See site in english Voir le site en francais
Website skin:
home  download  forum  link  contact

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Author Topic: DGIII alpha release available part 1 (closed)

0 Members and 1 Guest are viewing this topic.

Offline DanSteph

  • Administrator
  • Legend
  • *****
  • Posts: 15407
  • Karma: 256
  • Hein, quoi !?
    • FsPassengers
Reply #75 - 22 January 2004, 23:10:52
Canadave wrote:
how come I *still* don't have stewardesses handing out muffins on the DG3????? ;)




*shewing shewing*
What mhhh *shewing* you say ?
*noise of woman laugh in the back*
Because  *shewing* I don't have stewardess handy
nor do I have slurp *shewing* muffin available. ;)


Dan


Wilko

  • Guest
Reply #76 - 22 January 2004, 23:29:17
I'm happy to say I just completed my first (successful) docking to the ISS using the DGIII :) Sorry
but as all newbies are when that first occurs they just gotta tell someone.


DL1DBY

  • Guest
Reply #77 - 22 January 2004, 23:37:41
I have a strange sound problem with DGIII. Using any scenario (the old DGII secanrios and the
new DGIII scenarios with the glider powered up) any time I use the main engines I have an three
tone alarm (three tone sequence: low freq - middle freq - high freq) sounding all the time. When
engaging turbo pumps it gets louder. Only shutting down the engines makes the sound stop.

Is it  an alarm sound build into DGIII? Or maybe it is a conflict in the sound module coming from an
other add-on. Stangely I havn't found the wav file on my disk (I could simply delete it).

Any idea?

Otherwise DGIII is ab great add-on. Seems to work pretty well, even if it is only an alpha release.

Best regards,
Dieter
DL1DBY



Offline DanSteph

  • Administrator
  • Legend
  • *****
  • Posts: 15407
  • Karma: 256
  • Hein, quoi !?
    • FsPassengers
Reply #78 - 22 January 2004, 23:38:49
No problem , I know how we feel when it happen for the first time ;)

Congrat and welcome on ISS :applause:

Next trip: mars, a great things also.
(take care to download good texture before)

Dan


Offline DanSteph

  • Administrator
  • Legend
  • *****
  • Posts: 15407
  • Karma: 256
  • Hein, quoi !?
    • FsPassengers
Reply #79 - 22 January 2004, 23:45:18
dieter:

For now there is only 60 slot for the vessel sound and all the vessel share the same
the deltagliderIII load about 39 sound (slot 1->39) if you have another vessel
(or MFD) loading later that request a slot it will replace the sound already loaded
with its sound...

Look in the folder "Orbiter/sound" and subfolder, your sound must be there.
(the name of the subfolder may give you the culprit's name)

Solution until I upgrade Orbitersound: take care to not have several vessel
that load sound in the same scenario. (I know also that some MFD load some sound)

Else just send me the scenario so I can have a look.

Dan


DL1DBY

  • Guest
Reply #80 - 22 January 2004, 23:55:07
It was the scenario you provided with DGIII (landed at KCS already powered on)

I think I found it. It was a file "man50.wav " I found in the directory C:\Orbiter\sound\NavMFD.

I simply deleted that directory and the sound disappeared.

The strange thing is that I hadn't activated NavMFD (as I usually don't use that add-on MFD.

Much better know. Any pilot would have been feeling dizzy having to listen to that sound while
trying to reach orbit.

Dieter
DL1DBY


DL1DBY

  • Guest
Reply #81 - 23 January 2004, 00:09:55
I meant I hadn't NavMFD on the screen. NavMFD was activated as an active module in Orbiter.

I have it complety deactivated now (and will possibly delete it).

Dieter
DL1DBY


Offline MattNW

  • Sr. Member
  • ****
  • Posts: 333
  • Karma: 0
Reply #82 - 23 January 2004, 02:29:36
For knots you need it mostly when in atmosphere. Just have it display knots up to 9,000 (that's
plenty fast enough). Beyond that it switches to M/s or just an X to show it's over limits. Feet can
change to miles just as meters change to K meters. After miles in US you'd probably use AUs which
Orbiter allready uses. Again you'd probably only need that close to a planet. ISS orbits a few
hundred miles up. The Moon is 200,000 or so miles. You could possibley even get by with KMiles
(Moon= 200K miles). I've seen that in college texts.

For the radiator you could assume that any damage causes it to automatically retract and refuse
to open to prevent further damage. Just retract it with a computer message saying "Radiator
Malfunction" and disable deployment. Possibly also you could have problems inside like
overheating. Not sure what the radiator is supposedly cooling but even if you leave it able to
deploy or not you could assume that it physically remained but the damage made it unuseable.
Also you could possibly have damage that causes the coolant to leak with all the problems
associated with that. Can you create a vapor leak from that part of the ship with the smoke
particles? What coolant are you using anyway?

Haven't downloaded today's version yet. Getting ready to do that now.


Offline DanSteph

  • Administrator
  • Legend
  • *****
  • Posts: 15407
  • Karma: 256
  • Hein, quoi !?
    • FsPassengers
Reply #83 - 23 January 2004, 09:06:52
[edit] moved to alpha thread part 2 ;)

Dan

« Last Edit: 23 January 2004, 09:17:04 by DanSteph »

Offline DanSteph

  • Administrator
  • Legend
  • *****
  • Posts: 15407
  • Karma: 256
  • Hein, quoi !?
    • FsPassengers
Reply #84 - 23 January 2004, 09:17:04
Thread become too long  closing ;)
see "alpha part 2

« Last Edit: 23 January 2004, 09:17:04 by DanSteph »