:CIVILIAN SHIP 453
You have entered Terran Protected Space, please stand dowd and prepare for inspection
==========================
You usually wait for an anwser, or continue your post, having in mind that the other player will respond in his own
post.
You should not take action for someone else, like act as if he anwsered your question, while he didn't even have time
to post. Take this into accoutn when writing your post.
You can interract with NPC(non-playable characters) like citizens or other crewmembers. Give them a name or name
them as "crew" or "civilian" or anything else.
The difference between this OSN and the old one is that you do not control an entire nation. You can be a pirate
captain, or any of the crewmembers. Terran Ship control is reserved to Admins. Anyway, they won't fight much,
because not much can damage them. You can still be a crewember of these big ships, or be a fighter pilot, anything
you want, except a bridge crew. You can also work at the HQ of any of saturn's moons. Working in a building or a
capitol ship will open the door for character evolution. OF course, if you want to keep it simple, then do so. Yo can
simply join or follow a plot started by admins, or go your own way, meet new people, etc. A lot of people have hidden
agendas, what's yours?
TECH:
The best part
The first OSN went from DG tech to massive space stations, destructive laser, pulse and kinetic weapons, and
powerful shields to whistand the most dangerous nukes there is. It's time to limit that a bit. Of course, we're 250
years into the future, and since tech is evolving at an exponential rate, we still get powerful weapons and engines.
PROPULSION:
There can be different kind of propulsion systems. That means you can create your own, that is not too efficient.
There are may possibilities, but you have to take into account the fuel it uses. For exemple, Fusion is easy to do, but
antimatter need to be generated, and not evereybody has a collider in his back yard(that would be one hell of a back
yard). So, Fusion and Antimatter are standard. You can use others, or use these ones, but a small description of the
engine is needed. No jump drive, warp drive, hyperdrive, wormholes etc. IT takes months to reach Saturn from Earth,
but travel between moons are fast(hours).
WEAPONS:
Projectiles. End. Chemical weapons are cheap but do not use any energy, while railguns will pierce any armor it hits.
Some missiles and rockets are used. These can be kinetic weapons or explosives. Nukes are extremely rare and
expensive, but they create an EM field that disable any ship fas enough to evade the blast. Antimatter is too unstable
to be used as a weapon, but destroying a ship using this kind of propulsion will result in the biggest boom you've
ever seen. Lasers are experimental and are not that powerful, only Terran Capitol ships will get them, and they only
act as point defence or anti-fighter.
There won't be too much fighting in this OSN, unless you all want to. But sometimes, peace is good.
DEFENCE:
Armor, any kind of nown metal will suffice. You get plating, and not too mcuh, if you want to leave the surface of any
planet you landed on.
SHIPS:
Here's the interesting part. You're free to do waht you want here. If you don't want to model a new ship, you can ask
another player to use the same type. Artificial gravity exists, but it's cost is high. Ships with rotation modules still
have a dampening field to prevent the crushing of the crew in high speed movements. Small fighters are gravity-less,
and more than 6 months without an actual weight is not recommended by the doctor.
There are a lot of modelling programs out there, and some are free. You do not have to model a ship, but it's
recommended. Try it.
I think that's about it for now. Join now and use your imagination, develop or find skills in making addons, and have
fun!
Post Edited ( 11-06-06 23:51 )