harmsway wrote:
Now concerning Orbiter Sound. Dan have you thought of building sub folders to the sound\vessel folder so we can
have ambient sounds for different vessels? Two solutions. You work with Martin to have the vessel config file have an
added vessel sound call. Or two, you add a function to the radio MFD to select vessel sounds.
Gene
Yes OrbiterSound 3.0 have stock function to replace the main thrust, hover thrust, RCS thrust
and the 8 ambient sound by our hown.
something like:
ReplaceStockSound(myvessel/main.wav",REPLACE_MAIN_THRUST);
ReplaceStockSound(myvessel/burp.wav",REPLACE_AMBIENT1);
ReplaceStockSound(myvessel/burp1.wav",REPLACE_AMBIENT2);
etc etc...
Once loaded they behave exactly like the original but it play your sound instead of the stock
one. Notice as said janez this is "vessel" unique, each vessel have 60 unique sound
those replacment will work only for the vessel that replaced them.
With any chance we'll see cool sound&different sound for the incoming vessel.
About cool edit 96 if you have saving problem (on XP) just click on the executable
and set its compatibility to "win98" that's the only glitch.
Dan
Post Edited ( 11-18-04 14:26 )