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Phun is a Master of Science Theises by Computing Science student Emil Ernerfeldt for supervisor Kenneth Bodin at VRLab, Umeå University. The solver is based on work by Claude LacoursièrePhun is meant to be a playground where people can be creative. It can also be used as an educational tool to learn about physics concepts such as restitution and friction.Phun was coded in C++ using OpenGL, GLEW, SDL (for window management), SDL_image (for reading images) and boost, including boost_filesystem. Everything was coded by me, including the physics engine and user interface.If you have any thoughts, questions, suggestions or cool scenes you want to share, contact me at: phungame gmail com (insert @ and . where you think they should be).