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Author Topic: peut-on????  (Read 1804 times)

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Offline Kunai

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20 May 2010, 17:36:21
Alors bonjour a tous je voudrai savoir si l'on peut avoir un cockpit virtuel avec le (merveilleux)spacecraft3????


Merci d'avance!!!


Toujours prête, toujours partante
Toujours bourée

Offline NLS le pingouin

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Reply #1 - 20 May 2010, 17:50:33
La réponse est dans la doc. C'est non.

Et oui, va falloir sortir le compilateur!



Offline Kunai

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Reply #2 - 20 May 2010, 18:00:45
Domage!!
mais merci quand meme Nico


Toujours prête, toujours partante
Toujours bourée

Offline Jekka

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Reply #3 - 23 May 2010, 22:08:00
Euh il me semble qu'on peut faire un VC avec spc3...

Quote
New features of this version
• This version is expected to be fully compatible with the previous version (spacecraft2)
• Support for basic virtual cockpit in 3D : can display 2 Orbiter standard MFD and HUD and
give a first person point of view.

• Extended aerodynamics parameters. Air foils can be fully specified. Missing control
surfaces were added
• Landing gear parameters. You can define surface friction coefficient and brake force
• RCS mode and Control Surface mode can be activated / deactivated
• Support for attachment : you can now define child and parent attachments. You can select a
parent attachment and attach a nearby object.
• Support for robotic arm : you can define a robotic arm by means of animation sequences
and one attachment.

et

Quote
[VC]
This is for virtual cockpit mode
MESHNAME="atlantis": specify the mesh of the cockpit, if the cockpit mesh is inside the
vessel mesh, just put the same name as the one you have specified in the [config] section
MFD_LEFT=125 : mesh group where Orbiter standard left MFD will be drawn. See Orbiter
SDK documentation for restriction on this mesh group (must be a rectangle)
MFD_RIGHT=126 mesh group where Orbiter standard right MFD will be drawn.
HUD=127 : mesh group where Orbiter HUD will be displayed
HUD_SIZE=0.252 : screen size (in meter) for HUD display. See Orbiter SDK for details.
HUD_CENTER=(-0.5479,2.325,15.777) : coordinates of HUD center on the mesh. See
Orbiter SDK for details.


Dans la doc... ;)


« Last Edit: 23 May 2010, 22:08:00 by Jekka »