See site in english Voir le site en francais
Website skin:
home  download  forum  link  contact

Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length

Author Topic: Orbiter... some day... (warning big pics)  (Read 15190 times)

0 Members and 1 Guest are viewing this topic.

Offline ar81

  • Hero Member
  • *****
  • Posts: 561
  • Karma: 0
Reply #25 - 06 February 2008, 19:34:13
Ok, the graphics of Evochron renegades (http://starwraith3dgames.home.att.net/evochronrenegades/index.htm) are
not up there with the great but they are still nice at 1680*1050 and the planets are plain with their cities and trading
post looking sort of stuck on but even that doesn't offend this eye - I take the limitations the creator is working with -
it's so cool to seamlessly (and carefully) enter the atmosphere.

The whole trading systems owes more to Elite than X3 but is satisfying

Newtonian physics

Crew management

Hire wingmen

One thing it does have in common with X3 is a demand to use every flaming key on the keyboard but it's all fully
customisable for mouse, joystick, gamepad and keyboard play.


Offline Kadet

  • Sr. Member
  • ****
  • Posts: 277
  • Karma: 0
Reply #26 - 14 February 2008, 02:26:39
Try the game EVE at http://www.eve-online.com/, looked through some pics and I was amazed at how awesome it
looked for a game made in 2004, it will probably, no obviously look better than the next version of orbiter.

« Last Edit: 14 February 2008, 04:50:50 by Kadet »

Offline computerex

  • Full Member
  • ***
  • Posts: 104
  • Karma: 0
Reply #27 - 14 February 2008, 04:50:50
Quote
Cornflake wrote:
Once that is done, people can update ships with beautiflly detailed and reflective textures and
planets that have bloom bleeding onto surrounding objects... and Orbiter right now, I believe, has the ability to be updated
with more "spectacular" space backdrops -- most of the stars are just pixels randomly generated. All you'd need is
a skybox.

But don't forget the clients are limited to what the Orbiter's core "knows".
EDIT:

But we must give credit to Orbiter's flexibility. Already so much is possible to do. Me blowing up asteroids:




Post Edited ( 02-14-08 05:42 )

« Last Edit: 14 February 2008, 04:50:50 by computerex »