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Author Topic: crash NASA AresI  (Read 5721 times)

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Offline Thierry Duhagon

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29 November 2007, 20:10:12
Bonsoir à tous!
Qui d'entre vous utilise NASA_AresI_SC_20070107dev?
J'ai bien installé (avant) le CEV Orion...
mais cela plante ssytématiquement au démarrage d'Orbiter.
Il charge jusqu'à:
project alpha texture issusa.dds et crash Orbiter
J'ai essayé d'isoler la texture en cause... idem!
Décidemment...
;)
A+
Th


Thierry

Per Ardua ad Astra
Avec fougue, jusqu'aux astres

Offline no matter

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Reply #1 - 29 November 2007, 20:47:25
Chez moi, le CEV marche au poil mais je n'ai pas installé le lanceur Ares par contre.
Tu obtiens quoi dans le fichier orbiter.log?


------------

no matter.

Offline Thierry Duhagon

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Reply #2 - 29 November 2007, 21:14:50
V'là le boulot!!

**** Orbiter.log
Build Sep 29 2006 [v.060929]
Devices enumerated: 6
Devices accepted: 5
==> RGB Emulation
==> Direct3D HAL
==> Direct3D T&L HAL
==> Direct3D HAL (NVIDIA GeForce FX 5700LE)
==> Direct3D T&L HAL (NVIDIA GeForce FX 5700LE)
Found 2 joystick(s)
Module AtlantisConfig.dll [API v.060425]
Module DGConfig.dll [API v.060425]
Module TrackIR.dll [API v.060425]
TrackIR module not found.
Module ScnEditor.dll [API v.060425]
Module Rcontrol.dll [API v.050206]
Module OrbiterSound.dll [API v.060425]
Module Meshdebug.dll [API v.060425]
Module Framerate.dll [API v.050206]
Module FlightData.dll [API v.050206]
Module ExtMFD.dll [API v.060425]
Module CustomMFD.dll [API v.060425]

**** Creating simulation session
DirectDraw interface OK
Direct3D interface OK
Zbuffer: 32 bit
Stencil buffer: 8 bit
Render device: Fullscreen 1024 x 768
Device has hardware T&L capability
Joystick throttle: Z-AXIS
No joystick throttle control detected
ERROR: DInput error DIERR_OBJECTNOTFOUND
       [C:\Source\Orbiter\Orbiter.cpp / 1624]
Module Sun.dll [API v.050206]
VSOP87(E) Sun: Precision 1e-006, Terms 554/6634
Module Mercury.dll [API v.050206]
VSOP87(B) Mercury: Precision 1e-005, Terms 167/7123
Module Venus.dll [API v.050206]
VSOP87(B) Venus: Precision 1e-005, Terms 79/1710
Module Earth.dll [API v.050206]
VSOP87(B) Earth: Precision 1e-008, Terms 2564/2564
Module Moon.dll [API v.041022]
ELP82: Precision 1e-005, Terms 116/829
Module Mars.dll [API v.060425]
VSOP87(B) Mars: Precision 1e-005, Terms 405/6400
Module Phobos.dll [API v.060425]
Module Deimos.dll [API v.060425]
Module Galsat.dll [API v.041022]
Module Jupiter.dll [API v.050206]
VSOP87(B) Jupiter: Precision 1e-006, Terms 1624/3625
Module Io.dll [API v.041022]
Module Europa.dll [API v.041022]
Module Ganymede.dll [API v.041022]
Module Callisto.dll [API v.041022]
Module Satsat.dll [API v.050206]
Module Saturn.dll [API v.060425]
VSOP87(B) Saturn: Precision 1e-006, Terms 2904/6365
Module Mimas.dll [API v.050206]
SATSAT Mimas: Terms 113
Module Enceladus.dll [API v.050206]
SATSAT Enceladus: Terms 33
Module Tethys.dll [API v.050206]
SATSAT Tethys: Terms 101
Module Dione.dll [API v.050206]
SATSAT Dione: Terms 59
Module Rhea.dll [API v.050206]
SATSAT Rhea: Terms 68
Module Titan.dll [API v.050206]
SATSAT Titan: Terms 100
Module Hyperion.dll [API v.050206]
SATSAT Hyperion: Terms 595
Module Iapetus.dll [API v.050206]
SATSAT Iapetus: Terms 605
Module Uranus.dll [API v.050206]
VSOP87(B) Uranus: Precision 1e-006, Terms 1827/5269
Module Miranda.dll [API v.060425]
Module Ariel.dll [API v.060425]
Module Umbriel.dll [API v.060425]
Module Titania.dll [API v.060425]
Module Oberon.dll [API v.060425]
Module Neptune.dll [API v.050206]
VSOP87(B) Neptune: Precision 1e-006, Terms 391/2024
Module Triton.dll [API v.060425]
Finished initialising world
Module multistage02.dll [API v.050206]
**** WARNING: Mesh not found: .\Meshes\CEV-Orion\CEV-Orion-launch.msh
Finished initialising status
Finished initialising camera
Finished initialising panels
Finished setting up render state
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
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**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
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**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
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**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
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**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\Tarmac1.msh
**** WARNING: Mesh not found: .\Meshes\.msh

Je dois avoir un pb de tarmac moi...!!!


Thierry

Per Ardua ad Astra
Avec fougue, jusqu'aux astres

Offline no matter

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Reply #3 - 29 November 2007, 21:28:59
Oui, en quelque sorte ^^

"tarmac1.msh" ne fait pas partie de l'installation de base et doit provenir d'un addon ou carrément
d'Ares si il contient une base au sol (?).
Il y a aussi "CEV-Orion-launch.msh" qui semble te manquer. Je crois qu'on peut dire que l'absence
de ces meshes fait planter ton orbiter.

Tu as peut-être mal décompressé ou il manque des fichiers dans l'archive. Peut-être que le
scénario fourni n'est pas jour.


------------

no matter.

Offline picto

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Reply #4 - 29 November 2007, 21:36:16

:lol:

Et au vu de ce log, on sent l'addon bien optimisé :badsmile:
Pour qu'Orbiter appelle ce Tarmabidule 300 fois on sent le gars qui a bien pensé son affaire !

Thierry, je serais à ta place .... zou .... addon poubelle et je n'y reviendrais jamais.
Car même si tu parviens à le faire fonctionner un jour, vu l'attention portée par l'auteur à son package, on peut
craindre que ce que contient ce dit package soit du même tonneau .... donc pas forcément de bonne qualité.

Vu les milliers d'addons qui s'offrent à nous pour Orbiter, mieux vaut
ne pas s'emm... la vie sur ce genre de bidule ... donc POUBELLE !


Pic

Offline Thierry Duhagon

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Reply #5 - 29 November 2007, 21:43:25
Pour une fois que je décollais avec autre chose qu'un STS....
Je vais continuer à savourer les décollages des Ariane 4 et 5 depuis Kourou et les mises en orbites de Spot, Roseta et
autres et les soyouz ou proton depuis Baikonour...
Heureusement que certains ficellent correctement leurs ad ons... :wor:
Hé hé...
Th


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Offline Well

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Reply #6 - 29 November 2007, 21:43:30
Il me semble que ce sujet du M6 parle de ça:

http://orbit.m6.net/Forum/default.aspx?g=posts&t=13896

Quote
"Thanks OrbiterFan but it didn't work. I got the following error:

**** WARNING: Mesh not found: .\Meshes\CEV-Orion\CEV-Orion-launch.msh"

Je te laisse lire la suite car moi et l'anglais...



Message modifié ( 29-11-2007 21:46 )


Offline Thierry Duhagon

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Reply #7 - 29 November 2007, 22:10:26
Merci Well!
Pb réglé!!!
Décollage réussi!
A+++
Th


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Offline simcosmos

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Reply #8 - 30 November 2007, 15:15:37
Although I do understand and write in french – and have done so already in some occasions here – because it is easier for me
to write in english and given the circumstances, to express myself better, will apologize and do just that (to write in english)

Not quite sure of what exactly has been said about my addon in some of the posts above but, at a first reading, I get the
clear impression that there have been some comments that could perhaps have been more polite, even if not directly making
reference to my work...

And yes, as stated in the AresI addon documentation there is a the need for users to instal francisdrake's CEV-Orion
or else there WILL HAPPEN a CTD!

Please note that since 'NASA AresI SC - 20070107dev' has been released, francisdrake's original site went offline and
although I haven't updated the addon's documentation I have placed a link in Orbit Hangar Mods description (20070505 edit),
as soon as I was aware of the new home site where the CEV-Orion addon could be found...

20070505 Edit: CEV-Orion for AresI SC (Orbiter Forums):
http://orbit.m6.net/Forum/default.aspx?g=posts&t=13896

... This beyond the original link to CEV's Orion development thread and beyond leaving online one bug report – which is NOT a
bug! – to alert users that they strictly need to search for the REQUIRED CEV-Orion...

As also stated in my addon documentation, this is more like a work in progress package that I'm sharing with you all... I'm
sorry if my work is not worthy of some computers and if some might prefer instead to place it right into the garbage can.

And about the tarmac.msh: as far as I know, that error is not related with my addon at all...


Would also like to use this post to ask the following:
- please people, do read provided documentation and browse some related addon links, in particular if downloading clearly
labelled WIP / DEV versions of my work...

- in case of problems, it would be very nice and even polite if any of you could contact the author – in this case, me – by
email.


For example, I have found another similar post in these forums, that could have been made a lot shorter if only I was contacted:

http://orbiter.dansteph.com/forum/index.php?topic=3623.msg49752#msg49752

Once more, some of what is written in that thread is simply wrong (in what regards my addon requirements): the only thing
needed was just and only francisdrake's CEV-Orion addon!

Sorry if this post might seem a bit on the 'dark side' but it also kind of 'hurts' me a little to see that the nature of some
of my work is not understood by others. Maybe I should consider the way I release addons... Even if always trying to provide
proper documentation, proper folders and naming conventions in my addons, etc, even if they are wip / dev versions... It
seems that despite all that, this might not be enough and is perhaps a waste of time if such nature is not understood...

Anyway, the key point that I really would like to make with all this boring blablablabla is: in an eventual future occasion
could people please try to directly contact me by email with the 'problem' or to make me aware of a forum thread where such
problem is being discussed (if the thread is not located in the main Orbiter Forums)?

Merci,
António


__________________________________________________________________
Flickr: http://www.flickr.com/photos/simcosmos/

Offline no matter

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Reply #9 - 30 November 2007, 15:59:48
Quote
Not quite sure of what exactly has been said about my addon in some of the posts above but, at a first
reading, I get the clear impression that there have been some comments that could perhaps have been more polite,
even if not directly making reference to my work...
Simcosmos, if you want I can PM you the translation of my posts (and only mine of course!) but I swear none of them
are criticising your work. I sure have appreciated all the help I get from you!!
 
Then, I only talk for myself and what I have wrote, I do believe you are not pointing at me but I had to be sure.

and the same as above in french:

Simcosmos, je peux t'envoyer par pm la traduction de tout ce que j'ai écrit ici mais je t'assure je n'ai pas critiqué ton
travail. De plus, j'ai eu l'occasion d'apprécier ton aide!

Evidemment je ne parle que pour moi dans ce cas, j'imagine que tu ne fais pas référence à mes posts mais je
préférais en être sûr.


------------

no matter.

Offline picto

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Reply #10 - 30 November 2007, 17:01:00
Antonio, I apologize.

I didn't know it was your work. My post was not a direct blame on your addon.

I was only speaking about the way I try to install new addons on Orbiter.
Each time I encounter a problem during the installation, I stop immediatly
and never try again to reinstall this addon. I've been speaking about this
***method*** or ****lack of method**** but there are so many addons
for Orbiter that I don't want to spend a second to try to understand how
an addon is build.

In fact, I don't try a lot of addons. ;)

Many people here think it is a silly way to do, but I think it's the only way to
get one click addons in the future.
In the very first time I tried to install Orbiter, it was a real pain for me.
One month to understand what is a zip, what is a folder ... etc ... etc ...
One month to succeed in correctly install Orbiter on my computer.
I had never seen a computer before. I spent so much time on this that I
sweared to myself that I will never spend more time on this type of problem.

So, sometime, when I see guys having trouble on addons install I go on my little speech.
But, once again,  if it was rude, it was not particularly against your work. :sick:



Message modifié ( 30-11-2007 17:02 )

Pic

Offline Jekka

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Reply #11 - 30 November 2007, 17:35:58
Ce problème montre l'un des paradoxe de la cération d'addon sur orbiter : une grande partie d'entre eux font appel à
d'autres addons, qui, s'ils ne sont pas installés, font planter tout le truc. Alors bien sûr, on note partout dans la doc
qu'il faut ceci, cela, etc... Cela permet également du coup de faire connaître les autres auteurs, etc...

Mais dans le fond, c'est vrai que quand on veut "juste voir", c'est très irritant ces CTD et on abandonne vite, sans
chercher plus loin (ça m'arrive souvent...). Mais en général, lorsque l'addon est créé par un concepteur reconnu qui
n'en est pas à son coup d'essai, je pense qu'il faut plutôt chercher la réponse soi-même dans la doc, ou alors
consulter orbiterlog. La solution est toujours là, comme on le voit ici.

Dan disait que dès qu'un addon plante la première fois, ça donne pas envie de continuer car on a l'impression que le
gars à mal fait son boulot. Dans ces cas, s'il y a quelque chose à blâmer, c'est l'architecture d'orbiter lui-même qui
plante dès qu'un truc lui plaît pas ou lui manque... Mais en même temps, avec tout ce qu'il nous offre, de manière
gratuite qui plus est, il est impossible de lui faire le moindre reproche... (ni à Martin Schweiger d'ailleurs ;) )

Donc, sans vouloir donner de leçon, mais en le faisant quand même, ;)  je pense pour ma part qu'en cas de CTD sur
un addon inconnu, il faut :

- fermer sa g***** quand on a pas envie de passer 2h à le faire marcher et laisser pisser.
- Ne pas penser tout de suite que le développeurs est un manche
(en général, ces 2 étapes prennent 2s. seulement, directement après le CTD :badsmile: )
- Lire la doc, chercher sur les forums (un peu.....) (=> 75% des solutions)
- Et si on pète vraiment un câble, ben on poste un truc sur le forum (et on avertit simcosmos s'il s'agit d'un des ses
addons ;) ).

C'est ce qu'on fait tous, en général, non ? :badsmile:

Enfin, je dis ça, c'est juste ma façon de réagir à ce problème, je fais pas de morale à qui que ce soit.  :drink:



Offline picto

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Reply #12 - 30 November 2007, 18:00:47


Ouais ... ben sur ce coup là, j'ai fait encore mieux :sick:

J'ai ouvert ma gueule sur un addon que je ne connais pas.
Ceci dit, voyant Thierry galérer sur des tas d'addons depuis
quelques jours, ça m'a donné envie de réagir.


Pic

Offline DanSteph

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Reply #13 - 30 November 2007, 18:16:17
Quote
Jekka a écrit:
Dan disait que dès qu'un addon plante la première fois, ça donne pas envie de continuer car on a l'impression que le
gars à mal fait son boulot. Dans ces cas, s'il y a quelque chose à blâmer, c'est l'architecture d'orbiter lui-même qui
plante dès qu'un truc lui plaît pas ou lui manque... Mais en même temps, avec tout ce qu'il nous offre, de manière
gratuite qui plus est, il est impossible de lui faire le moindre reproche... (ni à Martin Schweiger d'ailleurs ;) )

Sur le plan Orbiter j'aurais *vraiment* bien aimé *un* addon par repertoire qui
seraient tous dans un répertoire "Orbiter/addons". (Par exemple "Orbiter/Addons/DeltaGliderIV")
dedans t'aurais tout tes fichiers dans des sous-repertoire, modules, mesh, textures, sons
du coup l'install et surtout l'enlevement d'un addon serait du gateau et pour
les auteurs ce serais beaucoup plus simple. La pour packer un addon faut
une rigueur de moine et retrouver tout ses fichiers répandu dans Orbiter.

Concernant les auteurs , faire un addon n'est pas si simple au début et certains
n'ont tout simplement pas les compétences ou la rigueur pour faire du boulot correct,
comme partout il y a des bon et des moins bon et différent niveaux d'apprentissage.
C'est une vérité que tout le monde  connais meme si effectivement il est de
mauvais ton de critiquer vu la gratuité ;) (je ne parle pas du tout pour AresI je
ne l'ai pas essayé)

UMMU et DGIV ont tout les deux des controles pour detecter si l'addon requis
est présent (OrbiterSound et UMMU) et previennent l'utilisateur si ce n'est
pas le cas au lieu de planter. Mais ca reste de la programation plutot avancée
pour des programmeur moyen et impossible sans module. Orbiter pourrais le
faire nativement c'est vrai au lieu de planter rudement.

En bref tout ce blabla pour dire que j'aimerais bien que martin me laisse un peu
tripoter son code des fois, il est presque parfait mais il manque quelques trucs
qui pourrait regler pas mal de problèmes... :)

Dan


Offline Jekka

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Reply #14 - 30 November 2007, 18:44:42
Oui, c'était exactement en relation avec ce que tu viens de décrire. J'ai vu que tu l'avais déjà écrit quelque part y'a
pas longtemps :)

Pour ma façon de réagir, ce que je voulais dire, c'est que ces 4 petites règles sont celles que j'applique
personnellement quand j'ai un problème d'addon, c'est pas une "charte de l'installation d'addon"... ;)

Mais par contre, je comprend que les néophytes et les autres utilsateurs posent plus de questions. Quand on crée un
addon, on comprend bien comment fonctionne le bidule et on arrive relativement bien à détecter l'origine d'un CTD. (le
nombre de CTD que je me suis pas pris en testant mes propres addons..... :fool: ). Les utilisateurs "normaux"
d'orbiter n'ont pas ces dizaines (voir centaines) de CTD dans les pattes...

:lol:


Genre petite précision sur Orbiterlog qui peut aider  : Textures missing ne provoque pas de CTD. Par contre .msh not found à tous les coups, à un moment ou a un autre de la simu....



Message modifié ( 30-11-2007 18:48 )


Offline Thierry Duhagon

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Reply #15 - 30 November 2007, 21:51:42
hot:hot:hot:Heuuuuuuuuuuuuuuuuuuuuuuuuu...:damn:
 8o ben désolé... c'est de ma faute!!!
La prochaine fois je chercherai toute la litterature sur un addon avant de poser des questions...:wonder:
Encore merci de votre aide en tout cas!
Th.


Thierry

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Avec fougue, jusqu'aux astres

Offline Pagir

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Reply #16 - 30 November 2007, 21:53:35
Quote
Thierry Duhagon a écrit:
hot:hot:hot:Heuuuuuuuuuuuuuuuuuuuuuuuuu...:damn:
 8o ben désolé... c'est de ma faute!!!
La prochaine fois je chercherai toute la litterature sur un addon avant de poser des questions...:wonder:
Encore merci de votre aide en tout cas!
Th.


Faudrait surtout pas que des gens se gênent de poser des questions, il me semble... :wonder:

Pagir


Pagir

Offline Jekka

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Reply #17 - 01 December 2007, 00:05:13
Quote
Faudrait surtout pas que des gens se gênent de poser des questions, il me semble...

Tout à fait ! (je sais pas si c'est par rapport à ce que j'ai dit...) Mais il faut dire que pour certains problèmes récurents,
ce qui n'est pas le cas ici, une courte recherche permet d'obtenir rapidement un réponse. Mais il me semble que
jamais personne ne se soie fait remballer pour cause de question "idiote", non ?

Y'a pas de question bête

Ce que disent tous les profs, même (et surtout) à l'uni.... ;)

C'est juste qu'un poil de recherche permet de gagner du temps parfois... Rien que cet aprèm, j'avais un problème de
rendement d'un expérience de phytochimie, j'ai cogité 1h... Et au moment où j'ai composé le numéro de téléphone
d'une copine pour m'aider, j'ai trouvé la réponse moi-même.... Comme quoi, y'a pas que dans Orbiter... ;)



Offline DanSteph

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Reply #18 - 01 December 2007, 00:37:59
Quote
Jekka a écrit:
Y'a pas de question bête

La disparition des koala peut etre ?

(ha ha elle vient de loins celle la... z'allez cogiter un moment :badsmile: )

Dan


Offline orbiter28

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Reply #19 - 01 December 2007, 01:10:11
:pfff:


Offline picto

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Reply #20 - 01 December 2007, 01:34:28
:damn:


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Offline Pagir

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Reply #21 - 01 December 2007, 05:40:02
:wonder:

Pagir


Pagir

Offline DanSteph

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Reply #22 - 01 December 2007, 06:45:42
J'ai honte :sad:

A ma décharge il était 00h37 du matin, j'étais jeune à l'époque :badsmile:

(pour ceux qu'on pas compris envoyez une envellope timbrée on vous répondra)

Dan



Message modifié ( 01-12-2007 06:46 )


Offline simcosmos

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Reply #23 - 01 December 2007, 15:17:37
Ok all: no hard feelings here.

Please just allow me to expand a bit more and write some extra notes about the topic of external addon requisites and also
about why I wrote the first post.


External addon requisites are kind of something that some of us have inevitably to face unless:
- having the required time and / or skills to implement all what we would wish to in a specific addon release
- or unless focusing a given addon in a very specific topic vs free time
- or unless including and even integrating other people's work - with proper permission, from original docs or contact -
inside the addons, etc

(if I'm not incorrect, even some of the well known francophone addons do have or at least had requisites of one kind or another).


In this (AresI SC) and other cases, but focusing mostly in what relates with some of my work, giving that francisdrake has
already several very nice CEV implementations ready to fly, it is a lot easier for me to just make francisdrake's CEV-Orion
addon to be an external addon requisite than to wait extra time and spend extra effort to implement my own CEV or LSAM or
other spacecraft (for which, by the way, made several alternative designs that keep in the 3D archives / Orbiter development
folders but which are still a long way to go before some of those designs have a chance to become minimally operational - for
some release goals - inside Orbiter).



As a side note, this concern about external addon requisites is also why have personally decided (many, many *months* ago) to
start making my own launch pads, spacecraft, EVA suits, launchers, stations, etc – as can be seen in several of my flickr
space or LivePics previews.

This way, one day - but unfortunately(?) for some(?), in a not so immediate future - when much later versions of the older
NASA VSE SC addon (and other simcosmos' addons) are released at Orbit Hangar Mods, I will still probably continue to make
integrations with external addons but those integrations will then all become something really *optional* to my core
package(s) (as long as Vinka is kind enough to continue supporting the cool generic dlls and / or I start coding c++).


Meanwhile it is a lot easier for me to share clearly identified as *development* versions of such always
ongoing work... That is also why decided to start including the dev designation or else calling version zero dot
something
- like in NASA DIRECT SDLV v0.1 - in some of my most recent works) and then... Then just point users to
extra download requisites.

However, if all addon makers start doing like this - creating all their dreams stuff at their own rhythm, the way they wish
and / or can do in a given timeframe and, among several other reasons, with one of the goals being to avoid to make external
addons requisites of any kind - then we will eventually all end up with several implementations of similar designs
(which isn't necessarily bad, unless for some eventual 'duplication' of work...) and those addons will take even longer to
appear...

Please note that I'm not minimally concerned at all about taking too long to release any addon: I really do these
implementations, within my knowledge and free time constraints, mostly for my self-pleasure and / or for the 3D models to be
used in 'applications' other than Orbiter. Have lots of things more or less working here but that aren't public, at least not
in well known addon repositories, because of documentation, files not yet being quite operational yet by their own, etc (just
to give a few of the traditional examples).


I mean, the current options are:
- to either fully wait until something is more completed – for given release goals - and to not have any extra requisite (not
something that all of us can accomplish, due to several reasons / goals)
- to release something that can be considered 'operational' - again, for given release goals - but that still might require
(or not) external requisites for specific scenarios / occasions
- to release some kind of 'development versions' and clearly note such nature / requisites
- to not share anything at all (because there might not exist such thing as perfect public releases) :)



---------------------------
Final Thoughts
---------------------------


Other than that – and this is what I'm trying to express from the start – all orbinauts (myself included!) could please try
to look first at the nature of what they are downloading (by looking at addon descriptions and, at very least, to
introduction / installation notes), that is all what I'm saying...

If really wanting to avoid CTDs - assuming the addon was well packaged - the best strategy is to at least do read such
documentation notes and, if not wanting to spend some time learning what the documentation contains and searching for
eventual addon requisites, simply do not continue any further and do not install the files! (by the way... zip. files
contents - such as the documentation - can be viewed without having to really extract / install any file from the zip package!).

If then deciding to install something, and then having problems, sure, of course that everybody is free to ask for help
wherever and to whom he / she wishes but, in my very humble opinion, I think that a very, very good option – which does not
need to be exclusive to asking others for help - would be to try to contact / alert the author of the addon in question (whom
might just probably be one of the best options to provide a quicker help to solve a 'problem' related with his own addon...)
and / or another very good option is to at least have a look at the provided documents and eventual related links.


Fellow orbinauts, my first post here was more caused by the indirect comments that if something does not apparently seems to
work then the immediate step should be to just and simply trash that work into the garbage container (almost without any kind
of consideration for such work!) and also caused by the suggestion that the files in question and related work might not have
been properly released...

That is why I continue to ask everybody to please take just a few seconds of your time to first look at the *nature* of the
files that are downloaded (is it a development zip?, is it a patch?, is it a full stable release?, does it have requisites?,
etc) and then to try to at least have a quick look at provided documentation and also to try to contact the author in case of
difficulties else...

... I mean: why should I - or anybody - bother about doing things such as:
- to package the files in their own custom sub-folder structure and / or use naming conventions,
- to write a list of the zip contents,
- to test the files in a clean Orbiter install (+requisites)
- to provide a specific addon designation,
- to write a description and provide a screenshot in the download entry,
- to have some care when doing the pdf layout and documentation contents,
- to write scenarios descriptions, etc
- to provide contact info

And to do all that in the first place, if people do not pay attention to any of it!?


Excusez moi (une fois plus) pour le long texte et pour écrire en anglais ici.
Encore, aucune mauvais sentiment ici, d'aucune sorte, j'exprime seulement mon point de vue.

Ok, temps de passer à autres choses :)

Merci et bon fin de semaine,
António


« Last Edit: 01 December 2007, 15:17:37 by simcosmos »
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