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Dan's add-ons
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cool !
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Topic: cool ! (Read 5825 times)
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DanSteph
Administrator
Legend
Posts: 15407
Karma: 256
Hein, quoi !?
25 February 2004, 17:13:39
The new OrbiterSound 3.0 look promising !
Just wanted to voice my happiness
Dan
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Simonpro
Hero Member
Posts: 546
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Reply #1
- 25 February 2004, 17:20:16
Yey!
I am looking forward to it.
-------------------------------
Orbiter Fan
Full Member
Posts: 162
Karma: 0
Reply #2
- 25 February 2004, 18:25:01
Simonpro wrote:
> Yey!
> I am looking forward to it.
So am I!
darkvoid
Jr. Member
Posts: 47
Karma: 0
Reply #3
- 25 February 2004, 19:17:22
"Sounds" great Dan!
Any release date ?!
What are the new features?!
DanSteph
Administrator
Legend
Posts: 15407
Karma: 256
Hein, quoi !?
Reply #4
- 25 February 2004, 19:20:29
mhhh release date as soon as my familly and job leave
me sometime to work on it.
About new feature look here:
http://orbit.m6.net/v2/read.asp?id=14230
Dan
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reekchaa
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Posts: 649
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Reply #5
- 25 February 2004, 21:12:24
DanSteph wrote:
> About new feature look here:
>
http://orbit.m6.net/v2/read.asp?id=14230
> Dan
I especially liked how you introduced the Blip debate... reminded me of how they marketed 'the
New Coke' in the U.S. ...by changing it, it made a huge outcry of support for the awesomeness of
the original.
Sounds like a great work in progress. Feel free to keep asking us 'professionals'
any questions
that pop-up during development.
~ the Reekchaa
canadave
Hero Member
Posts: 531
Country:
Canada
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Reply #6
- 25 February 2004, 22:11:08
KEEP THE BLIP!!! If you take out the blip I'll never forgive you, Dan
What would be of most interest to me is a working RADIO so I can listen to music while I fly
Perhaps if the DG3 antenna is pointed towards Earth, it can tune in a radio station?
-Dave
Krytom
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Reply #7
- 26 February 2004, 00:09:57
Canadave wrote:
> Perhaps if the DG3 antenna is pointed towards Earth, it can
> tune in a radio station?
Or maby not just Earth!
For example; "This is Jupiter FM, bringing you Moon Rock and Roll from all over the solar
system"
Don't worry Dan, you don't have to include an entire radio station in Orbiter Sound 3.0
Would it be allowed to have dying sound effects like when you burn up in the amosphere, or is
that too harsh?
:hot:AAAAAARRRRRRRRGGGGGGGG!!!!!!!!!!!!
Krytom
DocHoliday
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Posts: 2475
Karma: 2
Reply #8
- 26 February 2004, 08:40:34
hehe, you sadists
You would have us listen to people die, becoz we can't fly straight, AND listen to Brittney in
space..
I'm reinstalling Leisure Suit Larry!
~~~
"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15
DocHoliday
Legend
Posts: 2475
Karma: 2
Reply #9
- 26 February 2004, 08:45:22
No but seriously. I'm having troubles setting up the sequential track.
The same .wav gets repeated if you increase time compression to 10x or more and them switch
back to normal speed. It's probably useful for something, but it get very old if you hear your
mission briefing everytime you deactivate time compression. I think it also messes up the timing,
and delays the next track in the sequence.
Did you get a chance to check it out? If it doesn't happen at your end, might be my machine, that's
messy.
Tnx,
~~~
"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15
DanSteph
Administrator
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Posts: 15407
Karma: 256
Hein, quoi !?
Reply #10
- 26 February 2004, 09:29:13
Ok Doc, I'll check that.
About more sound I'm still writting the core after reorganisation
of the whole code so I'm not clear of what (if any) I will add
or not. I didn't had a lot of time this week. (work, familly)
Dan
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DocHoliday
Legend
Posts: 2475
Karma: 2
Reply #11
- 26 February 2004, 10:52:35
Never mind more sounds
Take care of your family and kid, otherwise you'll miss all the good
parts
not to mention get fired.
We can wait, you did way above and beyond already
Cheers,
~~~
"Mood is a matter of choice. I choose to have fun!" -Vidmarism No 15
DanSteph
Administrator
Legend
Posts: 15407
Karma: 256
Hein, quoi !?
Reply #12
- 26 February 2004, 11:48:38
Well I'll go see my boss in a few minute to ask him one day holliday
I expect to get more job done tomorrow.
Dan
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UAF_Lt_Brenton
Guest
Reply #13
- 19 March 2004, 11:57:54
do you need a beta tester by any chance?
DanSteph
Administrator
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Karma: 256
Hein, quoi !?
Reply #14
- 19 March 2004, 15:29:06
For now I need beta tester for the map
Dab
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UAF_Lt_Brenton
Guest
Reply #15
- 21 March 2004, 09:50:08
now the map's finished, do you need a beta tester?
DanSteph
Administrator
Legend
Posts: 15407
Karma: 256
Hein, quoi !?
Reply #16
- 21 March 2004, 10:12:28
It's not finished I'm doing right now the admin part to allow
easy edit/delete of the record in the base.
Anyway once back on orbitersound I'll think about you for beta test.
Dan
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Richard A. Shadwell
Guest
Reply #17
- 23 March 2004, 12:19:25
I tried to add my name to the map, the password is incorrect? Do i have to be a member of the
Dan's web page forum? or the orbitersim.com forum? i'm a real newbie, please forgive this
embarrasingly (spelling?) juvinile question.
glObalist
Jr. Member
Posts: 74
Karma: 0
Reply #18
- 23 March 2004, 12:42:00
Yes, you have to be a member of the orbitersim forums. You can also find the password there
"Wherever you go, there you are. Wherever you are, there you orbit."
UAF_Lt_Brenton
Guest
Reply #19
- 25 March 2004, 10:34:10
I had an idea.
If orbitersound works, why is it an add-on? I think you should talk to Martin about including it in
the next Orbiter release
reekchaa
Hero Member
Posts: 649
Country:
United States
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Reply #20
- 25 March 2004, 18:29:00
Including OrbiterSound in the main install package sounds great at first... but since the new Alpha
station has been incorporated as the default ISS, that developer has been essentially 'bought-out'
of his freeware rights.
I definitely think OrbiterSound needs more visibility as a download package in Martin's links, but I
don't think Dan wants to become assimiliated the way Andrew was.
~ the Reekchaa
DanSteph
Administrator
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Posts: 15407
Karma: 256
Hein, quoi !?
Reply #21
- 25 March 2004, 18:52:16
I spoke to Martin wich agree for an OrbiterSound included
Anyway Reechka is plenty right and also OrbiterSound is in constant
evolving (slow perhaps, but evolving
Dan
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McBrain
Guest
Reply #22
- 26 March 2004, 14:22:54
Hi Dan,
will it be able to load mp3 files to OrbiterSound in future?
(only in case you continue programm OrbiterSound ( and I hope so
))
«
Last Edit: 26 March 2004, 14:22:54 by McBrain
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