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AphelionHellion wrote:Simon: Wow!! So we'll get some very unusual results orbiting those asteroids and other bodies of weirdly distributed density eh? Great, one more thing to deal with Hehe
Simon: Yes in the same orbital track I figured there'd be no relative motion, however even if I were to perfectly arrange each object in the same orbital track using .scn coordinates, their velocity vector would still be the same, right? So their orbits would be the same size, but their Apoapsis/periapses wouldn't be in the same places.
Wait you said orbiter doesn't use angular velocity? At all?? Wow... So orbits are orbits are orbits. No other way to go, eh?
//flunked math, but is under the impression that Cartesian refers to elipses and foci and stuff
I have not seen any references to angular velocity in orbiter - all velocities are based puon the 3 cartesian axes, x y and z. I will be happy to be proved wrong on this point but i fail to see the logic in programming orbiter using angular velocity, as it is simpler (from a coding and methematics perspective) to use cartesian coordinates rather than angular coordinates.
DocHoliday wrote:Granted. Although, they are still better than what I so far was able to come up with How are you getting on here? You mentioned once, you'd be working on some calculus yourself.