Sulfat0r wrote:
huh? what are you talking about nukes and RPG ? Dont make a fool of me guy, I like spacecombat and I don't really
want to
spend hours to learn how make a single roll or acceleration, that's all.
Say what you want, but freespace I and II are really good games, even if its not elitist like orbiter
Your right. Orbiter is completely peaceful. I think some people have experimented with bombs and such but officially
the creator of Orbiter wants it to remain mainly a peaceful space flight simulator. The whole purpose of Orbiter is to
simulate space flight with realistic physics. There are many shoot em up space ship games but nothing else like
Orbiter.
I wouldn't call Orbiter "elitest". That's more a function of the community surrounding a sim than a quality of the
simulator it'self. There are a lot of experienced Orbiter users who are quite willing to help a newbie with the early
parts of the learning curve. Ain't nobody going to laugh at you because you can't manage a stable orbit two weeks
into learning Orbiter. Orbiter is difficult to learn for the very reason it was created. To provide a space flight based
simulator where the same rules of physics apply as in the real world. In other words if you take the time to learn
Orbiter then you will be well versed in the mechanics required for real world space flight or as close to that as Dr.
Schweiger can program.
In other words if you want to jump into the cockpit of a space ship and fly it around with no practice or real learning
and shoot at others and dodge others shooting at you then you really need something like Freespace I and II, Tie
Fighter and many other similar games. If you want to learn what real space flight is like then Orbiter is your thing.
Everyone has their own preferences so whatever you decide is fine by me. Personally however I've tried some of the
space combat games and never was too enthused by them.