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UCGO - Frequently Asked Question
Author: DanSteph  Www     12625 Posts  Status: Forum Administrator    Date    01-05-10 14:39

*******************
PROBLEMS:
*******************

-LolaMFD cause CTD with cargo release/grapple - Please Disable LolaMFD or upgrade for fixed version:
http://www.orbithangar.com/searchid.php?ID=4418

-suborbMFD may cause CTD
http://www.orbiter-forum.com/showthread.php?p=159176

-FirstPerson cause CTD with key F5 in vehicle - Please Disable FirstPerson Module before F5.
(Or see if there is an updated version)

-Old UMMU compatible vessel cause CTD at UMmu ingress - Launch the patch utility
located in "Utils/UMmu15AddonPatch.exe"

-Moon base not displayed is due to old base addon designed for Orbiter 2003 that overwrite
the moon.cfg with an outdated base system.

-black sky and UMmu movment problem see here:
http://www.orbiter-forum.com/showthread.php?t=11086&highlight=Black+Sky

-Bump&jump with UMmu or cars with future date (eg 2050)
this is due to an orbiter bug already submited to martin:
http://www.orbiter-forum.com/project.php?issueid=200
Solution: set date to 2001.

-Ctrl+Alt+down in Arrow turn screen up-side-down.
Graphic card hotkey have this effect, see you GC hotkey setup.

-XR-2 can't be refuelled by cars.
The XR-2 have a preferences that forbid refuelling from landpad. Edit config to allow refuel.

-Crew transfer issue with UMmu.
Usually due to space or strange characters in vessel's name. ie: avoid "DG 4" or "DG4?" use "DG4"



Message modifié ( 21-03-2010 01:10 )
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Re: UCGO - Frequently Asked Question
Author: ar81      561 Posts  Status: Instructor Astronaut    Date    02-03-10 16:38

1.How do you program a probe to land in a certain place?
2.How do you see cargo manifest to see cargo types inside a DGIV?
3.Is there any procedure or checklist to dock with Arrow without colliding with the docking bay? (just for the sake of
realism)
4.Is there a way to switch to EVA without using F3 screen?
5.When you create UMMU, it tells you that it must be renamed. I am not clear about the structure of the name.
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Re: UCGO - Frequently Asked Question
Author: Fox-Terrier      844 Posts  Status: Living Legend    Date    02-03-10 18:57

5 : well, as an example a name (My_Name) an age (30) a function (Capt; Doc ; etc.) you write it with your keyboard and press
enter when you have finished

1 : you can't. You will have to train hard ;)

3 : :wonder: maybe flying under the bay doors ?


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Re: UCGO - Frequently Asked Question
Author: ar81      561 Posts  Status: Instructor Astronaut    Date    02-03-10 19:47

3. If you fire RCS upward, you may burn the docking bay. Doing the docking with inertial forces only looks very difficult
to get the ship inside. Since docking port is inside and the margin to move is small, it seems a precision maneuver,
even harder than normal docking with ISS.
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Re: UCGO - Frequently Asked Question
Author: ASFalcon13      5 Posts  Status: Young recruit Date    02-22-10 09:06

Alright, I'm running into a problem when trying to transfer crew from the DGIV-2 to the Arrow. When I attempt to EVA a
crewmember over from the DGIV, the crewmember doesn't appear on the Arrow crewlist, and an invisible UMmu mesh called "UMmuTArrow_Alpha" is spawning at the Arrow's Airlock 1 (near the cargo). I've attempted to fix the problem by reducing the number of ships in the scenario and disabling all modules except for Orbiter Sound, but no luck. A clean install didn't help either. Any idea what might be breaking?

Thanks for your help folks!

==========

Update: Ok, I figured out what was causing the trouble. I had named my freighter "Arrow Alpha". The problem I'm getting is a result of putting a space in the name of the vehicle I'm attempting to transfer to. I'm guessing that UMmu does something that refers to Arrow_Alpha (replacing the space with an underscore) to process the transfer. Since there's no vehicle called Arrow_Alpha, the transfer fails, and the ghost UMmu is the result.

I renamed the freighter "ArrowAlpha", and that solved the problem.

"There is an art, it says, or rather, a knack to flying. The knack lies in learning how to throw yourself at the ground and miss."
- from "The Hitchhiker's Guide to the Galaxy" by Douglas Adams

Post Edited ( 02-24-10 06:05 )
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Re: UCGO - Frequently Asked Question
Author: javichuelas      2 Posts  Status: Young recruit Date    04-12-10 23:56

I have made a god-knows how long journey to Europa only to find that when I land, the modules don't attach!! :wall: How do you attach the inflatable modules to each other once unpacked on the ground?
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Re: UCGO - Frequently Asked Question
Author: Rico van Dijk      2 Posts  Status: Young recruit Date    06-23-10 12:09


javaichuelas, why would you like to attach the modues? as long as gravity keeps them on the surface :)

I have another issue, I have build my first UCGO base on the patch of land on Europa.

Once I close orbiter and reopen it, the base is all boxed again,

but only the visuals (the light beams are present but the pole is a box, the tent is boxed, but the air is still breathable, the xpdr is still on but the landingpad is boxed ect.

This is a piece of my scenario file, I think that's all good...

---
cCONTR01:UCGO\Cargos\CargoBaseControl
STATUS Landed Europa
POS 62.3610880 68.4572730
HEADING 118.98
AFCMODE 56
CargoUnpacked 1
END
cCONNT01:UCGO\Cargos\CargoBaseConnect
STATUS Landed Europa
POS 62.3615522 68.4571821
HEADING 116.45
AFCMODE 56
CargoUnpacked 1
END
cMODUL01:UCGO\Cargos\CargoBaseModule
STATUS Landed Europa
POS 62.3622606 68.4570587
HEADING 115.43
AFCMODE 56
CargoUnpacked 1
END
---

Any ideas?
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