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Author Topic: [POLL] At wich resolution do you run Orbiter ?  (Read 4274 times)

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Offline DanSteph

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22 June 2007, 03:38:38
This is to know if the future DGV panel should be enlarged to 1600x1200 for example.
Please just answer you current resolution. Choice is only horizontal resolution because
vertical is not important in this case. (DGV is not planned before several month anyway)

Higher panel than the actual 1280 may have great FPS impact on midle or low end machine.

Thanks

Dan



Message modifié ( 22-06-2007 03:48 )


Offline willy88

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Reply #1 - 22 June 2007, 04:33:51
What about having an option in the DGV config program to actively switch between the default 1280 to 1600, like in the 1.2
version of the XR1?


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Offline Pierre

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Reply #2 - 22 June 2007, 08:09:40
Hi Dan!

I voted for "higher"... as I'm running Orbiter on a computer featuring a 24" widescreen, in native 1920 x 1200... it's
great! In fact, I appreciate the "empty space" left and right the main panel, as it enables some ground view, specially
on high pitch. And it feels a bit alike having an "thin" instruments console, like in helicopters, with many view angles
everywhere!
Ayway, it would probably be very hard to make a "full screen panel" for everybody... as there are so many width in
resolution commonly used! It's funny, because some months ago I developed an "OverHead Panel" for another
simulator (of Boeing 747-400)... I made it initially to fit my needs, and of course decided to share it wia the Internet.
And I had decided to have it be around 800 x 600, to keep some spare space around the windows to se the icons,
and handle other tasks... and only complains I had where about resolution, and how to turn it to "full screen'. And
also in my case, it would me nearly doing everything from scratch!

Pierre, LFPG, STV1010


Offline Redburne

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Reply #3 - 22 June 2007, 09:21:39
Another 24" widescreen user at 1920x1200 here. But I'm sure we're currently over-represented in the poll ...

To me, the profile of the panel is more important than the actual pixel size. As most of the larger monitors are widescreen,
it is nice to have a narrow, low profile panel, which does not take away too much of the vertical space.

If I were to design a spacecraft (a very hypothetical case, and thus easy to say ;) ), I'd probably sidestep the whole issue by
making it VC-only.

Or, and this might be an option for you, as well, I'd try to make it configurable by the user. Load the background from a BMP
file (instead of the embedded ressource), and read an additional config file with the dimensions, anchor point, positions of
the different switches and gauges, etc. That way, the users would take care of supporting the more exotic resolutions.
From a technical point of view, that's not difficult. Just a lot of manual work to assign names to all active cockpit
elements and read the positions from the config file.


Offline willy88

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Reply #4 - 22 June 2007, 10:53:11
I think I have the solution:



As you can see, the panel could be shaped like in the diagram, with nothing touching the sides.


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Offline KVodnik

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Reply #5 - 22 June 2007, 12:25:11
I use fullscreen 1600*1200, but I picked the wrong option in the poll :wall:


Offline n122vu

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Reply #6 - 22 June 2007, 13:49:04
I actually run at 1152x864 when flying the DG-class vessels, as that is the resolution their panels were designed for.  
It wasn't an option for selection, which is ok, because I've spent the majority of my time in Orbiter these days on
shuttle missions, and have been running at 1024.768.  My 19" LCD will only support a max res of 1280x1024, and
since there's not that much noticable visual difference to me, it's not worth the performance hit.



Offline sunshine135

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Reply #7 - 22 June 2007, 14:07:55
1024X768 Seems to be the all around good resolution for Orbiter, but that hoses all of you wide screen users out there. Like
n122vu points out, even though the DGIV uses a 1152X864 panel, the shuttles utilize 1024X768, and I can still run the DGIV
panel at that resolution with a little side to side shifting.

Just because one add-on runs one size panel doesn't mean it will ever fit all. You will be making 10 different panels. It
also doesn't mean other developers will also comply. I think this is a bit of a losing battle. You need to set it to whatever
your favorite add on is and leave it at that.


Cheers,


"Sun Dog"

Offline MinusSeven

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Reply #8 - 22 June 2007, 18:30:51
1152 x 864 32 bit  for me. I run windows xp with that too, and Linux.

The only thing is, OrbiterSim splash screen doesn't display properly with 32 bit, but does with 16 bit. Everything else
is fine though.


Offline yagni01

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Reply #9 - 22 June 2007, 22:30:34
I currently run 1280x1024 windowed on a 1600x1200 monitor to allow space for extMFDs. That is about to change for my orbiter simpit. In anticipation of the new Orbiter graphics engines I plan to move to triple 1280 for external view with an additional 1680 for MFDs (albeit slowly). A 1280 panel would work fine displaying in my center window.

My desire would be not so much to increase panel width as have them somehow display in a separate window or windows, like an extMFD (at least separate from the outside view). If they could be displayed that way it would avoid having to ctrl-arrow to expose the panel and click with the mouse and ctrl-arrow to hide it again, and never obscure my view. It would also make true touchscreen panels useable. Don't know if that is possible with Orbiter, but it would really expand our display options.

In any case, Dan has quite a bit of stuff on a 1280 panel.

HTH



Post Edited ( 06-22-07 23:11 )


Offline MattNW

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Reply #10 - 22 June 2007, 22:58:16
I have a wide screen monitor so I run at 1680 x 1050. Even at this resolution I don't see any decrease in performance
especially with Orbiter.


Offline Tachyon

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Reply #11 - 23 June 2007, 01:48:49
That is not a fair poll question. :trucdeouf:

I *would* run at 1600x1200 if there was a panel that fit it.... which is what I do in XR-1 as Willy88 pointed out. But
instead I run at the max of 1280*1024 because that is what it is designed for.  And it doesn't seem to effect the XR-
1's frame rate.... maybe his dilithium crystals are a bit stonger then in the DGIV ??  8o

I KID, i kid ...


My god - it's full of stars !

Offline nuclear_eclipse

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Reply #12 - 23 June 2007, 15:39:10
I actually run Orbiter in a window, so although my native screen resolution is 1280x1024, Orbiter runs at the manually
entered size of 1200x900, simply so I can work with other things while I'm waiting for Orbiter stuffs to happen.


Offline R Groszewski

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Reply #13 - 23 June 2007, 19:59:20
I forgot to say that I usually use Orbiter in Windowed mode at 1024x768, and when I feel like using full screen, I use
1280 res.

Thanks


"Air Force Four-Five, it appears your engine has...oh, disregard...I see you've already ejected." -Heard on Scanner, KORD


Offline Simonpro

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Reply #14 - 24 June 2007, 08:02:33
Either at 1400x900 or 1900x1200, depending on where I am.


« Last Edit: 24 June 2007, 08:02:33 by Simonpro »
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