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Author Topic: water  (Read 4207 times)

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Offline MJR

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07 February 2008, 14:36:02
Will it ever be possible to collide with water?





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Offline Urwumpe

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Reply #1 - 07 February 2008, 14:59:39
it is already possible to collide with water. Its even realistically hard when you impact with over 300 m/s.


Offline MJR

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Reply #2 - 07 February 2008, 15:02:51
Im sorry I mean in orbiter. And when I say that I mean kind of like FSX.





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Offline Urwumpe

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Reply #3 - 07 February 2008, 15:28:30
I mean in Orbiter. And Orbiter is not FSX. How many people ask for being able to fly to mars in the FSX forum?


Offline ar81

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Reply #4 - 07 February 2008, 15:45:31
There is a good way to know.
1.Run FSX.
2.Climb to 5000 feet.
3.Enter a steep dive with full throttle when flying on water until altitude is zero.

By then you may realize if there is a collision.


Offline Dig Gil

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Reply #5 - 07 February 2008, 18:08:51
We could be able to colide water in orbiter like in real water, colide with fluid water I mean. Then could be a
submarine AddOn to crash against the seafloor.



Post Edited ( 02-11-08 17:31 )

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Offline Cornflake

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Reply #6 - 07 February 2008, 19:36:39
Water is something that's been implemented for a long time in games, and it would certainly be possible to code Orbiter so
that certain tiles have some kind of "water" paramater making them transparent, with some kind of water shader on it - and
implement water physics. It's of course true if you hit water at 200m/s it's going to be as hard as a rock...

Although one limitation of Orbiter right now is planets are completely spherical; meaning it would be hard to code it so that
the ocean floor is actually deeper than the rest of the terrain with water flowing on it... I don't know why Orbiter was coded that way, because a planet or two in our own solar system is actually more oval shaped than spherical... Saturn and Uranus I think?



Post Edited ( 02-07-08 19:43 )



Offline computerex

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Reply #7 - 07 February 2008, 21:21:02
A belly flop at 200 m/s should leave a mark. :lol: someone should try it and let us know how badly it hurts.


Offline Urwumpe

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Reply #8 - 07 February 2008, 22:32:45
All planets are more or less not spherical... Jupiter more, Venus less. But calculations with spherical objects are simpler.


Offline MJR

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Reply #9 - 07 February 2008, 22:45:50
So it would be hard to do it?





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Offline Urwumpe

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Reply #10 - 07 February 2008, 23:27:19
Quote
MJR a écrit:
So it would be hard to do it?

Can you do it? :prout:


Offline MJR

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Reply #11 - 08 February 2008, 00:45:13
I'm not that experianced in that category but yes I think it would be hard.





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Offline Dig Gil

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Reply #12 - 11 February 2008, 17:36:01
Quote
computerex wrote:
A belly flop at 200 m/s should leave a mark. :lol: someone should try it and let us know how badly it hurts.

In my school, someone was already thrown to a wheelchair because of that.


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Offline Dig Gil

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Reply #13 - 11 February 2008, 17:37:45
Quote
MJR wrote:
So it would be hard to do it?


low-end computers would be less capable.


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Offline ar81

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Reply #14 - 11 February 2008, 18:03:04
Modelling water would require collision detection, just like if you had mountains.
But it also would require extra physics model for water sailing and "aerodynamics".
It also would require more RAM to spot where you have water and where you do not.
Why not just checking altitude?  Because you have lakes that are not exactly at sea level...


Offline Dig Gil

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Reply #15 - 13 February 2008, 15:26:50
Quote
ar81 wrote:
Modelling water would require collision detection, just like if you had mountains.
That Artlav's Orulex can handle.

Quote
ar81 wrote:
But it also would require extra physics model for water sailing and "aerodynamics".(...)
You mean "hydrodynamics", like a torpedo's shape.

Quote
ar81 wrote:
(...)It also would require more RAM to spot where you have water and where you do not.
Why not just checking altitude?  Because you have lakes that are not exactly at sea level...
Okay, but for the now time the "water detection system" could be with the altitude checking, without lakes. Later,
after computers get more powerful, the "WDS" can be different, with rivers, lakes and ice melting and freezing like in
real life.


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Offline Colonel Sanders1

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Reply #16 - 14 February 2008, 21:29:05
yea belly flops hurt



Offline ar81

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Reply #17 - 14 February 2008, 21:34:39
If you have liquid near Venus surface, and gas at the top, it looks like a good time to fuzzify physics model...


Offline Dig Gil

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Reply #18 - 15 February 2008, 13:47:44
Ummmm......:trucdeouf:


« Last Edit: 15 February 2008, 13:47:44 by Dig Gil »
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